|
Before I even started playing Dungeon Siege II, as I was walking
home from the post office, browsing the beautiful screenshots on
the back of the box, ogling lavishly rendered dragons and trolls
locked in mortal combat, I could only think one thing: is this the
game to finally usurp the late, great Diablo II?
Diablo
II was unbelievably addictive, so much so that an urban myth (which
might be true) is often quoted about the game. Supposedly a Japanese
man once played it for months on end. He'd play all night and then
go to work in the café the next day, serving the customers with
pixels flashing before his eyes. Then he'd go home and play all
night again, until one day he was found slumped in front of his
PC, stone cold dead, but a Level 500 Wizard all the same. I genuinely
don't know if it's true but I've been told this by so many people
from different backgrounds that I'm inclined to believe it. Maybe
he didn't die though - maybe he figured out a way to leave his body
and become that wizard, playing Diablo II forever more!
Anyway,
urban legends aside, I got home and fired up my copy of Dungeon
Siege II, eager to throw ridiculous chunks of my leisure time into
trying to actually finish an RPG for once. I knew what to expect;
poor plot, no story, cringingly bad dialogue and hours and hours
of mouse pumping gameplay, willing me on to that next stash of treasure
or skill point to add to my character's rapidly growing abilities.
Kill, get money, kill, get skills, kill, get money, kill, get skills
- it's that simple, and I was totally up for it.
As
soon as you boot up the game you'll be taken aback by how huge and
seamless the Dungeon Siege II world is. You come across your first
wave of monsters, hack and slash them away, then all of a sudden
there's another wave creeping from a copse to your right that you
never even noticed. To progress you keep killing all of the monsters,
one by one, fulfilling mission objectives in your quest logbook
that you can check at any time. Unlike the first game there's so
many quests out there for you to complete. It's also not as linear
as the first game, where if you got stuck on a certain quest, it'd
take ages to find some other NPC gimp to give you something to do.
I recall trawling through windswept deserts, scaling snowdrifts
on mountains and all, just to find some shepherd who tasked me with
finding one of his lost sheep, leaving me to traipse off in full
battle armour looking like a bit of a prat. Dungeon Siege II on
the other hand has secondary quests, so if you get stuck on the
primary ones, there're hundreds of other easier quests to cut your
teeth on.
It's
even easier now to move about the DS world. In the first game, you
might find one Teleporter for every 10 miles travelled. In DSII
there're literally hundreds of Teleporters dotted around the place,
allowing you to zip all over the map, killing monsters then popping
back to base for a spot of R'n'R. Everything is well thought out
for you, so you can spend more time on the killing and less on the
logistics of how to get to and from the killing.
Like
any RPG, there's an extensive system of character development paths
and party organisational options. If putting together a party commensurate
with the skills of The Fellowship of The Ring is something you find
to be a joy, fiddling with each of your party members' stats and
customising their equipment, then DSII is quite blatantly for you.
For those of you not in the know, the Dungeon Siege world works
across a skill based system consisting of Melee (close combat, swords
and stuff - think Aragorn), Ranged (bow and arrow, spears - Legolas),
Combat Magic (fireballs and stuff - Gandalf) and Nature Magic (healing
- that elf Liv Tyler played). So, say you plonk a bow and arrow
in your character's hand, their ranged skill gradually rises up,
get them to cast fireballs and their combat magic skill rises, heal
tons of random dudes and their nature magic goes up - you get the
idea.
However,
it doesn't end there, not by any means. DSII also offers a set of
special skills that you can develop through killing more monsters
and gaining skill points the more you kill. These special skills
allow you to gain and improve on your Powers, which allow you to
perform mean feats on the battlefield, from reducing an ogre to
a bloody mist in one slash to casting a spell that makes you invulnerable
to all hits. These Powers can't be used willy-nilly however; once
used they need to recharge before you can deploy them again, so
timing is of the essence if you're to use them for best effect.
If you want to recharge quicker then you can use the relevant skills
to do so; for example, if your special Power is a mighty kill-in-one-blow
sword slash, then use your sword in the interim as much as possible
to recharge your Power.
Suffice
to say, DSII really does offer a completely open-ended character
development system, with a far greater depth than the original Dungeon
Siege. If you're willing to put in the time, you really can reap
the benefits of your labour and watch your character grow from being
a weakling who frequently gets caught short by a puny goblin, to
a genuine champion who cuts a swathe through hordes of deadly foes.
However,
there are certain elements of the game that haven't been improved
from the first game. In fact, they've positively changed for the
worst. For example, in Dungeon Siege you could command a party of
up to 8 characters, whereas in DSII for some reason they've reduced
this capacity to a mere 4 and God knows why! If you're willing to
complete the game on Easy and Medium difficulty and you're still
up for going onto Hard, then and only then do they let you command
6 in your party, but by that point you're probably bored silly.
Couple that with the fact that they've also removed the snazzy option
you had for choosing the formation of your men or what stance you
would like them to take, and you're starting to get confused as
to why they've messed with parts of the original that worked very
well. In DSII all you can now do is tell your men to Follow or Attack,
so they're either going hell for leather or just standing there
taking hits and not even reacting. I've never been able to understand
why developers making sequels decide to strip out what was actually
good from the first game.
I
must confess that I am disappointed by this, although I can perhaps
see why they did it, as it does simplify the combat system, making
the battles more seamless and smoother. Plus having fewer characters
to worry about allows you to focus on each character in greater
depth. One of the main differences is that they now permit you to
have two spell slots, so you never again need to get caught rifling
through your inventory whilst an ogre tears into your hide.
Dungeon
Siege II also looks absolutely gorgeous. One of the main complaints
with the original was that whilst it played like a dream, it looked
pretty rough. DSII plays beautifully but now looks like it always
should have looked and sounds fantastic too; thick forests cast
dense shadows on the ground, streams and fountains pour at your
character's feet, mountain passes crumble underfoot, goblin shrieks
pierce harshly through the twilight. If you're lucky enough to have
a set of good headphones, you truly must put them on, turn out the
lights and then stumble hours later into the hallway wondering how
breakfast, lunch and dinner just passed you by. And that's the key
to DSII - it's really, really hard to stop playing once you've started,
which is a good thing, because this game is huge, and I mean HUGE!
If you're after value for money, DSII is sure not to disappoint.
I don't know exactly how many quests the game has but what I do
know is that I've played it for over 40 hours and I'm still not
even scratching the surface.
Dungeon
Siege II is a superb sequel that takes the great gameplay of the
original and, while stripping out some of those party options, updates
the presentation so that everything looks and sounds wonderful.
It's very much a case of getting exactly what you'd expect, but
with maybe a little more sheen. Whether you're a fan of RPG titles
or not, I would seriously recommend that you get your teeth stuck
in to Dungeon Siege II and let the brainboxes at Microsoft take
you through a spellbinding action-fest that will last for weeks
on end. If you still don't believe me, at least give Diablo II a
whirl; some games just have to be played…
|