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Simulators are that very most esoteric of things. The fine art of
rendering a real-life experience into its minutest details, and
convincingly portratying them digitally is one which has great scope
for going terribly awry. Without a real love of the subject and
clear attention to detail, the simulation is merely a badly made
game and with too much focus placed on the minutiae; you are instead
left with a dry and boring series of button presses.
It's
curious then that Astragon's new range of simulation titles would
include something as innocuous as a Crane Sim. Considering that
manning a crane is probably the sort of dream which generally populates
the dreams of small boys and slightly obsessive middle aged men,
it's a wonder who the target audience for this game is thought to
be. As far as simulations go however it's a noble idea to cover
the humble crane in such fashion.
The
first obvious thing with Crane Simulator is that this is a no frills
package. You're unceremoniously dropped to a fairly spartan menu
system and from there can see the options to use a trio of increasingly
massive cranes to complete some basic and realistic tasks. In fact
the menu systems are so workman and severe that they wouldn't look
out of place in an office somewhere being used to train crane operators.
Perish the thought. The three possibilities form the entirety of
the simulation and allow the player to start off by building a pre-fabricated
house from sheets of precut wood and the odd beam. From here they
can hone their skills by moving onto the heady task of unloading
and loading large industrial shipping crates from a freighter and
finally to complete the ultimate goal of using a giant crane to
build office blocks. Sadly no alien tripods to beat down a 'la War
of the Worlds, but that's forgivable (errrm what?- Ed)
In
a pleasant surprise the game itself is actually quite pretty, with
grand and sweeping vistas of rural and urban Germany stretching
into the middle-distance. Equally the cranes, crates and background
detritus is well rendered and detailed enough to make it feel genuinely
impressive from any of the many camera angles you can play from.
There are two minor omissions, the first of which being people,
who could have easily been added for extra amusement factor as they'd
scramble to help fix the payloads to the jib and hooks. Sadly no
such luck and the world of Crane Simulator 2009 is a cold and empty
land free from the laughter of children and the leering wolf-whistles
of workmen. (Get on with the review -Ed) There is also a perfuntionary
whirring of engines and pneumatics to accompany the odd twitter
of birds as you play but no music.
Now
being as operating a piece of expensive industrial machinery is
a fairly complex affair that usually requires hours of practice,
careful theory training and a good working set of health and safety
rules, you'd expect the game to give you some sort of grounding
in Crane operation and technique. Well it doesn't, however you do
get 'on the job training' in the form of a series of very basic
instructions detailing which keys control each particular manipulation
of the winch, hook or body. It's a fairly effective method as it
starts off simple enough for anyone to get to grips with as you
first move the body round and lift a board from the back of a flatbed
truck. It's pretty sensibly increased by small parts until you're
very soon able to lift, rotate, twist and place objects with the
crane with some degree of success. It's fairly hard to go wrong
as well, since the objects will flash yellow at three of the four
corners with the final red corner showing you how to align it with
the destination.
Since
the simulation comprises of not a whole lot more than basically
lifting and placing objects, there is a cunning method of scoring
in place. You So once you've mastered the controls, it's simply
a case of increasing your speed and accuracy. Every time you pick
a load up, a 300 second counter begins to tick away, letting you
build a higher score by getting it into place as fast and as cleanly
as possible. Bump into another object and you'll lose precious seconds
off your score, which is tallied up at the end of each segment.
Allowing the competative Craner to work on their abilities and see
how they've done.
Unfortunately
this is where the game starts to fall apart. There's a curious duality
to Crane Simulator 2009. It manages to be both an entertaining and
curiously addictive passtime on one hand and on the other a colossally
repetative waste of precious life-seconds. When the mood takes you
and the controls are at your fingers, the fun is definitely there.
You'll grin to yourself as you slickly grab red and blue cargo blocks
from a ship like Gordon Freeman never quite got to in Half-life
2, or seamlessly slip the chimney stack into the tiny slot in the
roof of your house. However you'll curse the makers children the
moment you need to stop and come back later because, quite criminally,
Astragon never saw fit to include a save-game option. This means
that as soon as you start a game segment; such as roofing the upper
level of the house or loading the ship, you have to finish it in
one sitting or start again from scratch.
Now
whilst this isn't exactly a huge inconvenience, it falls apart further
when you note that you cannot play any later levels until you unlock
them by playing all of the previous games. Now while building a
house isn't that uninteresting, it does get repetative fast and
nothing would break up the flow like building an inner-city yuppie
factory for a short jaunt. Instead, you must build the house, then
you must load the ship then you can play with the Tower Crane. Now
while a simulation needs some level of authenticity to keep it realistic
I don't think that the best way to make a game is to focus on making
the tedium of a working day toiling behind a jib the key part of
the experience. If that was the case they could at least have included
some sort of industrial action minigame (ok, you're being weird
again -Ed)
So
what we end up with is a curious mixture of repetative boredom and
precision perfectionism, tied together with a lot of lifting and
dropping. Is that the life of a crane operator, it might just be,
in which case the game succeeds. An interesting curiosity, which
will likely be gracing the bargain bins of your local supermarket
sometime soon. The funny thing is, it might just be worth reaching
your arm down and picking it up.
Reviewed by Graeme Strachan for AceGamez (All Rights Reserved).
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