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The Massively Multiplayer Online Role Playing Game (MMORPG for short)
is perhaps one of the only ways you can really experience online
gaming to its fullest. These games open up new worlds for people
to explore, giving them a chance to live another digital life in
the game, interacting with thousands of other players from around
the world while taking part in amazing adventures that they've only
ever really daydreamed about until now. They offer something normal
multiplayer can't; the chance to be someone else, an alter ego of
yourself living out your life in a fantastic new world. But making
MMORPGs isn't easy and to make a really good MMORPG requires a lot
of skill on the developers' part. These games can be hit and miss
at times and require a huge amount of work. This can prove to be
an advantage to players if it's done correctly, or an annoyance
if done wrong. Thankfully, Dark Age of Camelot: Shrouded Isles &
Trials Of Atlantis does pretty much everything right.
Dark
Age of Camelot, unsurprisingly enough, takes place in the Dark Ages
of Britain, just after King Arthur's reign ends. Unfortunately the
king is dead, leaving no heir to the throne, Merlin has vanished
and Excalibur has been returned to the Lady of the Lake, leaving
behind the remnants of a once glorious empire. This splits the land
into three factions and three distinct realms, Albion, Midgard and
Hibernia. It's this divide between the realms that provides the
backbone to the game and introduces some interesting features.
The
three realms themselves are each based on old folklore and mythology.
Albion, based on Arthurian legend, is the land of Camelot, protected
mainly by Human races such as the loyal Britons and tough Highlanders;
it's their job to protect Camelot from the other two marauding realms.
Midguard bases itself on Norse Mythology and is mainly a land bred
for warriors such as the huge Trolls and vicious Norsemen, while
Hibernia takes up old Celtic Folklore and is primarily a land of
magic, containing the more spiritual races such as the Elves, Celts
and Firbolgs. Each realm has its own look and feel and each has
its own playable race for you to choose from.
Each
realm is very different, which is to be expected, but the differences
in Dark Age don't just apply to the locations and playable races,
but also the professions you choose to master. On joining the game
you're given the usual selection of which server you wish to join
(some of which are specifically suited to Player Vs Player combat,
others to Role Playing) and from then the choice of which realm
and race you wish to play as. The tricky part comes when you must
choose your profession. Each realm has its own class, so while you
may want to choose to become a Necromancer or Mercenary in Albion,
you wouldn't be able to choose to become a Guardian or Bladmaster
unless you changed which realm you start in. Further adding to the
difficulty of choosing a starting profession is that, once chosen,
your selected path can't be changed during the game. You'll not
be able to surrender your skills to master another class, not unless
you start all over again.
Thankfully
the instruction manual and website offer help in giving a description
of each profession in the game, which does help those who are unsure
as to which path they wish to take. Although you must stick with
your chosen profession, this doesn't mean you are limited only to
one set path. Experience is crucial to your character's progression,
strength and constitution, plus your ability to wield better weapons
and carry stronger armour increases as you gain more experience.
However, once your character reaches his or her 5th level, you are
given the chance to choose yet another career path, one that's specifically
suited to your starting profession. For example, if your character
is in Albion and you become a level 5 fighter, you will then get
the opportunity to become either an Armsman, Mercenary, Paladin
or Reaver. This system is the same for each realm, although the
way in which you choose these new professions differs in each land.
Beginning
the game is slightly disorientating, as there's no tutorial to give
you the basics and the only help offered is an in-game help box
or the game manual. It does take a bit of getting use to and the
controls, while slightly cumbersome at first, eventually become
easy to use. Although a lack of a tutorial is a bit of a downer,
the game does a lot to help those new to Dark Age's world. Funnily
enough it's the trainer for your profession who provides all the
help at first, pointing out quests that you can complete in order
to get used to the controls and get a feel for things. Thankfully
he or she sends you on relatively easy quests at first, which don't
require much skill but do get you used to the interface and structure
of the game. Missions are rewarded with experience and money, both
of which are important to any MMORPG. Without money you won't be
able to buy new weapons and equipment and without experience you
won't be able to use them.
Quests
are handled differently here than with other MMORPGs I've played.
Rather than being given the chance to choose any quest, you are
only allowed to partake in quests that match your abilities. While
this may sound a bit unfair and limiting, it does mean that you
avoid the embarrassment of getting pummelled by someone because
you lack the ability to take them on; it also means you avoid wasting
time on quests that are beyond your skills. Instead quests gradually
increase with difficulty as your character's level increases, like
an introduction to the game rather than just throwing you in at
the deep end and leaving you to sink or swim.
The
basic structure of the quests are your typical "hunt down and kill"
or "deliver important packages"; repetitive and sometimes dull but
something you'll have to rely on earlier in the game in order to
build up the necessary experience and money. It's not the quests
though that make this game (it never is in MMORPGs) it's the players.
Interacting with other people is what makes these games so special,
rather than just pointlessly killing each other like in online shooters,
you get to be more friendly and social with the people in the game,
teaming up to thwart creatures beyond your capabilities and going
on adventures. Even the simple standard quests are given a boost
of excitement when you complete them in a group. Interacting with
hundreds of people is the main appeal of games like this but Dark
Age isn't just restricted to creating groups and going on quests,
there's plenty of fighting to be had as well.
Primarily,
Dark Age is geared more towards Player Vs Player combat, though
in this game in particular things are a little more large scale
than the usual online shoot fest. The three realms in the game aren't
exactly friendly to one another, as each vies for control of King
Arthur's kingdom and as such each realm has been thrown into a bitter
power struggle. Borders separate each realm and it's here where
the bulk of the fighting takes place. While it isn't possible to
capture land from each of the three realms, important structures
do play an integral part in the war. Just beyond each border lie
the keeps, buildings containing special relics that can be acquired
by opposing realms and used to increase the stats of the players
in that realm. Naturally though, this means there is always someone
there to defend just as there is always someone there to attack,
which does lead to many big engagements. What's more, because professions
are different for each realm, battling rival players means you'll
be fighting someone with skills you've never seen used before, which
actually makes the player vs. player combat of the game a lot less
boring than in many other MMORPGs.
Guilds
are another factor to consider as far as PvP combat goes, in fact
guilds are almost impossible to avoid, as you are in some cases
automatically entered into one as soon as you start. There are a
few pre-designated guilds that are specific to certain professions
you choose to be a part of and there's certainly no shortage of
player guilds if you decide to change. The purpose of guilds is
to get as many people together in one big group rather than have
many scattered players roaming around aimlessly. It's up to you
whether or not you choose to contribute to these guilds but they
do help in those big player vs player wars. But, if you don't feel
the need for fighting other players then there's always a guild
or two that you'll find specifically suited to role-playing or Player
Vs Environment combat.
The
world in which Dark Age is set is vast in its scale. Each realm
is immense in size with surprisingly few loading times and there's
always something to explore and plenty of hidden secrets to discover.
It's not uncommon to travel from small fishing towns, through large
forests to huge castles and while travelling from one place to another
is very time consuming, the actual journey there is made much more
interesting thanks to some superb scenery. Lack of any in-game map
does at times confuse; it is hard to plot a path when the only visual
aid you've got is a map downloaded from the website but this in
turn works out to the game's advantage as it keeps Dark Age's world
fresh and involving. It's always satisfying to stumble on some secret
ruins or find a small settlement hidden within the land purely by
accident and if you're the type of gamer who likes to explore game
environments, then Dark Age certainly does cater for your taste.
As
well as the main game, this new release of Dark Age of Camelot includes
the two previously released expansion packs, Shrouded Isle and Trials
of Atlantis. While I found myself a little too engaged in the main
game to explore in detail what each of these expansions offer, they
still add an enormous amount of content to a game that is already
packed full of features. The Trails of Atlantis even offers a new
island separate from Dark Ages realms and even offers up some new
and exciting professions that can be acquired through the ancient
Atlantean Trails. Essentially it means that even if you do get bored
with what Dark Ages offers (which shouldn't be for a long time)
there's still plenty to come back for and explore.
Graphically
the game doesn't really live up to the kind of graphics that appear
in most modern MMORPGs. Textures aren't exactly detailed while animations
aren't quite as fluent as in Star Wars Galaxies for example. That's
not to say the game looks ugly, quite the opposite in fact, it's
just that it's not at the top of the pile in the graphics department.
This would probably have something to do with the age of the game;
it's going on 3 years old now so a drop in graphical quality is
to be expected. It's not a major problem and there are still some
nice effects in the game that make up for its imperfections and
while it may not exercise your graphics card the way other games
do, it's still a beautiful game to look at.
But,
nothing's ever perfect and Dark Age still has one or two problems.
For starters, as a MMORPG it does suffer from the same problem as
pretty much every other MMORPG in existence; there are times when
you feel like all you're doing is grinding away experience points
just for the sake of advancing. It happens in all MMORPGs at one
point or another and it is common to suffer from it as a player,
where in order to reach your character's next level you find yourself
engaged in long, repetitive actions. For example, I chose the Rogue
class as my starting profession in order to become a Scout. But
the only quests I could accept were from my trainer and he wouldn't
send me out on missions until I'd reached the next level. With no
alternative I found myself constantly engaged in combat with ghouls
and monsters, fighting them over and over in order to gain the experience
required to get to my future position as Scout. It happens and it
feels like a drag, but Dark Age isn't like this all the way through
and once you get past this mind numbing exercise you get chance
to appreciate what the rest of the game has to offer.
The
only other real problem and again with MMORPGs in general, is the
cost. Yes, you have to pay a monthly subscription to play this game,
the first month is free however and lets you decide whether or not
you think it's worth shelling out money each month to play. But
the money isn't wasted, it pays to keep the servers up and running
(as they do run 24 hours a day save for downtimes when fixes and
updates are applied) it also pays for constant bug fixing patches
and updates that introduce new content. Sure, you have to pay full
price for the game but the cost you shell out afterwards pays for
its continuing survival. This game is constantly alive after all
and it's already lasted for three years, which is longer than many
other online games. In the end though, it is a game worth sticking
around for even if it means investing that little bit extra.
Dark
Age of Camelot: Shrouded Isles & Trials Of Atlantis is a good example
of what MMORPGs can do when they are done right. It's got immense
scale, has thousands of people to interact with and caters for all
types of gamers, be they there to just engage in mindless combat
or to explore a mythical land full of wonder and danger. As far
as the genre goes, Dark Age is one of the best, easy to get into
but extremely hard to put down. It's an interesting, exciting and
consuming game that will hopefully be around in another three years,
because if one things certain it's that I intend to stick around
Camelot for a while yet.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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