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Don't you just hate it when designs of grandeur and excellence are
shattered by their own failings? Crimes of War is a perfect example.
The concept it aspires to - and actually partially achieves - is
tragically marred by the inferiority of the gameplay it showcases.
Okay, so this is just a budget game, retailing at the wallet-soothing
price of £9.99, but it still sets some intriguing goals that it
never manages to fulfil. Please do accompany me on a verbal exploration
of this latest WWII shooter.
Where
CoW (heh, just noticed that rather unfortunate acronym, please forgive
me if I use it excessively from now on) carves a fresh path is the
introduction of emotions; two of them, to be precise. The first
is called 'Beserker' and is activated by a number of knife kills
within a short space of time. This sets you on some crazy bullet-time-esque
spree during which your screen goes a bit fish-eyed and you are
invincible for a while. The second emotion is called 'Ubersniper',
activated by consecutive headshots, and granting you a very similar
experience as Beserker, but you keep your gun instead of using your
knife. Unfortunately these emotions are far too forgiving, as I
completed a large portion of the game using my knife alone, just
keeping the Beserker emotion running. Crowded room of enemies? No
problem, just knife them all and that is actually the easiest way
to clear the entire room.
Let's
stop calling these features 'emotions' though, because in honesty
there is nothing emotional about them. What we have is some cool
new modes revamping similar ideas from previous games but dressing
them in entirely new outfits. And despite my initial reservations,
they really do make the game more enjoyable to play. Sure, they're
hideously unrealistic, but then the plotline is about undead soldiers,
so we'll nudge that idiosyncrasy into the corner for a while.
Now,
the problem I mentioned earlier is that while you have these trendy
new modes to tinker around with, the gameplay itself makes the experience
somewhat less than fascinating. The biggest issue is that you are
not fighting Nazis. Sure, they shout stuff about sausages and wear
domed helmets over their huge grey overcoats, but you are not shooting
humans - you are shooting escapees from the retardation hospital.
You see, your enemies have the common sense of a doorknob with intelligence
to match. They perform scripted actions to give the illusion of
intelligence - like hiding behind a box and spraying fire whilst
behind cover - but take them away from their cosy little scripted
piece and they flutter around like confused butterflies, heedless
of personal injury and without the faintest concept of tactical
advancement. When behind cover they pop up and down like sombre
cut-outs in a surreal popgun range. When anywhere near you they
make the immediate decision that shooting bullets is proving ineffectual
and instead try to poke you with the butt of their rifle. Ironically,
a jab with the blunt rifle butt actually inflicts more damage than
their bullets, which emphasises even more just how broken the gameplay
is.
BUT,
despite everything, I still enjoyed playing Crimes of War. I never
really believed I was in WWII, or that I was fighting humans, but
it was still something of an interesting challenge, enhanced by
the quirky new modes and the pleasant little RPG system. Yes that's
right, you gain XP by using plenty of the 'emotions' and you can
upgrade your abilities, such as health, accuracy, and how long your
emotion spell lasts for. There is also a weird force-field device
that you can activate that soaks up the bullets and then gets the
ability to spew them back at the source when upgraded. Not a particularly
effectual device though.
Then
of course some developers like to pretend they are clever coders
by adding special little touches. One of the special touches here
is the fact in rainy environments, drops of water land on and roll
down the camera lens. Just one problem. There shouldn't be a camera
lens! This is a damn first person shooter, not a Hollywood movie
- what on earth is that all about? Despite such daft additions the
game is visually acceptable, with plenty of decent effects and backgrounds,
although the animation is slightly stilted at times thanks to the
poor AI.
There
are more instances of wasted potential in CoW too. The attention
to detail is quite impressive at times; you can blow enemies' helmets
off, you can shoot the guns out of their hands and you can even
shoot the grenades off their belt. But once again, as soon as you
combine this with the overall gameplay, the fun is significantly
diminished. I was hoping that the multiplayer modes could offer
some decent fun, playing against real humans, but sadly there wasn't
a single server up at the time of writing, so I was unable to test
out the multiplayer.
CoW
just turns itself into a giant arcade shooter. The enemies spawn
from all sides and swarm at you from a series of preset locations.
You take them down then restock from the abundant supply of ammo
and health kits that just happen to litter almost every single room
you enter. Shoot, restock, repeat [Sounds like the original Wolfenstein,
but not as good! Ed]. Things get ever more predictable as the game
utterly fails to deliver any new experience that you haven't seen
a thousand times before in other shooters. Okay, I will concede
just one scene in the game that made me croak out a startled "Holy
Nora" and half fall off my seat, but this is only one notable exception
amongst many levels of dreary sameness.
Completing
Crimes of War did not give any deep satisfaction, just a slight
contentment before I started my next gaming title. Do not expect
anything amazing from it, but if you approach it with a light heart
and a free schedule, it can idle away some fairly pleasant hours,
if not until the cows come home. I can't give CoW a recommendation
but I'll give it a wry smile and a gentle pat on the head. You may
want to risk that tenner if you have a particularly noticeable hole
in your FPS collection that needs filling with something, but like
its bovine namesake, CoW is udderly unexceptional.
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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