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If you do a search for "emulators" online, you'll find more than
10 million hits. Retro games from such old machines as Sega Megadrives
and Atari 2400s are apparently in big demand from gamers, which
is no surprise considering the ageing gamer fanbase of today. [Hoi,
I'm part of that fanbase and hate to be reminded that I'm ageing!
Grumpy Old Ed]. With this in mind, retro-styled Darwinia by Introversion
Software could not fail to be a hit.
The
story is simple: you, the player, come across the fascinating world
of Darwinia, a digital creation by the mysterious Dr Sepulveda.
The good doctor created this digital world on a serious of 80s Protologic
68000 computers and populated it with single-sprite life forms known
as Darwinians. All was good in this land until evil viruses invaded,
and it just so happens that you turned up just in time to save the
world… well, save this particular virtual world anyway.
You
want to know what sort of game it is though, right? I'm afraid I
can't tell you, because I don't know! It's a cross between an isometric
action shooter and an RTS, although there's no resource collecting
and in theory you have unlimited units at your disposal. If you
can remember the old game Cannon Fodder by Sensible Software, then
you've already got a good idea of what to expect. It's like that
with, well, extra stuff. Let me explain.
Darwinia
is infested with worm-like viruses, digital spiders, soul eating
dragons, and other nasties. To defend the Darwinians, you have three
basic units at your disposal: squads, engineers and armour. Squads
are your basic attack unit, which move with a left click and fire
lasers with a right click. The interface is amazingly simple and
intuitive, so aiming is a straightforward matter. Hurling grenades,
placing air-strike beacons and firing rockets are also easily done
while controlling the squad. Engineers take over control points
and collect Darwinian souls, all with minimum input. Armour works
like little tanks that can transport Darwinians and, with a single
click, transform into powerful stationary guns.
Viruses
run rampant in Darwinia, but your soldier squads are well equipped
to deal with it. The most basic enemy virus is a little red worm
that crawls around and can be wiped out with a single laser blast.
It sounds easy, but it's not - the viruses come in their hundreds,
and now and then a clever one blends in well enough with the background
to get by unnoticed. Large sections of viruses can be destroyed
by hurling digital grenades, an act of carnage that is far more
fun than you'd think possible. There is no limit to your weapons
either - keep firing and hurling grenades all day, you'll never
run out. You won't get bored, because it's all incredibly good fun.
The
control interface is beautiful in its simplicity, but interestingly
enough, you have no control over the Darwinians themselves, not
directly anyway. By converting a Darwinian into an Officer, you
can direct Darwinians to a given location, or get them to follow
you, but otherwise they wander around fairly aimlessly, usually
screaming and dying while savage viruses bear down on them. Doctor
Sepulveda is at hand to help however; he develops better programs
for you to use, such as Darwinians V2.0, which arm your little digital
charges, or enhanced lasers, squads, engineers and a host of other
improvements. Thought must be put into your research choices though,
since you'll not have anywhere near enough time to research everything
and your potential for upgrading is limited.
The
graphics are very retro and I mean that in a good way. Chunky polygons
and sprites populate Darwinia, giving it a fantastically Eighties
look, like something from the movie Tron. Bad guys don't
explode in colourful fireballs when they die, but instead they fall
apart into polygon bits. You can identify damaged foes (or your
own squaddies) by the way they flicker and distort, like a computer
screen losing power then suddenly having it back again. The Eighties
look is captured perfectly by Introversion Software, making Darwinia
really look like a world inside a computer… albeit a very outdated
computer.
In
line with the retro graphics, the sounds are very simple too. Though
I've not counted, I'd guess there's only maybe a dozen or so different
sounds in the whole game, mainly explosions, laser zaps and high-pitched
screaming Darwinians. The music is beautiful and highly emotional
however, reminiscent of a true struggle for survival, which really
helps you to bond with the little Darwinians that you've pledged
to save. I almost don't laugh whenever one of my stray grenades
frags a bunch of them. Almost.
The
gameplay is highly intuitive, and Dr Sepulveda is always ready to
give hints or gameplay tips at any time, if you just press the I
key. Why other RTS games haven't used such a simple but powerful
mouse interface is beyond me. The screen always shows you what you
want, when you want it and without complex rotation, height and
zooming functions. The simplicity is what you'd get from a real
Eighties game and adds to the atmosphere, while making it as addictive
as the best retro game you can dig up.
In
all honesty there is only one problem with Darwinia: there's not
enough. An experienced gamer should be able to breeze through it
in a single day, maybe two at the most. Just as you're really getting
into it and developing and honing your favourite strategies, it's
all over. As I saw the end coming, I fervently hoped I was wrong
and that there was more, but alas, it was not to be. I suppose that
since Dr Sepulveda made Darwinia in old Eighties computers he didn't
have enough memory available for a bigger world. It's a shame, but
don't let it dissuade you from playing this game; it's a beautiful
mix of everything we love in retro gaming and everything we're capable
of having with modern technology, truly a match made in virtual
heaven!
Reviewed by Steve Rosenthal for AceGamez (All Rights Reserved).
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