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Treasure Island is a beloved classic that has inspired many renditions
on stage and screen, as well as many sequels and other add-on tales
by a variety of artists in a variety of media. The reason it is
such a great work to extend and revisit is that the characters are
believable, likeable and work very well within their environment.
Long John Silver and Jim Hawkins are wonderful characters and the
tales of bravery, honor, friendship and of course piracy fuel the
long-standing love for the pair. Destination: Treasure Island picks
up the tale four years later; after Long John has died and left
his belongings to Jim Hawkins, including a riddle that will send
him off on a grand adventure.
That
is how this captivating game starts - you are immediately faced
with the prospects of escaping from your ship, as some former associates
come seeking revenge. This is a great introduction to the gameplay;
you are in first person perspective and need to search for clues
to accomplish tasks. These include finding items around the room,
combining them into useful forms and also tying knots. But the most
important thing that happens in the opening scene is that you get
a note from Long John - a note that just might lead to all of his
treasure! So, once you manage to escape from your captors, you have
the basis of your skills and the quest.
The
rest of the sees you following the clues from Long John's enigma,
assisted by his parrot along the way. Each little bit you decipher
is a clue that leads you to new areas, complete with new puzzles
and traps. You can decipher the enigma in any order you want (more
or less), but the gameplay is still fairly linear.
Technically
the game works well but it's clearly a small-scale project. The
graphics are very impressive in general - from the start of the
game you will be surprised at how nice everything looks. The art
and details are all very well done, yet unlike so many other games
(such as the recent Dead
Reefs) the island never feels alive - nothing moves in the environment
other than the occasional bird. This might sound minor, but part
of the immersion in any adventure game is the feeling that you are
part of a living world - and this one isn't. The amount of action
you encounter in an area is very limited too, tending to repeat
from place to place. That is not to say that the graphics are bad,
because they're not - there are just limitations that clearly mark
this as a budget entry. The same is not true of the voice acting
and soundtrack though; both are very well done and the singing really
puts you in the pirating spirit. Yaarrrgh!
The
controls work very well and are refreshingly familiar - the developers
didn't try anything fancy or new, sticking instead with conventional
mouse-driven action throughout, with occasional keys that are identified
and explained from the start. The mouse control could get a bit
tricky in full 360-degree freedom, but fortunately there are no
'pixel hunts' - all items are clearly visible and you can immediately
tell whether or not you can interact with an object. While I appreciate
innovation in a game in terms of design, when doing something familiar
I appreciate when developers take a standard approach - sometimes
smaller developers choose non-standard methods to differentiate
themselves, so I was glad when I started playing Destination: Treasure
Island and was immediately able to make progress with little difficulty
and focus on actually playing the game. Kudos for getting the simple
things right.
An
adventure game might be augmented or limited by technical details,
but at its core it is all about the story and puzzles. As I already
mentioned, the story is linear and directed, but it all works and
is a satisfying adventure that will take most gamers many hours
to work through - not epic in scale, but about average for most
recent adventure games. The cut scenes are a nice touch, as they
are presented in a graphic novel style, making you really feel more
like you are part of a storybook come to life. The flow makes sense,
as everything you are doing comes from the initial scene and makes
sense - you are solving a large and elaborate riddle with multi-faceted
clues and the end-goal of some major treasure. The game is fairly
friendly to those new to adventure games in that there is no hardcore
violence, insta-death scenarios or other things to get them stuck.
The
puzzles are not going to challenge experienced adventure gamers,
but neither are they annoying time wasters ... well, that might
depend on the gamer. The majority of puzzles are based on combining
inventory items in the right manner to produce useful items to move
the plot along. Most significant are the knot tying exercises -
these I very much enjoyed because of my time as a Scout leader teaching
kids to tie a variety of knots. It wasn't too torturous to my kids
when I tested them on the knots, because they remembered all the
easy ones and I wasn't a pain about the ones they didn't remember.
My older son pointed out the problem with them - even without knowing
how to tie them, it is simple enough to just guess your way through.
That is true with the majority of the puzzles - logic is easily
replaced with guesswork. While that is true with any puzzle, many
other games have puzzles so complex that guesswork could take days
of effort.
I
love the original Robert Louis Stevenson story, the old Gary Cooper
film adaptation and even the re-imagined Treasure Planet film, so
I was very much anticipating digging into Destination: Treasure
Island. While it won't end up on any 'game of the year' lists, it
is a satisfying and fun experience that frames beloved characters
and settings within a nice extension of the original story. Enjoyable
for most members of the family both in terms of difficulty and content,
Treasure Island might just be the right destination for your next
gaming adventure!
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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