|
The first of the two biggest problems with Crytek's previous game,
Far Cry, was that the end-game
consisted of streams of mindless bullet-sponges lumbering at you
with reckless abandon. The other was that the first three quarters
of the game set your expectations much higher, with excellent enemy
AI and requirements for the player to think and use tactics. The
bad news with Crysis is that there are a fair amount of dumb, lumbering
bullet-sponges to encounter. The other bad newsis ... well, there
really isn't anything else significantly bad about the game, actually,
which is the good news - Crytek have produced a remarkable shooter
in what has turned out to be a landmark year for shooters.
What
makes Crysis so good isn't that it looks gorgeous - while that is
true, we all know that last year's beauty is this year's eyesore
and that gorgeous presentation will awe us for only a few minutes,
at which point some solid gameplay is needed to keep us hooked.
In addition, the story is not so compelling that it draws players
in with a simple summary. Listen to this: you are part of a Delta
Force team sent to an island to rescue an archaeological team that
has been captured by North Koreans. Almost immediately the situation
takes an unexpected turn and an alien presence figures heavily in
the strange happenings. Pretty soon the entire game - and world
- is wrapped up in a planet in peril from alien invasion' crisis
... oh yeah, crYsis. The various cut scenes and plot-advancing moments
wrap around the story and integrate into the game in a way typical
for modern story-based FPS games. It is interesting and engaging,
but not anything that will have you on the edge of you seat or thinking
"they oughta make a movie out of this!"
In
a year with some great multiplayer shooters - Halo
3, Team Fortress
2 and Call
of Duty 4 spring to mind - Crysis can only just claim to have
some decent multiplayer as an addition to the staple single player
campaign. Instant Action is your basic deathmatch mode with Nanosuits,
whereas Power Struggle is a sort of a control point domination mode
paired up with a 'kill your enemy's base' element added in. It is
reasonable fun and a solid addition, but it's not the main draw
of the game. If you are in the game for multiplayer then you should
look elsewhere - Crysis is about the single player action first
and foremost. Additionally, some of the cool features planned for
multiplayer - full game physics and a day/night system - are limited
to the Vista/DirectX 10 version of the game only and since pretty
much none of the servers I tried were running that version, it meant
getting a pretty standard experience.
So
what is it about this game that makes it one of the best shooters
in recent memory? Three things: gameplay, gameplay, gameplay. At
the core of Crysis you have the same basic gameplay that fueled
Far Cry, updated and modernized to feel completely fresh. Add to
that level design that encompasses linear corridor elements alongside
non-linear, open areas with many possible paths, optional vehicle
usage just about everywhere with only a few spots where it is required,
and you have a varied experience that offers something for everyone.
There are plenty of scripted set piece battles as well, but only
occasionally do you feel that you are being led by the nose through
the designer's vision of how you should approach things. Also, the
enemy AI does a great job of running the gamut from bullet-sponge
aliens to quick thinking grunts to advanced soldiers with technology
matching your own. You never know what you will face next, but you
can be sure it will be challenging.
Let's
get the boring technical description out of the way now - Crysis
is technically a stock-standard first person shooter that uses the
battle-hardened WASD + mouse control setup. It features leaning,
aim-down-the-sights, fully configurable controls, sounds and visuals,
plus everything else we have come to expect in a modern shooter.
You might be disappointed when you see that the game has assigned
your graphics card fairly low settings - but don't despair, because
it looks fabulous at just about any setting. I ran it on two different
systems with high and low settings and the game performed nicely
on both. However, both of those systems are very powerful computers
and you will need a very powerful computer to run the game at all.
'Looks
fabulous' really isn't adequate to describe the setting. You move
through lush jungles and everything feels right - leaves on trees
are detailed and have a true 3D look, so you constantly feel as
though you could just reach out and touch them; in some ways the
level of interactivity and use of realistic physics is unparalleled
in Crysis. You can pick up just about anything you see around the
game and use it for just about any purpose. Sometimes this can be
strategic - distracting enemies or blocking them off while you reload
is something I found useful.
The
soundtrack and effects are extremely well done too - the voice acting
is excellent, the music integrates perfectly with the experience
and the sound effects are highly realistic. The surround sound effects
are noticeable even in an age of excellent audio in almost every
game - the accuracy of sound positioning is stunning and really
adds to the feeling of immersion. I found the soundtrack rising
and falling in time with the action appropriately and this really
energized me while taking on difficult objectives against overwhelming
odds.
Speaking
of missions, one of the best things about Far Cry that is also great
in Crysis is the ability to complete objectives in a variety of
ways from just about any direction. You can create chaos and just
blast your way through or gain a vantage point and pick off enemies
one at a time, or any mix of these tactics in between. In fact,
until the last few missions, the game feels wide open in terms of
where you can go - you know it isn't, but the developers have done
a great job of nudging you in the correct direction without making
you feel constrained. As you venture through the game you come upon
secondary objectives that are optional - these range from picking
up intelligence to destroying key targets and they come with rewards.
You might get to call in an air strike or gain early use of a weapon
that you wouldn't otherwise see until much later, which makes seeking
out these extras really worthwhile.
There
are two special features that aren't really anything new but are
integrated so nicely into the entirety of the game design as to
really add to the gameplay in a way that feels innovative, and these
are the powered 'Nanosuit' and the ability to upgrade and modify
weapons. The Nanosuit offers four enhancements - Strength, Speed,
Armor and Cloaking and integrating these into your tactical arsenal
can dramatically change your gaming experience. If you want to play
the tough grunt then make use of Strength, while silent killers
should rely on the Cloak and so on. The only problem is that the
game forces you to make sparing use of the Nanosuit features by
making it drain power rather quickly. You can only rely on it for
a few seconds before you need to recharge, but generally that is
plenty of time to effectively move around unseen or take out an
enemy, which is where making strategic choices becomes important.
Each
weapon meanwhile comes with slots and options, and as you pick up
more weapons you can start to change them. If you prefer stealth,
for example, then you are unlikely to take a laser sight as an option,
since it gives away your position. You can also add enhancements
such as silencers or scopes to almost any weapon, each with its
own advantages and disadvantages. It is great to be able to have
one automatic weapon equipped for silent kills and another for maximum
carnage! This is yet another way the developers have put you in
charge of the gameplay experience, allowing you to tailor it to
your preferences.
I
really need to mention that you need a PC with Cray-style specs
(i.e. a supercomputer for those of you too young to remember) to
run at a reasonable frame rate with reasonable settings though.
At those settings the game looks fantastic, but pushing any of the
settings in an attempt to get just a bit more eye candy will result
in watching textures ooze onto the screen - or worse yet, having
the game slow to a crawl whenever more than a single enemy is onscreen.
The requirements on paper look staggering, but in reality they are
even worse - a system that will play Bioshock
perfectly well will struggle to draw the screen in Crysis. Be aware
of this before buying - you might need a serious upgrade!
I
admit to being somewhat disappointed when the game world closed
in on me towards the end - until then the wild ride had been of
my own design (or so I felt), but now I was being carried by the
rushing currents through an amazing but heavily scripted action
ending. After I played through a second time I didn't see any other
way to have done things, but it still took a slight edge off an
otherwise nearly perfect experience - making it instead merely an
excellent game. It is really hard to go from a completely open world
to nearly a 'corridor shooter' ... even if it is an excellent 'corridor
shooter'. But the take-away message is clear - Crysis is the best
shooter of the year, in a year full of great shooters - and anyone
who is a fan of the genre really needs to pick this up ... even
if it means having to upgrade your video card!
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
|