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For those of you that get a bit of déjà vu when looking at Commandos:
Strike Force, you might need reminding that it's the spiritual successor
to the Commandos series, the previous instalment of which was the
insanely hard Commandos
2: Men of Courage. If you could cope with the difficulty, the
appeal of this war game was the usage of a distant, pseudo overhead
perspective that gave you a bird's eye view of the battlefield and
a huge host of in-game options that made it something of a unique
and realistic feeling war game. Strike Force takes a lot of those
aspects, but adopts a typical first person viewpoint, and while
this does serve to immerse you into the action, it also serves to
put Strike Force up against a whole host of seasoned war game veterans
that make for pretty tough competition.
The
storyline is your typical heroic affair, instead of one man against
the world it's a team of three - the Green Beret, Sniper and Spy,
and the action begins in France. The story is unremarkable and very
similar to the crowd, little more than a paper-thin excuse to throw
you from one mission and scenario to the next. The characters are
very two-dimensional as well, and you never really grow to like
any of them - well, perhaps our cheeky Cockney sniper, who is voiced
in quite an amusing fashion, but the unspectacular game engine ruins
all the cut scenes with mouths that simply flap open and shut completely
out of sync with the voice acting, worse than a cheaply dubbed Japanese
movie. There's no attempt to form letters either, it's just a case
of jaws moving up and down. While this isn't something that affects
the gameplay, it is certainly very shoddy and unprofessional, and
a lot less than we've come to expect at this stage of gaming's development.
The
competent graphics engine does just about create an atmosphere and
provide some vaguely interesting moments in the game, but it really
is a case of seen it all before and seen it done better and more
exciting. There's a reasonable amount of detail to the scenery,
the animation of soldiers running, shooting and dying is okay and
the weapons, uniforms and vehicles all look authentic to the time
period, but you can't help but feel under whelmed by it all, as
if you were expecting a Sergeant to report for duty, only to find
you've got a wet behind the ears recruit instead. The sound is a
bit better - gunfire is meaty, explosions rock the screen and blur
your vision, engines roar and people scream as they die, so this
does help the atmosphere some. I was intimately familiar with Strike
Force's main orchestral theme weeks before I played the game, because
I'm a huge fan of Battlestar Galactica on Sky One and Strike Force
has been sponsoring it for a while - the music is rousing and memorable,
injecting more interest into the proceedings than the graphics.
Regardless
of how it all looks and sounds, Strike Force's gameplay is a really
mixed bag of engaging missions followed by frustrating and tiresome
ones, or sometimes with aspects of both bundled into a single mission.
The first few missions are pretty short and serve as a useful tutorial
to get you used to the unique aspects of our three heroes, after
which they range from incredibly long and involved to surprisingly
short, with coming up to twenty missions making up the whole single
player campaign. As you would expect, most missions feature multiple
objectives and include optional secondary objectives that count
towards your overall score and rating upon completion of the mission.
Objectives include the usual range of killing Nazis, assassinating
leaders, destroying emplacements and vehicles, rescuing allies,
sabotaging equipment and stealing secret documents or other important
items.
Where
the gameplay in Strike Force differs to all the rest, is in the
abilities of your team. The Green Beret is the most unremarkable
of the three; he's the muscle, able to use a range of heavy machine
guns, shotgun, rocket launchers, grenades, anti-tank mines and so
on. The Sniper is slightly more interesting - he can hold his breath
to create a nice slow motion, slightly blurry effect as your heartbeat
pounds in your ears and you line up and pull the trigger for that
head shot, plus he can use throwing knives for close-quarters silent
kills. The Spy steals the show however, as well as stealing Agent
47's biggest trick from the Hitman
series. Using a piece of wire to strangle enemies from behind, he
can then take their uniforms and hide in the open. Anyone of a lower
rank will not recognise you, while higher ranks spot you instantly
and equal ranks are suspicious, meaning that you can walk past them,
but you'd better do it quickly, before they rumble your cover. The
spy also has a silenced pistol and enjoys using gas grenades.
Most
missions only give you access to one or two of the team, which does
definitely make for a varied experience - blasting your way through
waves of Nazis on one level and sneaking around strangling them
on the next. While the gunplay aspect of the game fails to really
excite, there is something quite appealing about sneaking around
under the noses of your enemy, strangling them one by one, until
an entire regiment is dead! Throwing reality out of the window,
you have an on-screen radar that shows you the location of all nearby
enemies, which way they are facing and even their status (green
for normal, yellow for suspicious and red for trying to kill you).
The rank of each enemy is also displayed when you look their way
as the spy, so you can tell whether or not you can approach them
without having to recognise their uniform.
While
this is a useful mechanic in the game, it does somewhat counter
the attempt to take a realistic and strategic approach to gameplay
- however, what's far worse is that you cannot move the bodies of
your victims, but must simply wait for about thirty seconds until
they fade away into nothing. If you're going to go the Hitman route,
surely it's better for the bodies to stay in place until you pick
them up and hide them? It really does ruin the tension at times,
to know that soon enough the bodies will vanish and you don't have
to worry about patrolling troops discovering your presence through
the bodies of their fallen comrades. Another daft thing - you can
throw a coin to distract the enemy, causing them to look the other
way for a moment. Fair enough. But you can stand in plain sight,
lob the coin right past their stupid eyes and they still turn to
see what made the noise!! Inconsistencies like this seem lazy and
detract from the experience overall.
Still,
if you can get past these issues and suspend your disbelief, working
your way around sprawling levels packed full with dozens of Nazis
of varying ranks, working out the best way to strangle them one
by one, or perhaps gas a group of them, or take two out with your
silenced pistol before they can call for help, is a lot of fun.
It's a shame then that the nature of the gameplay on most of the
levels is very much trial and error, and on those levels where you
have to safeguard allies or defend a position, you'll find yourself
failing over and over again, until you figure out the exact right
sequence to pull off in time. The trial and error isn't such a big
deal with the spy, although on levels where the alarm mustn't be
raised, it can become a problem, but the gameplay for the majority
of the experience feels very scripted and restricted, rather than
free-roaming, and the fact that you're often limited to one character
takes away a lot of your freedom of approach.
However,
considering how useless the allied AI is, it's probably a blessing
that you don't have all three characters to deal with on every level
- because while you're not controlling one character, they basically
do little more than stand there and get wounded, forcing you to
stop what you're doing and get over there to heal them. Your allies
are useless at taking cover, which is a real pain on levels where
you're not allowed to lose all your comrades in battle, and the
computer control of the other Strike Force member ranges from non-existent
to abysmal, meaning that you basically need to leave them in a safe
place, in cover, before you switch to the other character.
This
is particularly frustrating on a level about halfway through the
game, where the Nazis assault a village you've taken and there is
so much to try and deal with that you just end up dying repeatedly
until you finally get it right - you have lots of allies but you
feel like you have to do everything yourself; take out the soldiers
on the gangplanks at the base of the bridge, snipe the scouts ordering
artillery strikes on you, blow up the oncoming armoured car and
tanks, fend off the boats coming across the river, plus heal your
allies and the other Strike Force member when they inevitably get
injured. It really is the biggest chore of a level in the whole
game, nothing but tiresome frustration, and it's not the only level
that plays that way either.
While
the appeal of the single player campaign is relatively limited and
short-lived, online it's even worse - if you can actually find anybody
to play with! Ten levels for Deathmatches for up to eight players,
reduced to a choice of eight levels for Team Deathmatch and a pitiful
two levels for Sabotage, which at least attempts to be different
by using the Spy to interrogate wounded enemies and get the enemy's
code, allowing access to their base, where you plant a bomb. It's
all very run of the mill and eclipsed by far more great shooters,
WWII based and otherwise, than I possibly have time to mention.
Commandos:
Strike Force does have some unusual ideas that it brings to the
war first person shooter, such as peeking through keyholes and sneaking
around strangling Nazis while dressed as one of them, but it's simply
not enough to earn it a promotion through the ranks, not with so
many great shooters out there. In a flooded genre, the visuals,
audio, missions and gameplay are not out of the ordinary enough
to keep your interest, and there are plenty of better games to play
online too. It gets a reasonable score because it's a reasonable
game - but ask yourself, are you really willing to settle for just
plain reasonable when there are so many awesome games out there?
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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