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Games are all about gameplay - or rather, they should be. Removing
gameplay from the equation leaves only graphics, sound and the ability
to last a long time, which cannot make an extremely enjoyable game
- they do help though! To remind us that gameplay is the most important
of a game's qualities, consider Nintendo's Wii with its simple games
that lack all the graphical razzmatazz of games like Halo
3 and Call
of Duty 4 but are still extremely popular. This main focus on
gameplay, a back to basics approach, has been adopted by City Interactive
for Code of Honor: The French Foreign Legion, a straightforward
yet highly enjoyable first person shooter.
Going
back to basics is a good way to explain the very simple story; there
are no complex plot twists, you simply go where you're told and
do you job, and that's all there is to it. That job is to kick the
heavily armed African Revolutionary Group into next week so they
don't get the chance to attack the likes of Europe and America.
Mopping up rebels that wish to attack other countries is nothing
that the regular army couldn't handle, so to give the French a reason
to send in their special Foreign Legion (a French version of the
British Special Forces) and get their boots dirty, the rebel scum
have taken over enough radioactive waste transports to make a so-called
"dirty bomb." Luckily, the rebels haven't yet manufactured the bomb
when the game starts, so to keep you updated on their progress and
to prepare you for the next mission, helpful briefing text is given
while a level loads - not a very unique feature but an excellent
inclusion nonetheless. Now you're up to speed it's time to don your
green beret and head out into the African heat - and you really
do head out into Africa, as all the levels are apparently recreated
from satellite photos (although if that's true, it doesn't say much
for Africa as most towns look a bit rusty and abandoned!)
Not
being abandoned though is the fun gameplay - by far the best element
of this otherwise basic shooter. FPS games are more common than
pineapples these days and I have found that the gameplay generally
falls into two categories; the run-and-gun shoot everything that
moves games like Duke Nukem or the more realistic tactical squad
leadership of Operation
Flashpoint. Snuggled somewhere between these two approaches
lies Code of Honor; its realistic environments, weapons and friendly
soldiers share traits with Operation Flashpoint but the more linear,
arcade feel to the action tends towards the Nukem style. However,
the game isn't just a re-packaged arcade game; you do have to employ
some simple tactics to survive, such as leaning around corners or
crawling through long grass to hide from suppressing fire - you
just don't have enough health to rush in guns blazing all the time
and a gung-ho assault will see you riddled with bullets or in very
serious need of health. Fortunately, health packs, grenades, armour
and ammo can all be collected during a mission - a godsend, as missions
can last quite a while. Despite the somewhat long but never boring
missions, you'll eventually arrive near your objective, placing
a small red arrow on the screen so you know where to go, a really
well-thought through design feature that removes the need to meticulously
search every room for a small bit of paper or the explosive charges
required to end the level.
To
get to the end of a level you'll obviously need to shoot the African
rebels - and you'll have shot an awful lot by the end of the game!
To aid you in this task is a whole host of modern French weaponry,
ranging from sniper rifles and RPG launchers to SPAS automatic shotguns
and FAMAS assault rifles. Even with this impressive array of weaponry,
or if filling your enemies with hot lead isn't your idea of fun,
there are also the wonderfully named offensive grenades - who wouldn't
find it offensive to have one of those thrown at them?! Joking aside,
all grenades are straightforward frag grenades (cans of boom for
non-military gamers) and unfortunately they are pretty much standard
issue for all gun-toting bad guys too. These standard issue frag
grenades are quite small and are often hard to see as they arc through
the sky so, handily, a little marker pops up on the screen to inform
you of their approximate location - both a godsend to avoid nasty
accidents and a great way of conveying the terror of having a live
grenade chucked at you.
The
graphics are less offensive than the grenades, but not what could
be referred to as photorealistic - this is no Call of Duty! Even
though the graphics aren't going to blow you away, they are reasonable
and suit the game nicely - the weapons are easily identifiable,
enemy uniforms are sufficiently detailed and grenades explode in
a cloud of fire, throwing up slightly square chunks of dirt and
even the odd African rebel if they stand too close. Brick-shaped
chunks of dirt aren't the only problem though; fairly frequent clipping
errors frustrate and rob some of the element of surprise from the
rebel scum - when you can see an enemy's knee or gun sticking out
of a tent, it doesn't take a genius to work out where he is! With
the advantage of knowing where the enemy is, you are sure to kill
them all and complete the mission, ready to stride triumphantly
into the next one. Before continuing you would expect to be rewarded
with an action-heavy cut scene, but it is not to be; Code of Honor
has no cut scenes at all of any kind, not even an introductory one
to explain the story, which is a huge oversight.
And
speaking of oversights, the audio is sometimes tacked onto an already
completed game, making it seem disjointed. Thankfully City Interactive
has not fallen into that trap; the African rebels may set up traps
for you to stumble into like a grenade sent rolling down stairs,
thudding quietly as it bounces off the hardened clay, or bursting
out of nearby buildings and shouting disturbingly real African mumbo
jumbo in your face. When not shouting in your face, they are trying
to put bullets in it - with high quality gunshot sounds - or driving
armoured vehicles around, never hard to notice due to the hum of
their engines. It's lucky that those tanks, personnel carriers and
choppers are easy to spot as they can spray out hot lead like water
from a hosepipe, which can be seriously detrimental to your health;
you'll have no choice but to blow them up, resulting in a rewarding
"blut" sound with pieces of armour flying away from the explosion
and smoke rising from the blackened shell.
Just
a shell of what it could be is the lacklustre AI of your enemies.
Part of the problem is that rebel soldiers can see you from unnaturally
far away and even through solid objects at times. Having seen you
before you see them, it is often quite difficult to know who is
shooting at you. The sound of the gunshots gives you a hint as to
where the enemy is and if the enemy fire hits you then a red bar
on the edge of your view indicates which direction it came from,
similar to Half-Life.
When you do find a rebel, they often just stand in front of you
with their guns trained but don't fire or manage to miss with a
shotgun at point blank range. Thankfully most of these problems
appear to die away as the game progresses and never really get in
the way of the hugely enjoyable gameplay - watching a guy roll out
of a tent shouting and then shooting him in the back before he notices
you is always a laugh!
You
won't be laughing for long though, as there are only eight missions
to the single player game and no multiplayer option. A lack of multiplayer
spells doom for many FPS games and with a very short single player
things are looking grim in terms of lifespan, but to ensure the
game lasts slightly longer than saying "cat in a hat", the missions
do ramp up the difficulty quickly. In addition to the normal ways
of increasing the difficulty - adding more bad guys and making them
more accurate - the game also seems to employ a more subtle yet
realistic way of upping the challenge. The computer-controlled enemies
appear to get smarter after each mission, not really adapting to
your tactics but using cover more effectively and strafing while
they fire, making them harder to hit.
There
is one last mind-blowing fact about Code of Honor: The French Foreign
Legion that I haven't mentioned yet and one I usually avoid when
reviewing - the price and the whole value for money concept. However,
I feel compelled to mention it this time, as Code of Honor only
costs £4.99!! Sure, it's not a long game, the graphics aren't great
and there are problems with the AI, but the game is so much fun
to play that none of this really matters, especially not for the
price tag. Fun gameplay should be the main focus of all games and,
even though it has nothing exceptional to make a long lasting dent
in the crowded FPS genre, I recommended giving Code of Honor the
play through it deserves.
Reviewed by Tom Clark for AceGamez (All Rights Reserved).
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