|
Why can't war be as nice and civilised as it was back in the 1800s?
It was a time when generals would greet each other with mutual respect,
before blasting each other's armies into smithereens and leaving
the once lush green countryside a few different shades of blue,
white and red, a time where armies were polite enough to line themselves
up and take it in turns to shoot at each other.
Actually,
that last line seems to have answered my question for me. Massing
into large groups of up to a hundred men and then standing still
as they each traded bullets with the enemy possibly wasn't the wisest
of strategies open to the commanders of the Napoleonic era, but
it probably did make for some truly spectacular battles, and battles
is primarily what Cossacks II: Battle for Europe is all about. This
stand-alone expansion to last year's Cossacks
II: Napoleonic Wars builds on the success of its predecessors
and adds a little more meat onto the bone that historical RTS buffs
like to knaw on, if never quite enough to fully satisfy their appetite.
Still
set during the reign of Napoleon Bonaparte and his quest to conquer
the whole of known Europe, little has changed since last year's
outing, but plenty had been added. Three new armies enter the fray,
with Spain, Poland and the Confederation of the Rhein providing
an additional 180 new unit types, as well as four new campaigns
within which to use them. New skirmish battles have been added (including
the previously absent battles of the Battle of Nations and Waterloo)
while ten new conquerable sectors have been included to the Battle
for Europe mode.
The
game once again concentrates on the tactical planning of large scale
formation fighting, with a strict emphasis on the command of troops
and the supplies needed to sustain them. The resource management,
while still as fiddly as every other RTS game, does play as much
as an important part in the outcome of each battle as the men sent
in to fight. Once again, in order to successfully become triumphant
in battle you must learn to master your resources. An army marches
on its stomach and its weapons, so without capturing the settlements
that provide these two vital resources, you'd better get used to
seeing your once lovingly organised multi-coloured formations of
troops scattered across the land in defeat. It can still become
needlessly fiddly at times, with settlements spread so thinly throughout
the maps and spaced between so many enemy soldiers that just attempting
to acquire the resources to win the game takes more effort than
defeating the enemy.
But
Battle for Europe still manages to impress where it counts - the
battles are every bit as huge and as chaotic as they were in The
Napolionic Wars, and this time the AI actually manages to adapt
itself well enough to counter your progression, pulling back when
it accidentally wanders into your line of sight, attempting to force
you into its firing range and occasionally exploiting weak spots
in your flank. It's far from perfect though, and on more than a
couple of occasions I've been hindered by some poor pathfinding
issues and the enemy's occasional, and rather suicidal, attempts
to break through my formation's line by sending its previously well
positioned artillery right through it. While normally I'd find little
to complain about when the AI decides to help me out thanks to its
own stupidity, this is a game that should make you feel like you're
up against some of the greatest Generals of their age and not their
half whit younger cousin.
Troubles
aside, the Battle for Europe mode still provides a dose of light
Total
War inspired goodness, with a campaign map that sees you and
the other European nations battling it out for supremacy. It may
lack the depth of Creative Assemblies' own games, but it's a nice
feature that's expanded upon slightly with the addition of new territories
and armies to come to blows with. Still, it's the battles that make
Cossacks II and they're every bit as enjoyable in Battle for Europe
as they have been in the past. Despite still looking several years
out of date, the ageing graphics allow for a staggering amount of
units to appear on screen at any one time, which leads to some impressive
large scale battles as hundreds, sometimes thousands, of soldiers
duke it out.
Given
that few historical RTS games have exploited the Napoleonic era,
Cossacks II: Battle for Europe still has something of an edge on
its competitors in that it's the only game that manages to pull
large scale formation battles off with relative ease. Despite some
AI issues, dated graphics, cheesy music and roughly translated voiceovers,
its still a challenging, but most importantly different, RTS game,
and while this expansion doesn't really expand in many new areas,
it does manage to provide a good few hours of additional enjoyment
over The Napoleonic Wars. It's a bit like Sharpe, only not quite
as Yorkshire and great deal more macho.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
|