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An adventure game; a game that should by its very own definition
provide us with a suitably challenging, gripping adventure for which
we will no doubt spend many hours engaged in. We want a gripping
story to get involved in, crave various interesting characters to
interact with and demand puzzles that require thought-provoking
solutions. These elements are what make adventure games as enjoyable
as we've long come to expect, and these are exactly what Crime Stories
lacks.
A
re-release of a game that was presumably, and unsurprisingly, ignored
the first time around, Crime Stories is one of those extinct dinosaurs
still clawing on for its survival long after its neighbours have
evolved into sleeker, more intelligent creatures that have learned
how to adapt with the times. It's a point and click game that seems
desperate to recreate the heyday of the Lucasarts adventure game,
back in a time when Lucasarts really could do no wrong and weren't
burdened with providing half hearted movie tie-ins of half hearted
movies.
While
the attempt seems sincere enough, it falls short of living up to
the lofty benchmarks set by the games it so wishes it could be.
The action centres around slack jawed all-American Martin Mystere,
a professor who's called in to help the police investigate the mysterious
death of another renowned professor. Quite what Mystere's field
of expertise is supposed to be is never revealed, nor is the reason
why the police seem so adamant to get him involved with a murder
investigation and allow him to traipse around crime scenes while
removing pieces of evidence for his own off-the-book investigation.
Regardless of these little plot holes, Mystere soon finds himself
travelling across the world in search of answers.
Soon
perhaps not being the most appropiate word, as it took me a good
hour just to get past the game's opening puzzle. It sounds like
a rather easy task, get clothes, find number for mechanic to get
car (public transport is too good for our man Mystere) then go to
the crime scene. It's all hampered by the ancient design though
and the 2D backgrounds hide key items like needles in a haystack.
Everything can be clicked and interacted with in some way, usually
nothing more complex than activating observational comments. The
problem is that key items to certain puzzles are hidden within these
masses of absolutely useless and unessesary pieces of tat, so well
in fact that most of the time spent on the game will be devoted
almost entirely on clicking things, with only a smigeon actually
spent doing anything constructive.
It
doesn't help that the majority of the puzzles also lack the creativity
that the likes of Monkey Island and Day of the Tentacle once exhibited,
reaching such depths of mundanity that at times its easy to confuse
Crime Stories with a cure for insomnia than an actual adventure
game. Click box on donkey, donkey kicks box, get record out of box,
give to music obsessed street peddler, get key, open door, so on
and so forth. Travelling Crime Stories' pretty but pretty vacant
locales is never as interesting as a game attempting to sell itself
on its round the world locations should be.
Certainly
there at least seems to have been some attempt to try and recreate
the best of what point and click games used to do; the graphics,
while stuck in a time warp, are colourful enough, and the whole
game doesn't take itself too seriously, although it lacks the kind
of humour that once made Lucasarts games so compelling. Still, these
features are too often outnumbered by the very worst this type of
game has always suffered from.
It
also follows a current trend with games I've had to review lately
where the voice acting has been decidedly below par. While I can
accept that certain game developers couldn't afford A-list celebrities
to voice their characters and instead have to settle for the 'guy
torn off the street corner' approach, the dialogue is often and
for no clear reason cut mid sentence, reducing most of what's said
into a string of unintentionally hilarious vocal engagements. To
its credit, it is more entertaining listening to these broken strands
of voice acting than it is playing the actual game.
And
that's Crime Stories biggest folly; it's just not fun. There's nothing
remotely interesting to keep you engaged for long periods of time,
certainly not long enough to stick with it to the end and the ancient
and poorly designed levels combined with some of the most tedious
puzzles I've ever had to endure make for a well meaning but entirely
failed venture. There's a reason we abandonded the incessant point
& click craze of the older days for the freedom offered with modern
3D adventure games and Crime Stories is a clear reminder of why
those days are long forgotten.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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