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Scanning through the manual and the box while Crash Time was installing
didn't fill me with a lot of hope. Any game where jumping over trucks
is listed on the back as a 'feature' really worries me. Combined
with the random shots of explosions and police cars, the box does
a great job of making Crash Time look like a budget Eighties action
film starring Jean-Claude Van Damme. In all honesty, I wouldn't
give it a second glance in a game store.
That
is, of course, if it's going to be that easy to find on the shelf
for very long; attempting to search for resources and background
on Crash Time is near impossible and the amount of information on
the game is nowhere near as in-depth as you can normally expect
from a new PC title, especially in a month when the industry is
recovering for Christmas and new releases are slow. From what little
information I did gather, this game is based on a German television
series and film called "Alarm for Cobra 11". It's also not the first
game based on the series; there were at least two similar titles
released on the PS2 and many more on older systems.
How
strongly or loosely Crash Time follows the plot of its licence I'm
not at liberty to say. Neither the manual nor the game itself shows
any signs of being connected to a show. If there were references
to any German police movies, they're gone now. Crash Time is split
into two major modes of the play; the story based 'Case' mode and
a more recognisable single race. The case mode puts you in the shoes
of officers from an elite police unit as they attempt to solve various
crimes, ranging from murder to espionage and kidnapping.
There
isn't a lot more I can honestly tell you about the plot. Each case
has a varying number of separate missions. At the start of each
mission, you'll get a panning shot of a part of the map, and everything
explained to you in text, with some rather odd sounding European
accents to go with it. This dialogue lasts just about long enough
to justify exactly why you're about to go shooting off in your car,
and then you're left to fend for yourself. It's quickly evident
that you will never see any shots of people in the game. Even when
you've apprehended as a suspect, the game will pan out and switch
back to a picture of some trees or an autobahn, and tell you what
happened rather than show you.
This
might all sound really negative, but it's unfair to focus too much
on plot in a racing game. Most racing games have equally if not
more stupid plots behind them and although some have visual footage
to back it up, it's no more relevant to the gameplay. Crash Time
has five basic missions types - "Go really fast", "Follow that guy",
"Smash into that guy", "Race around a track" and "Jump over that".
It's all very basic and quite samey, but at the same time it's actually
amazingly good fun!
Crash
Time isn't exactly the most realistic racer in the world. The physics
in the game are more Burnout
than Forza
and hitting a car head on at full speed will usually send both vehicles
flying up through the air, spinning wildly. Your car will happily
turn corners with near perfect handling at speeds of upwards of
100mph. While it might alienate the realism crowd, it does make
for a game that's very easy to get into and a joy to play. The controls
are responsive and totally configurable. It's perfectly playable
with the keyboard, but I decided to play with my 360 controller,
which worked without any configuration at all.
There
are plenty of different cars in the game, although nearly all of
them need to be unlocked. The arcade feel means there isn't a lot
of variety in how they drive, but vehicles like the scout and a
tank/APC that simply rolls over traffic add a little bit of variety
to the collection. The real star of the game however is the environment.
Both of the two main stages you play in are huge, realistic looking
areas backed up by sharp graphics and an eye for detail. All the
traffic moves realistically and there's been no lazy development
here; everything looks unique and it feels like there's been a real
effort to make everything have its place, rather than falling into
the trap of throwing down scenery objects for the hell of it.
The
textures don't always stand up to close scrutiny and the game is
split into two large locations rather than one main map, which is
a real shame. The only thing that game world is really missing though
is the lack of pedestrians. In the Autobahn section of the map it
isn't noticeable, but driving through a vibrant but deserted city
is a little disappointing. Still, it's far superior to the linear,
repetitive circuits that are common to PC racing games. With the
settings up high and motion blurring turned on, Crash Time has few
rivals in terms of graphical beauty. The sound - a mix of generic
car noises and rock/techno action music - can't really compare,
although the game has the option of importing your own MP3s.
There
are some niggling problems though. Driving through fields has an
odd clipping effect that makes the car look like it's sinking and
having to play through all the missions on hard to unlock all of
the cars and tracks seems a little harsh. The biggest disappointment
is the lack of any real multiplayer options; split screen works
well and is very welcome, but with games like Test
Drive Unlimited really showing us how well multiplayer driving
games can work, it seems a little short sighted you can't take the
game online.
You
can pick up Crash Time for under £15 on the Internet and at that
price it's impossible not to recommend it. It's not going to hold
your interest for very long and it's unlikely it will ever make
anyone's Top Ten list. However, it's a great little diversion while
we wait for some of the year's bigger releases, and as far as arcade
racing on the PC goes, it's definitely one of the best.
Reviewed by Rob Clarke for AceGamez (All Rights Reserved).
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