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Picture a world where bland terrorist groups speak simplistic Spanish
and seek "dirty bombs" for no particular reason, a world where all
guns that aren't shotguns are perfectly accurate all the time and
where some guns can even recoil down instead of up. The members
of the French Foreign Legion are Americans with huge jaws that flap
rapidly as they inform you, the great Sergeant Doulet, that you
must clear a path for the rest of them while they just chill somewhere
else. Nowhere else will you find terrorists who are so incapable
of shooting in the general direction of an enemy five feet away,
with bullets weaker than the kneading of a kitten. And where, you
might ask, is this fantastical world of wonder and imagination?
In a place called Conspiracy Island.
Code
of Honor 2: Conspiracy Island casts you as a member of the French
Foreign Legion fighting a group of terrorists on Ile Royale, which
basically involves a cave level, a Nineteenth Century prison level
and an office building level. The game is a completely linear first
person shooter with perhaps a bit too much backtracking. It begins
to get a bit insulting when your team tells you to clear out a path
for them and then as soon as they catch up with you they force you
to make long side trips to pull switches somewhere. Far too often
the door in front of them is locked and the switch to open it is
in an entirely different room, artificially stretching the campaign's
length just past two hours. The gameplay consists entirely of entering
the next area, shooting everyone, then moving on. This isn't condemning
in itself for an FPS, but unfortunately everything else is wrong
with the game as well.
There
are many, many problems in the mercifully brief single player campaign.
First, and perhaps most importantly, the AI is pitiful. On normal
difficulty you can stand in front of an enemy, reload all four of
your weapons, take the time to aim for their left eye and get off
a shot without them killing you. The enemies also have a strange
tendency to run behind cover when they have an open shot on you,
such as when you're reloading, which makes most of the game pathetically
easy. However, there are some odd points where enemies can shoot
you through the walls with the new "bullets can go through stuff"
feature that the game advertises. For that matter, the box also
advertises that you can modify your weaponry for any situation;
in the actual game, you have the ability to press M to switch your
FAMAS assault rifle to a sniper configuration. One weapon, two choices.
It's basically the same as switching between single-fire and auto-fire
in Call
of Duty, but it takes a lot longer.
The
storyline barely exists. Terrorists are seeking a nuclear bomb,
they get their hands on it for a moment, then at the last possible
second you are to interrupt them and secure the bomb. The game tries
and fails to set up Hernando Mendoza, the terrorist leader, as some
terrible guy that you should really want to kill. He barely appears
in the game at all, but you still get to hear you and your allies
curse as he just slips away a number of times throughout the game.
The ending is a tacked-on cliffhanger that is about as intriguing
as stopping the alphabet song at 'U'.
The
graphics range anywhere from 2008 okay to 1998 okay, depending on
what you're looking at. Some of the outside areas are lit fairly
well and look nice, but unfortunately most of the game takes place
in dark interiors that all look the same from room to room. The
terrorists have about three different models, so you see the same
bad guys over and over again. Everyone looks awkward in the cut
scenes too, mostly because of the jaw flapping as they talk, but
close-ups don't do the character models much justice. The graphics
can at least allow a slower computer to run the game, which is too
often uncertain with new games on older PCs now, giving you a great
incentive to upgrade your system immediately.
The
game supports online multiplayer but you won't find many of players
online, ever. In the past week I've found a maximum of four people
playing online at any point in time, so it's hard to even say how
good it is. There are only the three standard multiplayer shooter
modes: Deathmatch, Team Deathmatch, and Capture the Flag. I had
a minor problem right when I finally started up a game because I
didn't have a gun. I had to go around punching people until I thought
about committing suicide through the menu, which fixed the problem.
Nonetheless, it can be safely assumed that the multiplayer is mediocre
for an FPS but with all of the limitations of the single player
mode.
Code
of Honor 2: Conspiracy Island is a game that simply won't appeal
to anyone who knows what a real first person shooter experience
is like. It isn't over the top or realistic, it isn't exciting
or interesting, the story is awful and none of the technical details
are even close to being up to scratch either. All it really has
going for it is that it installs, you can play it, and, as far as
I know, it won't plant a virus on your computer. There is no replay
value either, so even as a budget title, it's well below standard.
I am truthfully very surprised that the game couldn't find even
one niche to appeal to; even if you're a big fan of the French Foreign
Legion, you probably won't like the American accents of all the
main characters. It is amazing that this is a sequel to an apparently
successful original game; we can but hope that the cliffhanger ending
never finds resolution in what would be an entirely unwarranted
and pointless follow up.
Reviewed by Nathaniel Edwards for AceGamez (All Rights Reserved).
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