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Contrary to popular belief, the British Empire didn't become the
massive superpower of its day by being the evil villain in historical
Hollywood movies - as much as I like the idea of a sneering, smug-nosed,
posh bad guy being a possible career path. Nope, it was a nation
that capitalised upon its island status and exploited rare and exotic
resources from across the seas to expand its influence upon the
world. It was trade that built the British Empire and is primarily
why the country still retains a place as one of the top ten richest
nations in the world - at least until the recession finally flushes
the last remnants of our economy down the toilet. The East India
Company was key to this success, a trading organisation so successful
in its ability to market items from faraway lands that it eventually
became powerful enough to become its own nation and could even use
Britain's own armies and ships to defend its lucrative business
interests.
Britain
wasn't the only country to have its own trading company though,
and nations such as France, Spain, Denmark, Portugal, Sweden, Holland
and the Holy Roman Empire where quick to mimic the success of the
Brits. All are playable in this trade simulator that hopes to accurately
recreate the golden era of the sixteen and seventeen hundreds, when
most of today's European countries cemented themselves as modern
day world powers - and as the two are so very obviously similar,
I suppose I should get the Empire: Total War comparison out of the
way now. The East India Company looks the same as Total War, with
the game split between the real-time strategic view of Europe where
all the important decisions are made and the full blown 3D spectacle
of battles once ships collide. However, this is where the comparisons
end.
Where
Total War was about the expansion of your empire through military
conquest using a network of spies, colossal armies and the climbing
of the technological resource tree, East India Company is all about
building up your chosen nation's riches through trade. When fighting
does occur, it's always at sea and always something you tend to
try and avoid, if only because of the added expense of replacing
a lost ship. For much of the game, it's the strategic view that
becomes the centrepiece, the one area in which trading companies
can either flourish or flounder - and to begin with at least, it's
all fairly easy stuff. Build a fleet, fill it with wares from whichever
port it was constructed in, then send it off to trade those items
in a port that stocks more precious goods, preferably somewhere
around India, a continent so rich with lucrative foreign items that
even just capturing and holding all the ports there for a dozen
years will win the game. While initially all of this is done by
hand, it's not long before the use of automated trade routes sends
those fleets of ships to go about their task of trading with little
other input needed from you. However, it would be wrong to become
complacent at this stage; while I found it fairly easy to establish
an already wealthy trade company, there are a number of other constraints
that would have become too problematic if I'd left them unattended,
which could have meant the difference between retaining the top
spot as the most powerful trade company in the world and being pushed
to one side by a newer, richer competitor.
East
India Company is as much about beating the other European powers
as it is about maintaining your own wealth; your competitors have
the same goal as you, so those profitable trade routes are hotly
contested and - just to throw a spanner in the works - the other
nations can't be traded with in the main campaign, meaning that
if they're quick enough to capture a port you've been using, your
profit margin takes a serious hit. Likewise, if you capture a port
that they've been relying upon, it may very well start a war. Diplomacy
can be used to erase any negative feelings between you and your
neighbours and alliances or pacts can be forged, whilst giving money
or resources can tip someone's feelings towards you from neutral
to positive.
As
things steadily progress and each company increases in size and
power, the need to retain the top spot becomes the one overriding
goal, a task made more difficult as fleet sizes and ship classes
improve. On top of that, there are the occasional and troublesome
attacks by pirates to endure; their incessant thievery can not only
destroy ships but cost huge amounts of money as they steal their
precious cargo. However, while things progressively get more interesting
and a bit more difficult, there's still not a great deal left for
you to do once you've mastered the fundamentals. The campaign modes
do at least offer up a wide range of objectives for you to complete,
some of which are mandatory with strict penalties if you fail with
others remaining optional, but they do at least manage to fight
back boredom for a short while, although the actual objectives never
really differ that much from destroying ships or transporting specific
cargo. Shifting to the port view also offers up some (quite limited)
scope in managing the finer aspects of your trade empire. Here,
everything from ship construction to sorting out trade items can
be done by hand, while buildings such as warehouses can be upgraded
to increase their storage. There's not a great deal more to do here,
and although the 3D view of your port certainly looks pretty, it
doesn't quite justify the long loading times that you have to endure
to see it.
Thankfully,
the battles fare a little better. Assuming that you forgo auto-resolving
a fight when it occurs, you're get transported to a full-blown 3D
skirmish between your fleet and those of your enemey. In what is
arguably the highlight of the game, naval battles are as complicated
as you might expect a historical Eighteenth century to be when it
involves sail-powered warships. It's here that the size and strength
of ships really counts, as everything from their sails to the amount
of ordinance they can carry affects the outcome of the battle. It's
realistic, too; ammo is limited, and on those occasions where running
is the only option left, any cargo that is being carried can be
dumped to increase speed. Different ammunition types can be used
to thin out the crew on an enemy ship or to cripple its masts for
boarding and capture, but on top of the difficulties faced with
choosing the right ammo for the job, you are also at the mercy of
the sea, where wind direction can either help or hinder your progress
and weather can make all the difference between a quick victory
and a long, downward spiral to defeat.
A
direct action mode is also available, which allows you to take control
of a ship and manually steer and fire at whichever enemy you decide.
It's a great concept, when it involves ships that can only rely
on the wind to navigate, it's generally something you'll only consider
using when close enough, which is the one big problem with the combat:
it's far too slow. With a lack of any ability to speed up time,
battles can drag on - and even when you do eventually catch up to
an enemy ship (which can take forever if you happen to be sailing
with the wind bellowing towards you), the time it takes to weaken
its hull significantly enough to board it or force it to flee takes
so long that any sense of victory is replaced by an overwhelming
sense of relief that the whole thing is finally coming to an end.
While clearly the combat system can be fun, it was something that
I often tried to avoid, as the time it takes for a battle to run
its course just doesn't seem worth it. It's also hampered by the
fact that there is only a small selection of ships to choose from,
and most of them have to be unlocked by first spending huge amounts
of money. Consequently, fighting is something best kept as a last
resort; taking on a ninety-gun galleon just isn't that much fun
when you've only got a sloop and a couple of schooners at your disposal.
The
battle sequences at least manage to look the part though, if not
quite attaining the same level of visual density of Empire: Total
War (there's that comparison again) and lacking any kind of physics
or model damage. The weather effects and ship detail are on par
with most modern games though, and together with some realistic
(if again not quite amazing) audio they can make the battles feel
like less of a grind then they actually are. Sadly, the same cannot
be said for the map screen; given that it's the one place where
you spend the most of your time, it's a depressingly empty area
to look at, with huge continents of little more than greens and
browns, and only the ports indicating any semblance of civilisation.
Ships might occupy much of the surrounding sea, yet the game never
quite makes you believe that you're in an era whose shipping lanes
were awash with a hive of continuous activity.
Even
more disappointing is the lack of an option to play the main campaign
in multiplayer, which reeks of a missed opportunity. Getting to
play with or against other players in a grand campaign to become
the best trading company could have provided hours of entertainment
beyond the single player experience, yet the only online support
comes in the form of those long and tedious ship battles. While
certainly they'll likely be more entertaining with real people to
play against, this alone doesn't quite seem to warrant repeated
play - and that's only if you can actually find someone else to
play against.
There's
enough to like about East India Company to recommend it to those
who prefer the economic trading aspect of strategy games to the
combat, but while it's all competent enough, I often found my mind
drifting back to Empire: Total War - probably because even though
its trading and ship combat aspect aren't quite as in depth, it
offers a vast amount of other options to play with. East India Company
just feels too limited in both scope and design; the fact that land
battles are omitted (the real EIC did engage in a few themselves)
is also a crushing blow. More options and variety would certainly
have been welcome here; without them, East India Company is a fun
if largely unremarkable experience. It's great for fans of Eighteenth
century nautical flavoured strategy games, but everyone else is
better off playing.... well, you know its name by now...
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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