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Priggish PC snob that I am, it is incumbent upon me to poo-poo the
achievements of those console monstrosities at every available opportunity.
And we have a here a console conversion. I had my big bashing hammer
of damnation and my scythed tongue of vilification at the ready,
but sadly it looks like I won't have much opportunity to use them
after all. Dynasty Warriors 4 Hyper is actually a reasonable conversion
of the PS2
original, so I shall have to make do with snorts of mild derision.
The
game is set in one of the bloodiest periods in Chinese history -
The Three Kingdoms. This was a campaign between the Wei, Shu and
Wu dynasties and consisted of endless warring between these three
bloodthirsty factions. According to a reference work I examined,
the population of China was around 56 million before this historic
period and fell to 16 million at its lowest ebb before peace was
restored. A rather excellent setting on which to base a game then,
with endless potential for mass Oriental-style slaughtering.
An
in-game encyclopaedia of the period, as well as tactical strategy
maps, further the idea that this game is somewhat strategy orientated.
Five minutes into your first mission and that thought will be banished
completely. DW4 is frenetic arcade action of the most superficial
kind. Aside from the names of Chinese leaders, historical battle
authenticity is flung aside as callously as a suspiciously malodorous
Wun Tun.
Quite
simply, your chosen battle character recklessly charges at the enemy
lines and pounds them all with his giant smashy swords and other
various exotic Eastern tools of limb-disposal. He or she has a variety
of different attacks with which to dispense enemy blood, the most
impressive of which are the Musou moves. According to a knowledgeable
Chinese fly residing on my wall, Musou can be described as a kind
of Chi, an inner strength with which you can perform almost superhuman
feats. This allows for some damn impressive spins, twirls, thrusts,
lunges and slashes.
And
quite simply, that is about the limit of your battlefield activities.
Pound the enemies mercilessly, taking down hundreds of them on every
single map, while your decidedly vacuously brained AI soldiers slowly
poke at the enemy hordes with their giant toothpicks and at the
pace of a sloth-drawn rickshaw. Repetition is something you will
be comfortable with if you intend on seeing the campaign mode through
to its conclusion.
Conversion
from the PS2 has been almost successful. Pleasing is the fact that
the whole experience is faithfully recreated and shaped to fit nicely
onto PC, but bearing the obvious console limitations. The graphics
are a bit crusty, since they were created with the aged, frail body
of the PS2 in mind, and the aforementioned shallow gameplay doing
nothing to aid the 'dumbed-down' stereotype that consoles are sadly
branded with. But with realigned controls that fit the keyboard
nicely and a reasonable degree of polish, we can overlook these
unfortunate genetic foibles inherited from our gawky console brethren.
The
camera that follows the movement of your character is unfortunately
bred from the same intelligence tree as your soldiers. It trails
miserably around behind you perfectly for ages, but the second you
get involved in battle it gets all excited and roams around you
uncontrollably, leading to many a spectacular attack into thin air
in entirely the wrong direction, whilst your foes attack your labouring
posterior with unbridled glee.
At
some point in the game, you will stop and question whether closing
your eyes and hammering the same keys will make any difference at
all to your success rate. And laughably, it doesn't really make
a lot of difference either way. It is possible to pull off some
impressive combos and launched attacks, but a simple button bash
of your primary attack, mixed in with a bit of Musou when your bar
is full and you can prevail in almost any situation. This is a great
way to achieve acute RSI but not really the most satisfying way
to play a game.
At
its heart though, Dynasty Warriors 4 Hyper is an arcade slice-em-up
with little aspiration for any greater accolade. And credit where
due, it does it pretty well. You won't use an awful lot of grey
cells thrashing your way through the frenetic missions, but it still
maintains the irresistible arcade appeal of overpowered abilities
for mass destruction. If you fancy waggling your axe at something
a little more intelligent than a duck-brained AI general, there
is a multiplayer option allowing two players on the same PC to face
off with their chosen characters. Not exactly long-term fun, but
useful for resolving arguments over whose katana is the most awesome.
RPG status is granted by the addition of upgradeable stats and various
other lightweight options, but don't expect much more than a glorified
arcade slasher. It is certainly fun, but doesn't really grab the
attention for more than short bursts of a few hours at a time. Just
make sure you buy the PC version, because the PS2 version smells
of Sushi. Honest!
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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