|
I demand a census be taken for every role-playing game ever made.
Questions will be included to find out how many RPGs have you saving
the world from a maniacal force while rescuing the damsel in distress,
how many dungeons are explored in an ancient fantasy world and just
how many giant insects, dragons and orcs you'll kill in one outing.
I'm genuinely interested to see how many games abide by these RPG
clichés. Actually, scratch that, I'm more interested in how many
games don't.
With
that in mind, I'd probably find Dungeon Siege pretty unspectacular.
as it does little to distinguish itself from the crowd, neatly fitting
alongside the likes of Diablo. Dungeon Siege is a game that's more
about action than role playing, offering up a simple tale about
a farmer who's thrust into an adventure to save the mythical land
of Ehb, while collecting potions, chatting to non-playable characters
(NPCs) and banding together a motley crew of stragglers who aid
him or her along the way.
A
decent character creation tool allows you to design your own hero,
a nice option that adds some individuality to the main player, but
with a story that's there only to add some purpose to your constant
monster bashing, such a tool feels slightly misplaced. Like Diablo,
Dungeon Siege is a fairly linear game that simply has you travelling
from one locale to another whilst killing everything that gets in
your way - and there's a lot that stands between you and your next
destination.
Interactions
with NPCs are kept to a minimum; usually they are found dotted around
the landscape and only offer free gifts if you kill lots of things
for them, or jumbled together in towns and only offering you advice
on how to get to the next settlement, which always involves killing
lots of enemies. Towns themselves only feel like pit stops, places
for you to unwind for a while before you get back on the road to,
yep, more killing.
Relentless
fighting does prove useful for selling the masses of weapons, potions,
armour and other items you find from defeated foes though; in fact
you can collect so many trinkets throughout your journey that storing
all the spoils of war through your many battles can become a problem.
This is where Dungeon Siege's most innovative and unique feature
comes into play, namely the pack mules. You have to feel for a game
where the biggest and most ambitious feature is having a mule accompany
you throughout the game but it does prove its worth as a walking
inventory that can store huge amounts of pointless items that can
subsequently be sold off. You can even get a couple of mules and
become a walking, fighting troupe of salesmen, going from town to
town selling cheap junk.
All
this has a purpose though, as money buys more expensive items and
equipment, plus in fine RPG tradition each of your characters gain
skills with each kill, skills that once improved allow you to use
more complex weapons and armour to fight more complex monsters.
There are your usual magic tricks to pull off and bottles upon bottles
of mana and health drinks to use in the many fights, everything
you've come to expect from an RPG is present and correct, well,
except the replacement of advancing through the game by following
a narrative and instead of being pushed along by whacking things
over the head with an axe.
The
graphics at least benefit from some nice detail. While old by today's
standards, the game still has its looks with some fantastically
realised mythical worlds to explore. Stretching from huge forests
to huge snow covered mountains to the dungeons themselves, every
land you walk through always has something new to look at, maybe
nothing amazing but still, at least your journey is never a dull
one. The game is also moved along by a soundtrack that could have
come straight from The Lord of the Rings; the full orchestral score
really does get you in the mood for some major orc-bashing.
Dungeon
Siege is a bit repetitive and has a none too original take on the
RPG genre. Still, it is kind of fun, even slightly therapeutic through
its non-stop action. This is a game that doesn't ask for much; it's
certainly not an overcomplicated game and will keep even the more
hardened RPGers out there entertained for a while. It may not have
depth but it's an enjoyable ride through every RPG cliché there
is. Good to look at, easy to play and it won't put much of a strain
on your wallet. With that in mind you really can't go wrong.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
|