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Dawn of Magic is what some may describe as a Gentleman of the Old
School - a game that isn't about to make any serious changes to
the way you play games of its ilk, but one that's fully aware of
its limitations and that consequently plays to its strengths. I
suppose it's a nicer way of calling it retro, or a more generous
term than simply labelling it as a rehash - not that this is a game
that should be judged too harshly, as it's in a genre renowned for
repetition and lack of originality. What's important is how Dawn
of Magic uses the ideas it borrows from its peers and for a very
short while at least, it does have a good stab at doing some thing
slightly differently.
On
the face of it, Dawn of Magic isn't a game that takes any great
bounds; unless you've been living under a rock and somehow let the
entire action RPG genre slip by, you'll instinctively know what
to do and how to go about doing it. The simplistic two-mouse button
control scheme is a carbon copy of every action RPG since Diablo,
as is the method of progressing through non-stop rampant killing
sprees to reach your ultimate goal; indeed, this is a game that's
built on the traditions of genre.
Punctuating
the gameplay is a nice - if never quite that original or gripping
- story, one that tells the tale of a rather nasty immortal creature
called Modo, an entity who reigned in a realm of the afterlife and
whose crimes there led to his banishment to Earth. Now he is forced
to live, age and eventually die as any mortal would, but with the
memories of the times when he had absolute power still intact to
torment him during his existence. Of course, it isn't long until
Modo craves the chance to reclaim his lost powers and return to
his world while destroying Earth so he isn't punished in the same
way again. So, you step into the fray as the insignificant figure
who will eventually climb the ranks, unlock potent spells and vanquish
Modo once and for all, saving the world in the process, much to
everyone's delight. Or maybe not. Perhaps why this story is so intriguing
is because it isn't a story that confines you to the role of the
hero - you can fight the forces of evil if you want, but you can
also help Modo on his quest and doom the planet and all those on
it to oblivion!
Along
the way you can help people with their problems, catch thieves,
kill wolves, rescue children, or just kill the lot of them by hacking
them to pieces, leaving the numerous towns and settlements you visit
soaked with the blood of the many innocent people who once lived
there. You'll eventually begin to look like the evil demonic creature
you've become, or the angelic hero if you decide that being the
bad guy just doesn't feel that right. It's a nice twist to the tale
- admittedly it's not one that is developed as much as it could
have been, but it does offer some degree of freedom to how you play.
The
gameplay itself remains unaffected either way; it's still heavy
with action and you'll still find yourself slaughtering just about
every living thing that lies between you and Modo, regardless of
how you align yourself to his cause. There are four selectable classes
to play as, all pre-made with a range of different stats, yet despite
a lack of customisation, throughout the game you are allowed to
pick and choose from a variety of spells and abilities that lead
to something a little more personal and unique.
Magic
spells are perhaps what makes Dawn of Magic stand out most from
its counterparts. This is an action heavy game that still requires
you to rely on your sword arm to slice through its inhabitants,
but there are a great many number of spells you can learn along
the way from the twelve schools of magic made available. These can
be anything from offensive spells that allow the resurrection of
undead minions who aid you in fights to the use of destructive fireballs,
to more beneficial spells such as temporary weapon enchantments
and healing spells. It's a pretty impressive line up of abilities,
and they become necessary, because the general hitting of things
over the head with blunt objects will only get you so far; Dawn
of Magic likes to pile on so many enemies that before long you'll
come to realise that the use of spells can drastically help you
to rid the world of the countless minions who've since taken residence.
It's
through these many enemies you meet that Dawn of Magic again manages
to rise above the crowd. They are as diverse as the environments
you face them in, and while they may all fall into familiar fantasy
clichés, with goblins, wolves and dragons all up for the chop, they
boast a visual diversity that makes killing them a worthwhile endeavour.
You're not just killing coyotes - you're killing coyotes made of
stone, with glowing eyes and an unnatural ability to drop boulders
on your head. Given that it's these creatures you spend the majority
of the game facing, it's nice to see a developer spend so much time
pouring such an awesome amount of detail into them.
The
environments are equally as impressive in both scale and visual
appearance; they aren't as open as other games, with various areas
zoned off, but each location is large in their scale and they're
often full of non-playable characters, as well as the creatures
you have to kill. There's something of a nice interaction between
some of these inhabitants, occasionally fighting it out amongst
themselves as you go about your business. Graphically there might
be something lacking in the design department when it comes to your
environment, but the places you explore can boast some nice visuals.
Taking the early cave crawl you get near the beginning of the game
as an example, it's not just some dark dingy linear cavern, but
rather a cave full of luminescent blue rocks that emanate light,
with a strong red glow throughout. The lighting effects can look
quite appealing, as do those caused by the spells you unleash, but
there are occasions where these effects can become a little too
much and you find yourself confused as to what's going on, which
is especially troublesome when the action gets too chaotic.
This
isn't the only problem either - Dawn of Magic does have its share
of flaws, the most notable of which is in the interface, which is
a clunky mess. Rather than allowing you to view all of your acquired
items in one neat collection, you're forced to view them all through
a sort of conveyor belt, where separating the important items from
the useless ones becomes something of a chore. There are also some
niggling problems with the general questing, and if you aren't being
half bored to death by the dull, and laughably voice-acted side
quests, you're suffering from the way in which you are forced to
explore the environments to complete them.
This
hurts progression in two ways. The first is how you actually get
about the place. As this isn't one continuous seamless mass, every
area must be accessed through portals, which isn't much of a problem
until you find that some portals that you have to enter leave you
at the other end, surrounded by beasts that immediately attack before
you have a chance to figure out what's going on. Furthermore, not
all quests are specific on where you actually have to go; a quest
might direct you to head northwest to find a particularly nasty
creature's lair, when what it really means is that you have to head
northwest to find the portal that leads you to the zone where the
creature's lair is located. Cue many an hour spent endlessly searching
the environment, killing everything you come across as you search
for this lair before the realisation dawns upon you that you need
to be somewhere else. This isn't enough to kill the game, but it
is enough to lower the enjoyment below those it so strives to stand
side by side with.
Dawn
of Magic is a solidly made, occasionally quite addictive and fairly
beautiful game to look at (so long as you don't zoom in too close
on the action) and its use of magic and a nice crafting system do
go some way to compensate for some of its problems. However, it's
still a hack and slash game that does little to the alter template
of the genre; it's good fun, but it's not memorable. Still, until
Blizzard pull their finger out and actually go ahead with Diablo
3, Dawn of Magic is a good addition to the genre that's a fun, no-brainer
thrill ride while it lasts.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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