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Crysis has been the most hyped and hotly anticipated first person
shooter to appear on the PC of late, which is certainly a worthy
accomplishment from the marketing team when you consider that both
the Call
of Duty series and Half-Life
series had new releases in and around the same time, not to mention
Bioshock's entry onto
the PC scene. Crysis was billed as a game that would redefine nearly
every aspect of the FPS genre, and whilst there is no denying that
it's exceptionally good looking (even on the modest medium settings
my poor PC could handle) and technically wonderful, it still felt
like I was playing just another shooter. Not that this is a bad
thing - I actually quite enjoyed playing Crysis - but it has suffered
from the towering expectations people that had for it.
The
story for Crysis centres on a conflict between America and North
Korea (I assume it's the North - they're 'evil' don't you know)
in the not-too-distant future of 2020. In an area known as the Linghan
Islands, a group of US archaeologists discover what they first think
is a statue (easy mistake), but in fact turns out to be an alien
artefact. The Koreans move in to secure the area, taking all of
the archaeologists hostage - needless to say, this doesn't sit too
well with the Americans, who send in an elite special forces team
to extract the hostages. Nomad, the character you take control of,
and the rest of the team have little idea as to the scale of the
events that will unfold however, finding themselves dwindling in
number, in the middle of a quickly escalating war between the US
and Korea, along with the presence of an unknown alien force. Sounds
like the plot to a bad movie doesn't it? In essence that's what
it is - it wouldn't be too farfetched to find Steven Seagal as one
of your teammates. Nevertheless, Crysis isn't about the story -
it's all about the gameplay!
Developers
Crytek have embraced the idea that in the near future troops could
be wearing some kind of 'super suit' that enhances them to a superior
level than every other human. In Crysis, this is manifested in the
nanosuit, which features a major role in the gameplay. There are
four modes implemented in the nanosuit - speed, strength, armour
and cloaking. Only one of these modes can be active at one time
and each uses a certain amount of energy performing a function before
recharging when inactive. The game encourages you to utilise the
different modes in the suit to overcome the predicaments that you
encounter during the game, hence the tagline of "Adapt, engage,
survive." For example, you might need to engage the strength mode
to leap onto a ledge that's unreachable in any other mode so that
you can get in behind the enemy. Alternatively, you may need the
speed mode if you get yourself into a situation that's too hot to
for even our nanosuit-wearing Nomad to handle and must sprint away
to recover your energy and health.
Of
course, this idea is not set in concrete and you can take on tasks
how you wish. Sneaking around taking out people one by one in the
cloaking mode is obviously going to be preferred by the more stealthy
gamer or you can sprint in with the speed mode, quickly switch to
maximum armour and just run and gun like you were playing Unreal
Tournament. However, because maximum armour makes you quite
slow, it's more like plod and gun than run and gun. A lot of the
time I went with the latter option, as I felt that the Koreans needed
to know I was in a suit that made me superior to them.
This
idea of gamer-defined gameplay continues when it comes to choosing
how you are going to traverse the hugely scaled environments. The
environments are beautiful to behold, crammed with sandy coastlines,
dense jungle and lush hillsides, to name but a few. Sometimes a
path to an objective is dictated, but a lot of the time it's up
to you how you approach an area. For example, getting to one objective
could have you either trekking through the jungle drawing as little
attention to yourself as possible or, on the contrary, hopping into
the nearest car, truck or boat and just getting there as quickly
and noisily as possible. Being on the normal setting for my first
outing, I chose the vehicular option, as you can control the gun
whilst you're driving on this setting and taking out people who
manage to notice the metal construct speeding towards them spraying
hot lead is rather easy. This option does get taken away on the
harder difficulties though, as you have to manually change seats
to operate the gun - and by manually, I mean by pressing one of
the "F" keys.
Speaking
of guns, the other aspect of the gameplay I enjoyed is the customisation
system available for nearly all weapons. Hitting C brings up the
weapons menu and you can then attach things like scopes, silencers,
flashlights and grenade launchers to enhance your weapon. The name
of the game here is, again, all about adapting to the situation
you're in. Having a silencer on when you don't need it hinders you
quite a bit when people already know you're around, as the damage
inflicted is considerably less with a silencer than without. On
the other hand, making a nice headshot from a distance is rather
redundant if you do it without a silencer and consequently every
Korean in the area knows where you are. The same is true of having
a high-powered scope when you're engaged in close combat; it hinders
rather than helps, so you must consider how your arsenal is set
up before engaging the enemy.
And
a lot of the time, you are in close combat situations, Crysis feels
as though it has a dislike, if not downright hatred, of fighting
at long range. Unless you have the Precision Rifle (and a lot of
the time you won't) where you can kill with one shot, any other
assault rifle requires a rather silly amount of bullets to kill
your foes, save getting a headshot and taking an enemy down at distance.
This is just for one of your bog standard Korean soldiers by the
way, and not any of the more advanced enemies you will come across
later on in the game. Sadly, the same is not true of your character
and even with your nanosuit set to maximum armour you can only seem
to take a relatively small amount of hits before you have to retreat
or find cover from the unnervingly accurate AI.
If
I was to put a stamp on what brought this game down more than anything,
it would have to be the AI. If I was being nice, I would say that
it was quirky at times, but quite honestly there is little reason
to be nice about it as at times it is quite scarily bad. The rather
brilliant accuracy they enjoy aside, the AI can be anything from
far too stupid to far too clever or even, bizarrely, both at the
same time. It would be quite easy to write a rather long list of
AI 'moments', but I shall just mention a few examples. On the stupid
side of things, enemies run to replace the poor soul on the gun
emplacement you just shot in the face, making it more like Point
Blank than anything else. As well as this, they sometimes fail to
notice a fallen comrade in their vicinity. I have mentioned the
stunning accuracy the AI enjoys when they do spot you and, by the
way, this seems to be enhanced further by those in vehicles coupled
with knowing exactly where you are at all times once they have spotted
you. Hiding behind a building stops them, but pop your head out
even after some time and the bombardment begins again nigh on instantly.
This leads to having to hope towards finding some kind of missile
launcher nearby or, failing that, crawling inch by inch in the cloaked
mode towards your objective. This can become overly time consuming
and tedious, causing a fair amount of frustration.
The
AI managing to be both far too clever and far too stupid at the
same time only seems to happen in one situation but still astounds
me. Say you are lying prone on the road in cloaked mode waiting
for a patrol to pass so that you can gun them all down with their
backs to you (sporting I know). All very well in theory, but the
enemies will somehow manage to notice you. But they're not quite
sure about it because you're cloaked, so they sidestep around you
with their guns pointed directly at you - but don't actually do
anything until you initiate the combat. This just seems so daft
to me; either they've spotted you or they haven't.
Graphically,
as I have touched upon in places, Crysis is sublime; you will be
hard pushed to find a more aesthetically pleasing game out there
(and this I may remind you is on my PC that is nowhere near achieving
the highest specifications set by the game). The physics complement
this nicely and it is rather pleasing to see trees been torn apart
and falling over in the midst of a firefight. As far as the audio
goes, it's very nice atmospherically and whilst not jumping out
at you does enough to retain and enhance the mood when it needs
to. In terms of the dialogue and general vocal sounds however, it
seemed to be out of sync or delayed a lot of the time, like a dying
groan from someone about five seconds after you've killed him for
example. This could just be my setup mind, as I couldn't find anything
about this mentioned elsewhere.
Despite
having to go through Gamespy to play the multiplayer of Crysis (not
a fan of gamespy myself), I found myself quite enjoying it. The
modes are kept to a minimum in Crysis' multiplayer and consist of
either Instant Action or Power Struggle. Instant action is pretty
self-explanatory and is just what you need if you want to jump right
in for some deathmatch style killing. Power struggle is much more
complex, involving, or at least the premise of involving, depending
on who you end up with, team play with objectives to complete and
locations to capture. Having spent many months, probably nearing
years, of my life on Call of Duty 1
and 2's search and
destroy multiplayer modes, this was much more to my taste. The multiplayer
is solid and enjoyable to play, but with the online multiplayer
market being quite robust in other games, I can't imagine Crysis
making too much of an impact.
It
would be safe to say that Crysis, at least in the single player,
does not manage to live up to the expectations that people had for
it. Crytek's idea and shell for this game is superb, but falls a
little short in the execution. You will still have a lot of fun
with Crysis if you enjoy the FPS genre, and as I said at the beginning
of this review, I very much enjoyed playing Crysis. It's certainly
not the genre redefining game that it claimed to be, but you will
still experience many intense moments to keep you happily progressing
through, despite the sometimes dodgy AI.
Reviewed by Tom Selwyn for AceGamez (All Rights Reserved).
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