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Here is a game that deep down I wanted to be bad - blame it on my
none to friendly relationship with point and click adventure games,
a genre that I've always felt is a lazier alternative to the more
immediate thrill of 3D adventure games, but I'd be lying if I said
that was the only reason for my downbeat attitude towards Dracula:
Origin. In actuality, I had a whole set of Dracula orientated puns
lined up for this review that just don't work if the game actually
manages to be halfway decent! Jokes that do NOT apply to Dracula:
Origin include:
"Who knew a game about vampires would suck?"
"It's basically Dracula, just without the bite."
And
erm... yeah, that's about it, my creative mind kind of went blank
when against all odds I actually found myself enjoying the game!
Based
on Bram Stoker's popular tale of the dark prince of vampires, Origin
revolves around Van Helsing's journey across the globe as he seeks
a means to once and for all destroy Dracula and put an end to his
bloody reign. Along the way various details are revealed about Dracula's
past and the way in which he became the bloodsucking fiend that
he is. It's this story that manages to be the real pull, amazingly
enough, as point and click games are known more for their puzzles
than for their ability to tell a gripping yarn, yet Dracula: Origin
defies this rule with a tale that just about manages to keep you
interested enough to persevere through the minefield of puzzles
that lie ahead. It isn't without it's faults, as although Van Helsing
himself appears to be voiced by a credible actor, much of the supporting
cast suffers from that all too familiar curse of wobbly accents.
It's not a massive problem, but it's a bit too obvious to ignore
altogether.
With
this being a point and click adventure game, plot details tend to
come only after you've solved an assortment of overly elaborate
puzzles - the type of puzzles you solve by, er, pointing and clicking.
Admittedly this whole process is less of a headache than it usually
tends to be, thanks to a simple control system where everything
is handled through the mouse - left click to move and interact and
right click to open the inventory. It's an effective system but
it has to be, as the majority of puzzles you face are anything but.
They
range in difficulty, the simplest being those that require little
more effort than to combine an item with some stupendously ridiculous
locking system, a tad old hat perhaps but easy to grasp. The more
difficult ones are those that require a little more thought; puzzles
that actually require using clues to complete them, without which
they are nigh on impossible. Oddly enough these types of puzzles
are actually quite fun to solve, once again going against what other
point and click games tend to favour - there's always logic behind
them and figuring out the clues to their completion reaps its own
rewards once you've finally tackled them.
Very
occasionally though you hit a brick wall and come up against a puzzle
so mind bogglingly difficult that you might question whether it
has a solution at all. It's partly down to a lack substantial clues
in certain areas and a failure to fully explain the precise nature
as to what it is you are meant to be doing. Of course, being a point
and click game means that if you get stuck in one area you've pretty
much completely halted your progression.
It's
also disconcerting to see that for all the effort put into the game
to set it apart from all of the other humdrum adventure games out
there, the age old problem of 2D backgrounds hiding vital items
that you need later is still a persistent nuisance. Yes, you will
on occasion find yourself scouring every corner of each room with
your cursor, waiting for the arrow to turn into a hand to indicate
that you can pick something up. It wouldn't be so bad if the items
you needed were actually in clear view and not, as they are, expertly
hidden in the background. This is one of the many foibles of the
traditional adventure game, it's a slower more methodical experience
that sacrifices the ease of use and immediate gameplay of its 3D
orientated brethren for something more laid back. A nice amount
of effort has been put into this particular game that very rarely
gets lavished on much of the genre though; the environments may
be two dimensional but they are colourful and detailed, and despite
some difficulty, this is one of the few games of the genre that
actually makes you want to play through to the end.
And
so I end this review not, as I'd imagined, in a rant at how dated
and rubbish the game is but at how surprised I am that it's actually
quite good! A great use of the source material combined with puzzles
that are enjoyable to solve (minus the few that really are just
too cruel) has made Dracula: Origin one of the better point and
click games to emerge recently. It won't appeal to everyone, but
those who like adventure games and vampire mythology should feel
right at home here.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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