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I must admit that when I heard about the game Coffee Break I was
instantly on the backfoot. How can they make a good game about such
a mundane, dull and uninteresting subject? Surely a game such as
The
Sims covers that and much, much more, so why make this one?
I was sincerely hoping that I would be pleasantly surprised, but
such things only happen once in a blue moon.
The
preview material for this game, released a few weeks back, claimed
that Coffee Break would have "unique gameplay: perform all sorts
of bad tricks to achieve your goals - but all in a very humorous
way. Fun, fun, fun!" In Coffee Break, you can play as one of two
characters, or employees as it were. At the start of the game you
are dropped into the middle of an office with no help whatsoever,
save the odd dialogue box that tells you to use the photocopier
for photocopies (really!?!) and use your computer for making charts
(you don't say!?!) What they don't tell you is where to find these.
I spent a good twenty minutes meandering about the limited surroundings
of the office, trying to find everything and work it out for myself.
A tutorial, such as is the norm in pretty much every other game,
would have been very helpful indeed.
After
the initial frustration of learning the whole office, you then embark
on the gameplay, which forms a series of challenges that you have
to try and conquer. There are lots of tasks on offer and you can
pass them all very easily, negating the need to retry any of them
and allowing you to race through the game without having to concentrate
or engage with the title. Tasks are fairly diverse but wholly dull.
You can embezzle from your company, dodge boring meetings, calm
down clients you've not put together that important document for,
chat up the secretary everyone fancies… as the promotional blurb
states, "basically, all things that happen everyday in every company
around the world!"
This
begs the question, why would you want to work all day long then
come home and relive the pain in your leisure time? Sure, The Sims
is a success, but that's because it tries to encompass every facet
of life, from starting a family to dancing the night away in a nightclub.
What The Sims does is allow people to make up fictional lives to
compensate for what they feel are the inadequacies in their own
life. So, a single man who's been that way for a while can go onto
The Sims and romance a fictional female in one evening's play. That's
why The Sims works and Coffee Break just doesn't. Nobody will ever
look back at the end of their life on all those coffee breaks and
think, "Shouldn't I have used those coffee breaks better? If only
I could go back and relive them," whereas with The Sims they can
build a whole new life on their PC, from conception all the way
to the end of days. [Editor's note: AceGamez is not saying that
Sims players are inadequate! I love The Sims myself and don't consider
it a replacement for the real thing, just a bit of fun and escapism,
like any other great game!]
As
you move from one wacky, crazy task to the next, you have to try
to form and foster relationships with your fellow colleagues. This
sounds like an interesting prospect at first, until you realise
that getting in the good books with the NPC characters is nothing
more than clicking on the speech topics - it hardly matters which
one you choose and you don't know which ones are bad until after
you click them anyway. Now and again you'll come across a particularly
stubborn character, but a few trips to the coffee machine tend to
reel them in. So, yeah, as you can see, truly jaw-droppingly exciting
stuff. And worst of all, that's the whole game! Each level involves
you solving the same dull tasks we've all faced at work and chatting
away to our fellow workers. This game couldn't feel farther from
The Sims; it's more like a puzzle game set to the background of
a sim. The gameplay continues on in this monotonous trend, so once
you've played for thirty minutes, you've pretty much seen it all.
It's also a very badly presented game and quite obviously hasn't
been lavished with much love. The graphics are very basic, little
better than those we saw about a decade ago in Theme Hospital, as
is the sound, which for all I know could be very accurately depicting
the sound of an office, but really why would I care?
Coffee
Break isn't great, that much I imagine you've gleaned from my review
so far. It could work as a free download, but as far as paying good
money for this, please save up for something else instead. If this
game had been released several years earlier, in advance of The
Sims, then maybe I would have been more enamoured by it. As it stands
however, it's low on concept, gameplay, graphics, sound and, more
than anything, hugely far behind The Sims. Instead, try concentrating
on your own real-life career and climbing up the promotional ladder,
and leave this game to the die-hard sim fans who clamour nightly
for the meaning of life on their PCs.
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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