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UK-based developer Introversion Software is no stranger to wickedly
cool and visually quirky game ideas. Their two previous games (Uplink
and Darwinia)
had simple, striking visuals backed up by addictive gameplay - and
their newest game, Defcon, is even more impressive. The game is
part Risk, part Missile Command, part WarGames and all outrageous,
controversial fun, with a focus on online multiplayer mass destruction
in six game modes.
For
those of you more used to the bumpy-shiny visuals that modern games
bash you in the head with, don't let the vector graphics fool you
one bit - Defcon makes excellent use of its retro art style, with
the single scrolling map allowing players to get into the game without
jumping back and forth to menu screens. Stylized visuals aside,
it's hard to ignore the grim fact that the reality of all-out nuclear
war is a fool's goal even when you're wiping out millions of virtual
lives at the click of a mouse. Nevertheless, it's the end of the
world as we know it… and you'll feel fine - provided you win the
match that you're playing! As the manual ingeniously states, "In
an all-out nuclear Armageddon, everybody dies, everybody loses,
you just have to lose the least!"
The
idea of the game is simple and the execution is brilliant. Pick
a country and defend it at all costs from your enemies while you
send your forces to decimate their weapons and population. Since
you're securely ensconced in your well-buried bunker, you're only
getting a representation of the locales you're protecting or wiping
out, without those pesky screams of the dying to deal with. The
seven-stage tutorial is absolutely recommended, as it walks you
through the six gameplay basics before allowing you to take on a
CPU opponent in the final stage. You'll also want to watch the rolling
demo at least once in order to see the how the game flows from start
to finish. Things go from slow and steady as forces spread out to
enemy territory, to tensely terrifying as bombs fall, wiping out
whole cities. If you're recoiling in horror at this, just turn your
sense of humor on and point that browser to the official website
to soothe your nerves somewhat. You'll need all of them intact in
order to make it through the game.
The
gameplay is quite unlike your standard RTS, as you're not concerned
with building units, gathering resources or earning funds at all
- you're going to be placing radar dishes on your coastlines (or
as close to where your enemy is located as you can), then dropping
air defense/ICBM silos and airfields onto choice real estate. You
also need to send out fleets of carriers, battleships and subs to
take on enemy fleets and eventually launch missiles against your
enemy's cities. During each Defcon stage, you've a limited time
to place and/or use objects, so being able to think as well as move
quickly is key in these sections. If you get tied up figuring out
how many carriers and battleships to send out and in which configuration
before you've placed your subs and time runs out, you'll be going
into battle short handed. Neither you nor your opponents will have
an idea of where anything has been placed until radar detects them
or they reveal themselves.
Subs,
for example, stay invisible unless they use sonar or get detected
by enemy fleets, which can drop depth charges on them before they
launch their payloads. Radar placements are completely defenseless,
so a bomber can take them out, but the bombers are slow and easily
shot down by air defenses. Once you launch missiles, your silos
are revealed and the gameplay changes over to a deliberately paced
doom watch as you swap your air defenses out and try to blow enemy
nukes out of the sky. While missiles arc slowly enough to be shot
down, if you time your launches cleverly and launch from different
sites, it's possible to hit targets multiple times. Scoring can
be set to Default, which gives you two points per kill while taking
away one when you lose a unit, Survivor, which gives everyone 100
points, deducting one per unit loss until a winner is decided, or
Genocide, where you're given one point per kill no matter what the
opposition does. Watching the casualty figures tally up as the bombs
fall on major cities is a bit unsettling, but satisfying in an "I
got you first" sort of way. However, that feeling wears off quickly
as your own cities get blasted, that's for sure.
In
single player mode the AI is fairly good, but you may find a few
exploitable holes as you play. To get a true thrill (or is that
a nuclear winter chill?) though you need to get a few live friends
in on the action. Multiplayer is a blast as up to six players can
go it alone or form alliances against one or more of the other armchair
generals online. You can play in Diplomacy mode, which has players
starting teamed up as allies with the intent to double-cross coming
somewhere during the game. The thing about alliances is that they're
tenuous at best, since the goal of the game is for one player to
win. The game amps up the nerves by only allowing you a brief time
to decide when you're invited to form an alliance. Do you join up
with a well-placed force and hope you can switch alliances before
you get nuked, or do you offer your services to a struggling player,
only to turn around a few minutes later and use nukes against them
to seal a quick win? If this is too much for you to deal with (can't
we all just get along?) you can disable alliances entirely and just
play every man or woman for himself or herself.
If
you're playing the game with other people at work, try Office Mode,
which extends a single game to six hours, allowing each player the
leisure of making tactical moves when they can. There's also panic
button (available in all modes) that drops the game down to an icon
in your system tray. If important events occur while you're chatting
it up with your supervisor, you need to hope he or she goes back
to bugging someone else while you see what's transpired on the map!
Consider this an added layer of tension, particularly if you've
just launched some nukes… or had some launched against you. Matches
take between thirty and forty minutes in real-time, but the game
speed can be adjusted up to twenty times normal. I'd suggest real-time
combat simply because it makes for a much more nail-biting experience.
If you haven't that much time you can choose Speed Defcon, which
takes fifteen minutes or less and disables the pause feature. On
the opposite end of the spectrum is Big World mode, which increases
the size of the world map and doubles the available unit types while
halving their radar range. Playing this mode at normal speed with
friends or against the CPU is almost like a board game, albeit one
with time limits to keep you on the edge of your seat. There's also
Custom mode, a no-holds barred game that's best with more than two
or three players.
As
I've mentioned, the presentation is outstanding, making excellent
use of vector graphics and a world map that can be scaled in or
out anytime during play. The level of detail, onscreen text and
even displayed territory colors can be adjusted, allowing each player
to tailor the game according to their computer's specs. Resolutions
from 640 x 480 to 1280 x 786 are supported, with windowed mode available
if needed. Just watching the title screen reveals a wealth of factually
depressing information presented as scrolling computer text. Want
to know the locations of significant nuclear explosions since 1945,
symptoms of radiation sickness or even the half-life of assorted
isotopes? Well, just sit down and watch the facts appear as a lovely
green vector globe spins round with subtly eerie ambient background
sounds. There's also a bit of humor sprinkled in, as you'll see
"How About a Nice Game of Chess?" pop up at some point or a listing
of "Available Simulations" that includes Gin, Black Jack, Rummy
and Global Thermonuclear War. There's a gloomy, minimalist score
that's outstanding in conveying an overall sense of gloom and doom
and the sound design is equally solid in that regard.
The
only real issue I have with Defcon is that there's no way to do
a quick rematch; you need to head back to the lobby and set up the
same match if you want to get payback against the folks who out-nuked
you. On the other hand, this is a good way to check out the other
gameplay modes, provided the other folks agree on the rules chosen.
Nevertheless, the unbearable tension of warships or nuke-laden subs
drifting into radar range on or recon planes uncovering key launch
sites right before being shot down makes for some compelling gameplay.
As
much fun as Defcon is, I'm thinking that Introversion also has a
not so subtle message here that goes beyond mainstream gamers. They
should probably ship off copies of the game to world leaders, military
installations and annoying TV 'news' pundits who still think that
"Kill 'em all, let God sort 'em out" is a reliable strategy in this
day and age. It might not turn swords into plowshares, but it'll
certainly make you think a bit more if you're not a total nuclear
Neanderthal. Who says you can't learn from video games these days?
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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