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Half-Life has enjoyed quite an active online community for many
years, a community that has produced fan made content for the game
up until this day. The most popular of these being Counter-Strike,
a free modification of Half-Life's multiplayer section which has,
over the years, proved to be more popular than many retail games.
Though overshadowed by Counter-Strike, Day of Defeat has always
remained a close second favourite of all the Half-Life mods and,
like CS, it too was destined for a full scale, Half-Life 2 powered
upgrade, though not before suffering numerous delays. Was it worth
the wait? Certainly, though it's not without its share of disappointments.
Previous
Day of Defeat players will have a fair idea of what to expect from
Day of Defeat: Source. Set during the Second World War, the game
pits US and Axis forces against one another in a series of maps
loosely based on real battle locations, where the ultimate goal
is to capture all of the five flag positions located throughout
each map. However, with realism playing a key factor and maps designed
so that every vantage point can in some way be countered by the
opposing team, simply staying alive long enough to capture just
one flag, let alone all five, can be a challenge in itself. Perhaps
one thing many Day of Defeat players won't be familiar with is the
lack of some of the game's features.
This
isn't, as some may have been hoping, a direct port of the previous
version of the game; it lacks many of the features that were introduced
over DoD's long lifespan. There are no British Skins and Weapons,
the Objective Based round mode similar to Counter-Strike's is absent,
a couple of weapons are missing, you don't bleed or slow down when
standing too close to the blast radius of a grenade, there are no
longer any parts of the environment that can be blown up and, perhaps
most importantly of all, there are only four maps. It's easy to
see why many of these features were left out - after all, Day of
Defeat: Source is practically a new game using new technology with
new players - but it's the lack of maps that really hurts the game.
Thankfully
(or disappointingly if you were expecting something new), all of
the four maps currently available are updates of past Day of Defeat
classics. Anzio, Avalanche, Donner and Flash will be instantly recognisable
to anyone who's played past versions of the game. Their overall
layout remains the same, apart from the odd tweak or two, however,
their looks have improved quite considerably.
Using
Valve's famed Source Engine, the game is recreated in stunning detail.
Everything from the textures through to the lighting is leagues
ahead of even the most recent games. Character models boast an exquisite
amount of detail in both look and animations, while the rag doll
physics are put to more use in this game than in any other before
it; in fact, this is perhaps the only online shooter where you really
do feel the full force of a sniper weapon or grenade. Most impressive
is the use of the Source Physics, used sparingly in the CS update,
but here put to greater use, with more movable objects cluttering
the battlefield. Some of these objects can even be used tactically,
with players already utilising the environment to their advantage,
pushing sofas over stairways to prevent people from sneaking up,
or plugging gaps in walls by blocking them with a cupboard or piano.
Improved
graphics and technological niceties aside, DoD: Source does boast
one new substantial feature in the form of High Dynamic Range lighting,
which was also responsible for the game being delayed as much as
it was. Originally it was intended for Half-Life 2, but later dropped
due to Valve's fear than many people's graphics cards wouldn't be
able to cope running it. For those not up to speed on what HDR does,
it's an effect that gives the game much more realistic lighting.
For instance, when you walk into a building your vision will blur
for a second or two as your eyes adapt to the interior lighting
- same for when you walk out. Everything looks shinier, lighting
gets duller when entering shaded areas and surprisingly it turns
the torch into a tactical weapon, as it can now blind anyone who
looks directly at it. It's not without problems though, as it is
a system hog and some people have already been experiencing problems
running the game at an acceptable frame rate with the feature on;
thankfully the HDR can turned off at any time from the menu screen.
Elsewhere,
things remain much the same. The game structure is unchanged. Before
each round you have to choose from six weapons classes, Rifleman,
Assault, Support, Sniper, Machine Gun and Rocket. Past players will
notice some differences in weapons; the Riflemen for example no
longer have grenades, at least none can be thrown - instead they
get the Rocket Propelled kind, which can be fitted to the end of
the rifle and shot more precisely, whereas the Assault class, which
is largely unchanged, do now get to deploy Smoke grenades (showcasing
some lovely smoke effects), an invaluable asset when trying to cross
a map covered by enemy Machine Gun positions.
Each
class is as important as the other, the Rifleman, Assault and Support
classes are integral to gaining ground, clearing away enemy positions
and securing flags, while without the added back up of snipers and
machine gunners there'd be little to stop the other team from sweeping
through the map. Only the rocket class seems a little out of place,
with no destructible pieces of scenery or objectives, their rocket
launchers feel a little useless, though their secondary weapon does
still make them more than capable of dealing out a fair amount of
damage.
Character
movement speed has been increased, allowing you to get to the action
faster, though this doesn't make the game as fast paced as other
online shooters. Don't expect gung-ho tactics to work here; being
caught out in the open in daring raids against the other team will
more than likely result in death - this is still far from the twitch
based antics of Counter-Strike. Realism plays a key factor; all
the weapons have recoil with its effect worsening the more powerful
the gun, so while those looking for a quick kill may rely on the
biggest, loudest weapon, actually managing to fire a straight enough
line for it to hit something will prove to be quite difficult.
The
maps also lend themselves to a more tactical style of play. Expertly
designed, it's not simply a case of running from A to B. With numerous
positions in which players can use to lay down suppressing fire,
anyone unlucky enough to get stuck out in the open is easy prey.
Day of Defeat forces you to use your surroundings, using every bit
of rubble as cover or every hole in the wall as a sniper position.
But despite the slower pace and the reliance on close quarters combat,
the game is far from meandering, with some of the fiercest gun battles
seen online. It is very much a team based game and the objective
of both teams is to capture all the flags. It's these flags where
the bulk of the fighting takes place, as each team tries desperately
to gain control of the map. But it's difficult to get the advantage
without the rest of the team co-operating, especially as some flags
require more than one person to capture.
What
enhances the game's enormous clashes between the two teams is the
excellent sound quality. If you can here the distant rattling of
gunfire and explosions, chances are that it's happening in real
time. Hear a grenade explode from half the map away and it'll sound
muffled due to the distance between you and the explosion. This
is an incredibly impressive feature that negates the use of the
flat, repeating background sound files that the original game used.
More impressively is the detail in each and every sound; the dirt
falling to the ground after an explosion or the sound of empty bullet
casings bouncing on the floor - the DoD team have often displayed
a great attention to detail but this is the first time they've extended
that to the sound department.
Of
course, sounds can be used tactically as well - each weapon has
its own sound, from the fierce M1 Garand and its unique sound when
dumping an empty ammo clip to the absolutely devastating noise of
an MG42 when it opens up. The more tactful players will begin to
recognise these sounds and use them to their advantage, planning
ambushes for unsuspecting rival players, though hopefully carefully
enough not to shoot their own teammates who've scavenged an enemy
weapon!
Despite
the frantic gameplay and excellent graphics and sound quality, Day
of Defeat is lumbered with at least two substantial problems. The
first will and already has bothered long serving DoD fans who have
already been quick to jump on certain balancing issues with the
weapons. Previously, the German KAR 98 was a one shot kill weapon
for instance, but not so here. The problem isn't so much that it
can no longer kill in a single shot anymore but that this and its
M1 Garand counterpart don't cause nearly as much damage as they
should do.
It's
now difficult to score kills with these weapons unless aiming directly
for a head or torso shot and even then there's no guarantee you'll
score a kill. The damage that rifles do seems to vary from fatal
to barely causing a scratch. Furthermore, the Rifleman class has
been stripped of their pistol while the attached bayonet has been
replaced by the ability to use iron sights for better aiming, which
is a feature that few use. At close range, with only a knife for
comfort, a rifleman doesn't last long against other classes. Compared
to the Assault class who have an explosive grenade, smoke grenade,
knife, pistol, sub-machine gun and the ability to punch people in
the face if they get too close, it's not hard to see why Assault
is currently the most popular class in the game.
But
it's not good news for the heavier weapons either; the recoil, while
impressive in its attempt to make the game more challenging, does
effect accuracy wildly. Shooting a full clip from the StG 44 (a
heavy assault weapon) for example while standing up will see you
hitting just about every object on the map except for the guy in
front of you. Such problems will, hopefully, be sorted in forthcoming
patches; the development team is listening to people's concerns
over the game, so these issues should, in time, eventually be resolved.
Perhaps
the most troubling aspect of the game, particularly for newcomers,
is the cost. The game is currently selling for $19.95 (approximately
£11.30) and only available through Valve's Steam content delivery
system, but for four maps is it really worth it? More importantly,
should you pay for what is essentially an upgrade of a modification
for Half-Life? After all, mods are developed as free additions to
an existing games, so should you really hand over £10 for one? Well,
the short answer is yes you should, because Day of Defeat: Source
is worth it.
It'll
not be to everyone's liking, it lacks the size of Battlefield 2
while choosing not to adopt the current trend of drivable vehicles
that seem so popular in most modern online shooters, but where Day
of Defeat: Source succeeds is in its team based, close quarter battles,
forcing you to use each map's surroundings and adapt appropriate
tactics to ensure success for your team. It looks great, sounds
brilliant and contains some of the most impressive shootouts I've
experienced in online gaming. In the end though, it'll all depend
on whether you think a game with only four maps is worth £11 (those
who bought the Silver or Gold Half-Life 2 packages over Steam are
able to get it free due to it being part of the package deal) and
though this is a small number, Valve have already released numerous
maps for Counter-Strike: Source through Steam since its release
and is planning to do the same with Day of Defeat.
Ultimately,
you're paying just over £10 for an impressive, fun online game.
Some fans who've been waiting the release of Day of Defeat: Source
since its first announcement may be upset by some of the changes,
while others will be ecstatic about some of the improvements - yet
all should find that the game is just as enjoyable and as addictive
as it has been in previous versions, and hopefully in time, new
updates and maps should bring in a new generation of Day of Defeat
fanatics.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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