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It's hard to believe, sitting here playing through the original
Command & Conquer, that it's now ten years old. A lot has happened
in that time, of course, not least the rise of Westwood as one of
the great emerging game developers, to their eventual downfall years
later when they were consumed by publishing giant EA. The C&C series
itself has gone through numerous changes, spawning three spin-offs
and multiple expansions over the years. The First Decade is a look
back at the C&C series, packing all of the games and expansions
onto one CD, as well as including a bonus disc crammed with interviews
with its creators, offering insight into this massive RTS franchise.
One of the earliest strategy games, don't expect to find the kinds
of features more common in recent RTS games. There are no upgrades
to research, no waypoint system to fiddle about with and the path-finding
issues of the AI tend to be more troublesome now than they where
back in 1995. Most of the earlier C&C games are simplicity personified,
where gathering the most resources and building the biggest armies
wins over big elaborate strategies every time.
What's
amazing now is how playable the original Command & Conquer is today,
despite being a decade old. Whether this is a compliment to Westwood's
abilities as a developer or an insult to others for failing to do
much since its release, I can't decide. But there's no denying that
this is a game that was ahead of its time. The original, set in
a near future world, where the combined Western superpowers of the
GDI do battle against the maniacal Brotherhood of Nod as they fight
over the strange alien substance known as Tiberium, still has much
of its original charm.
All
the catchy songs, the simple to understand and addictive gameplay
and the video briefing scenes using real actors (although the video
quality has aged terribly) all brings back memories of school nights
wasted on determining the outcome of the interminable struggle between
the GDI and NOD. Depending on which side you pick, you can decide
which of these two mortal enemies win the war and gain unlimited
access to the world's Tiberium supply, which is your only source
of income during the campaign.
Pick
the GDI and you get access to some of the most advanced units in
the game, whose colossal twin cannon Mammoth tanks and Orca hover
copters, together with the devastating Ion Cannon, an orbital space
platform that fires off a devastating laser to the ground, resulting
in much destruction. This always seemed the better choice when compared
with the attack buggies and rocket cycles of the NOD. Although underpowered,
to some extent, the Brotherhood does compensate with some of the
more unique units and structures, and a far more interesting campaign
that sees you being ordered around by maniacal baldie Kane in his
quest for world domination.
Of
course, playing now, it's easy to spot some of the game's faults,
such as the annoying inability to queue up units in the build menu
and inept AI, which allows entire armies to be halted by a thin
defensive wall of sandbags. Red Alert, Westwood's revisionist history
piece, is much the same. Still immensely playable, still with a
great soundtrack and again pitting two very unique and very interesting
sides against one another in a twisted vision of what World War
II could have been like if Hitler had never come to power. However,
these two games suffer from similar, damning technical problems
that really shouldn't have been allowed to make it this far.
With
ten years to make adjustments, it's annoying to suffer from slight
resolution bugs and random crashes. While the resolution can be
sorted by fiddling around with the configuration files, the random
crashing is a real letdown; it's also disappointing that such flaws
were left in when they should been ironed out. The good news is
that EA are working on a fix, the bad news is that EA are working
on a fix when they should have sorted these problems before the
game hit retail. I mean, it's not like they haven't had long enough
to do it!
Don't
think it ends there, as I've since suffered random crashes with
Tiberium Sun, Red Alert 2 and have encountered a strange sound bug
on the Yuri's Revenge expansion. Others report missing FMV files,
slowdowns and crashing in some of the other games. With such an
appalling list of flaws, you'd be forgiven for thinking that The
First Decade just isn't worth it, yet the collection of games assembled
simply can't be ignored.
Almost
every game and expansion is as playable as the other, from the fun
but unspectacular Tiberium Sun, which has some of the campest, funniest
and most entertaining video sequences of the series, to Red
Alert 2 and its fantastic mix of freaky and entertaining units,
such as chameleon style tanks, giant ship munching squids and devastating
weather machines. Even Generals,
despite being insanely difficult and largely hated by much of the
hardened C&C community, as well as featuring some suspect content
(suicide bombings as a viable tactic may raise an "ooh er missus"
type reaction from many) boasts excellent multiplayer support, together
with its massive expansion, Zero
Hour, which includes an extra 12 armies. Only one game out of
the bunch blights the entire collection.
And
that's Renegade.
It's Westwood's attempt to cross over into a genre they hardly knew,
and it shows. It looked great on paper; you get to shoot and drive
your way round the C&C universe up close and personal, drive the
vehicles, blast the buildings. But it plays terribly. Aside from
looking ugly and implementing AI so dim that you often shot the
enemy as they were running backwards at you, the whole thing was
so easy you could sleepwalk through the entire game on the highest
difficulty setting and still come out the other end unscathed.
Despite
the critical and financial panning and the fact it sowed the seeds
for Westwood's demise, it got itself a bit of a cult following who
came to adore the multiplayer aspect, which is pretty much redundant
by today's standards. Speaking of multiplayer gaming for a minute,
here we reach another chink in The First Decade armour; anyone hoping
to hop online with the original C&C and Red alert better be prepared
to be disappointed. As of yet it isn't possible to get online with
the earlier games. Some people have worked around this and provided
a temporary fix that allows you to bypass this until EA patch things
up, but again such things shouldn't be left to the community to
sort out; this kind of sloppy handling of The First Decade mars
for what is the most part and excellent compilation of games.
There
are other disappointments, but these are relatively minor and nitpicky,
such as being forced to install all the games at once (as well as
punch in several CD-Keys) and the DVD footage on the bonus disc
not really seeming to scratch the surface of this massive series.
However, what is available on the bonus DVD is an interesting insight
into the history of the Command & Conquer universe, including various
video interviews with many of the original designers, as well as
hints at more C&C games on the way.
Hopefully
any future release will benefit from vigorous testing before release,
a privilege that hasn't seemed to have been granted to this collection.
When EA do eventually provide a fix for the current problems I'll
give Command & Conquer: The First Decade the extra points it deserves.
Until then, whether or not you'll be able to overlook the flaws
and spot the gold hidden within depends entirely on how much you
long to relive the RTS days of old.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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