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With rumours of Diablo's long awaited return still refusing to die
down, now is as good as time as any to fill the void of the 'carnage'
RPG, the less civilised counterparts to those role playing games
that require diplomacy and talking in order to advance in whatever
fantasy land you are adventuring through, where instead of this
your sword arm does all the talking you'll need.
Dawn
of Magic is typical of this genre - it's a Diablo-inspired slash
'em up in which you, the self styled hero of the game, are out to
rid the world of a particularly nasty ancient immortal named Modo
whose banishment to Earth from a magical realm has left him without
his powers, his immortality or his morals. Modo doesn't much care
for the situation he's been forced into, so he's on a quest to reclaim
his lost powers in a journey that may very well end in the destruction
of Earth.
So
far it sounds like your typical clichéd tale of the epic struggle
between good and evil, as you attempt to save the world from a force
of such evil only you can stop it. The twist in the tale however
is that you don't have to help the Earth overcome Modo and his hordes
of demonic hell spawn - you can, if you choose, help assist Modo
in his endeavour and be guilty of committing the same acts of cruelty
you where charged with stopping. This isn't Fable,
but it's a nice unique twist on the traditional good vs. evil approach
that should make journeying through Dawn of Magic's fantasy world
a little more interesting.
This
is not the only thing that the game does a little differently to
its action-orientated counterparts either - it relies heavily on
magical abilities and you'll get to use a great number of them throughout.
There are twelve schools of magic to choose from, each with their
own set of spells that can range from devastating fireballs to some
pretty useful summoning spells that'll call forth a demonic minion
to help aid you in your continuous fighting. Normal weapons do still
play their part in the unrelenting slaughtering of the various beasts
that obstruct your path though, so the game doesn't break too far
from convention and you have plenty of options for how you choose
to fight your way through.
What's
particularly noteworthy about the spells and their use is that as
you continue to rely on their powers, your character's appearance
gradually changes to fit with whatever school of magic you've come
to rely upon. Your appearance also changes with regards to how you've
aligned yourself to Modo's cause, with armour and weapons all reflecting
how good, or how evil, you've become. This is a small thing perhaps,
but sometimes it's often these small touches that count the most.
Another one of these it the developers' reluctance to play on the
usual traditions as far as enemy creatures go. Although set sometime
during the Middle Ages (or thereabouts), Dawn of Magic shuns any
attempts to send the usual assortment of orcs, trolls and elves
your way; instead the bad guys are a selection of some truly nasty
looking beasts that range from giant winged serpents to creature
who defy description. Given that it's these creatures you'll be
spending the majority of the game killing, it's nice to see some
variety in their appearance and their methods of attack.
Elsewhere
it's business as usual - a top down camera is used to view the action
and despite this game being a year old now, having already been
released in its native homeland of Russia under the guise of Blood
Magic, already Dawn of Magic's visuals are miles ahead of the likes
of last year's Titan Quest.
Beyond this, progression is handled in the usual manner; in between
your slaughtering in the great outdoors you occasionally come across
towns and settlements, where you can buy and sell items and typically
accept side quests from friendly NPCs. These never range much beyond
the usual mix of quests involving you killing things, but they do
offer substantial rewards upon completion.
The
full game will also boast quite an extensive multiplayer mode that'll
include a variety of different game modes for up to sixteen players,
which will offer both co-operative and competitive methods of play.
What the game modes will entail exactly remains a mystery for now,
but something similar to Diablo's co-op mode that allows players
to fight alongside each other through the single player game is
surely a dead cert.
So
far, Dawn of Magic is a familiar experience with its roots firmly
embedded in the classic tradition of action RPG. It doesn't take
any great strides ahead for the genre, but it does offer up new
variations on old themes that should elevate it high above its peers
- Diablo 3 can wait.
Previewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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