|
It's a long time since World War II, the setting for this new game
from developers Relic Entertainment. Thankfully it's not been nearly
as long since the original Company
of Heroes was released, ensuring that at least some of you remember
its greatness. This follow up, Opposing Fronts, has me confused
- is it a true sequel or an expansion pack that doesn't require
the original game to play? Either way it doesn't really matter,
because it's fantastic!
This
stunning game follows two different paths, those of the German Panzer
Elite and the British 2nd Army, both with playable campaigns available
from the offset. The British were often referred to as Tommies during
the war and since my name is also Tommy (after the Tommy gun) I
will explain the British side of things first. The Tommies are tasked
with taking control of Caen, a heavily defended city in Normandy.
The Germans (also known as Jerries) must defend bridges that cross
the Rhine River against the largest allied airborne invasion in
history. This airborne invasion was part of Operation Market Garden
(one of the best named operations ever!) a once seldom-visited setting
for war games that's now becoming increasing popular. However, Opposing
Fronts is the only game that allows you to experience it as the
Germans, which is an exciting prospect. Both German and British
campaigns take place around the same time, so it's a shame that
they don't intersect in any way - winding the story of one into
the other and colliding the two armies in heated battle.
Before
tackling the campaigns, in any order you wish, you may want to take
a brief look at the tutorial, which is divided into separate smaller
tutorials so you can skip to the bit you want - very useful if you
just need reminding about certain key features. The first tutorial
covers basic troop selection and the issuing of orders, all performed
via the mouse buttons. In the more action packed battles you'll
need to move the camera around the large maps to select all your
units - also explained in tutorials - with the option to zoom out
to get a wider view of the battlefield, zoom in to see the meticulous
detail on each unit and rotate the camera freely to ensure that
you don't miss a thing. Later tutorials explain the incredibly simple
and streamlined system of resource management and the rare feature
of being able to collect the weapons of fallen enemies to use against
them.
You'll
have played all these tutorials already if you've played Company
of Heroes before, but you can still dip into them for a quick refresher.
The ones you won't have played are the last two; one to show how
the British do things and one to explain the might of the German
Panzer Elite. As you may remember, the playable forces in Company
of Heroes were the Germans and the Americans - pretty good all-rounders
- so it's very nice to see that the new armies introduced have new
play styles, just like when the Imperial Guard were introduced to
Warhammer
40,000: Dawn of War - another of developer Relic's very impressive
games. Since the last two tutorials explain the new playing styles
of each faction, they should not be overlooked, even by wartorn
veterans.
The
British are the defensive players. Basic squads capture strategic
points with a simple right-click as usual, but where the stalwart
Americans built a securing structure around it for defence, the
British must actually pack up their mobile command centre and drive
it near to the captured point before unpacking it again. This pattern
of capturing a point and waiting for your command centre to drive
there before moving out again definitely slows the game down, but
it means that enemies have a hell of a time pushing the British
back if they're allowed to advance too far. This makes for a daunting
experience playing against the British, seeing the neutral sectors
gradually turning blue as the defensive rock approaches your position
like a tidal wave in slow motion. To demonstrate that the British
are so much more cautious than the gung-ho Americans, even the way
troops move around the map has changed. Troops in 'safe' occupied
sectors (territories) move at the usual brisk jog, whereas when
they enter neutral or hostile ground they slow to a walk, guns aimed,
scanning the horizon for enemy soldiers. Having soldiers walking
around the battlefield all day isn't that effective in some situations
however, so you can train up a lieutenant back at base and attach
him to one of your squads, ensuring that order is maintained and
granting combat bonuses to any nearby troops. Soldiers' walking
speed isn't the only change either - all the British 2nd Army units
are unique - my favourite being the Churchill Crocodile, a big,
lumbering behemoth of a tank with its 6-pounder gun for long range
and fiery flamethrower for close encounters.
The
German Panzer Elite are the speedy, aggressive side, relying heavily
on vehicles. To demonstrate this, the Germans use the fast-moving
scout car to capture and then secure strategic points - a task normally
left to foot soldiers. Since the scout car enables the Germans to
expand their borders quickly, any soldiers on foot are at risk of
being left behind, but luckily they can be transported in many of
the large range of halftracks available, firing from their open-tops
and making the halftrack much more destructive at the expense of
the new passenger's safety. This ability to whiz soldiers around
the map in transports and the other mechanical monstrosities the
Germans are so fond of - tanks, armoured motor bikes and munitions
trucks (to increase the fire rates of nearby units) - makes the
Panzer Elite a deadly opposition; you never know where you will
run into a fully mobilised army and they always turn up when you
are least prepared. Being fast movers, the Germans have the disadvantage
of a limited number of static defences like machine gun emplacements
and fixed artillery when compared to the British. With no fixed
heavy guns, the main firepower for the German side is provided by
their wealth of tanks - more than either the Americans or the British.
However, mobile tanks just can't match the destructive power of
an artillery barrage, so you have the choice of locking a tank on
the spot to improve its rate of fire or keeping it moving at speed.
The lack of long range guns and having a choice about firing tactics
is a remarkably well thought out design that really emphasises the
fast expansion, assault tactics of the German army.
The
two new playable armies change many things about how the game plays
while still keeping some things the same as the original Company
of Heroes. You still need to gather the same three resources - Manpower
(to increase the size of your army), Munitions (to upgrade individual
squads) and Fuel (to purchase tanks and other vehicles) - albeit
in a slightly different way than before. Another feature that has
deservedly remained intact is the devastating and awe-inspiring
abilities that can be unlocked after killing a certain number of
enemies. Like the original, each new army has three divisions of
ability, such as the Royal Engineers for the British, giving access
to some really meaty tanks, and Scorched Earth for the Germans,
allowing them to block roads and booby trap buildings. Like the
units for each side, the abilities are also tightly based around
each faction's unique playing style. My personal favourite is the
Royal Commandos for the British, which allows you to call in a Glider
- a sort of wooden plane that glides - actually it drops to the
ground like an unexploded missile, wings breaking off as it crashes
into trees or pylons, unloading a squad of troops armed with machine
guns when it comes to a stop. Dakka-dakka-dakka go the guns as bullets
spray into the unfortunate Germans who stood too close - it's magnificent
stuff!
With
the brilliance of the combat, you'd expect the sound to be to follow
suit, but it's actually one of the minor letdowns. The game arrives
with all types of sound - speech, music, effects - cranked up to
full and ready to blast your ears off with every mortar shell. However,
this unfortunately drowns out some of the smaller sounds like unit
speech and mission briefings, which can lead to some frustration
at times, although thankfully it can be rebalanced in the options.
The unit speech and voice acting isn't one of the game's strengths
anyway - the Germans have a slight accent but don't sound convincing.
While the voice acting isn't great, the other sounds make up for
the lack of quality. Tank shells thump into objects with a thud
followed by a mandatory explosion, machine guns rattle as troops
adopt the 'spray-and-pray' shooting tactic, tanks rumble along and
can be heard crushing bits of hedgerows or loose rubble under their
tracks - tanks don't use doors, preferring to drive straight through
obstacles - and squads can be heard shouting orders to each other
to really give you a sense of being immersed in the frontlines of
the battle. While some of the sound is excellent, the music is only
decent; it is suitably British for the British campaign, sounding
triumphant and victory-inspiring, but you do feel it could be improved
- not that you'll really be paying much attention to the music anyway,
because you'll be too busy gazing at the fantastic graphics and
shouting "wheeeee!" as soldiers are catapulted into the air by nearby
explosions.
Recently,
I have heard about times when nobody cared what a game looked like,
all that mattered was the gameplay. Opposing Fronts proudly holds
up two fingers to that idea - and not the gesture meaning peace,
either! This game looks amazing - everything from the grains of
dirt thrown up by an explosion to humble fence posts have been created
with plenty of detail, ensuring a realistic finish throughout. A
particular highlight is the amazing looking water that flows down
rivers, shimmering realistically and reflecting aeroplanes flying
overhead. Realistic looking water is all well and good, but support
for DirectX 10 has been added, meaning that the visuals are even
better than the original Company of Heroes - the only RTS that maybe
has a slight lead is the awesome World
in Conflict, another awesome game. If you haven't got DirectX
10 yet or don't wish to plunge into the Windows Vista operating
system then never fear, as the game still looks great and often
performs better without it - just switch from DirectX 10 shader
to High in the options. There is even a very handy performance test
feature to ensure that you get the best setup for the fast paced
and explosive combat.
In
combat it is impossible to avoid the odd miss, and when a grenade
or tank shell smashes into a building all this technical talk of
graphics power goes out the window - along with any enemies who
happened to be in the building at the time! In fact, apart from
the fixed non-deformable ground, every object in the game, be it
men, trees, walls, hedges, fences and so on, shatters, explodes
or splinters realistically when hit or run over - the enjoyment
provided by launching a telephone pylon high into the air and watching
it crash to the ground cannot be matched. All this action isn't
restricted to the gameplay either, as even the remarkably well made
cut scenes, most of which utilise the in-game graphics engine to
keep the game flowing well, make use of the chaos and pretty effects
caused by a surprise attack. Talking of surprises, the first cut
scene actually takes place while the game is installing, a nice
touch that I have never seen used before.
When
the game has installed (it does take quite a while) and you start
playing through some battles, you will notice a slight problem with
clipping - where units can stick through each other. The game does
its best to avoid situations where clipping becomes a problem, but
they do occur, albeit rarely and on a small scale. This is quite
disappointing but bearable, as it has no real impact on the superb
gameplay.
And
speaking of the superb gameplay once more, there multiplayer mode
is just as excellent as the campaigns, where you can pit any of
the armies against each other online or via a network. In the big
online community there are many Company of Heroes veterans ready
to give you a good thrashing, so you'd best practise your skills
in open battle with the skirmish mode - basically multiplayer against
fiendishly clever, easy, normal or difficult computer-controlled
opponents - before venturing out. What's more, if you have the original
Company of Heroes installed beforehand then you can play using the
American army or Wehrmacht army (the German army from the original)
in multiplayer and skirmishes, in addition to unlocking the American
single player campaign. This unlocking gives four armies in total,
but sadly you can only play Axis versus Allies in multiplayer and
skirmish games - you cannot pit the British against the Americans,
for example.
The
high quality multiplayer and two new single player campaigns add
hours of fun and would be enough on their own - but you lucky people
also get a map editor free of charge! The map editor, called WorldBuilder,
can be quite hard to find, especially under the Windows Vista operating
system - accessed by right-clicking on the Company of Heroes icon
- and is even harder to get to grips with. The game doesn't come
with any documentation or tutorials; in fact, it doesn't even mention
that WorldBuilder exists at all! To resolve this problem and get
you started on your map making quest there are many user written
tutorials online that can be found with a simple search.
After
extensively playing Company of Heroes: Opposing Fronts, I realised
that expansion packs just shouldn't be this good. It does have a
few minor problems - the sound needs re-balancing, occasional clipping
problems appear and it doesn't really add anything extremely new
to the real-time strategy genre - it just does the regular stuff
really well. For the game to be a proper sequel it would require
more changes to the underlying genre concept, so if for some reason
you didn't enjoy the original then you'll find little to change
your mind here. However, if you're a fan of the original or indeed
a strategy buff who's never yet dipped into the series then you
will be missing out considerably if you don't snap this gem up right
away.
Reviewed by Tom Clark for AceGamez (All Rights Reserved).
|