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These is a very good reason that Civilization
IV won so many Game of the Year awards last year - it is a truly
great game with something to offer kids and adults alike. The expansion
pack, Civilization IV: Warlords, fixes minor issues with the original
game while adding a number of new leaders and classes, as well as
bringing in new scenarios that allow you to play out different parts
of history.
In
terms of gameplay, the expansion is identical to the original -
all changes are to the content. In the basic civilization-building
mode you start at the dawn of history and build up your empire however
you choose - you can become a beacon of culture or a terror of brutality.
You choose a map and world type, then a civilization, leader and
difficulty level and you're on your way. Each leader/civilization
has a unique set of personality traits that shape their strengths
and weaknesses, a set of starting technologies, a preferred civic
and a set of unique units and buildings. Once you have founded your
civilization, simply select your units and give orders - build your
cities, amass armies, research technology, make and break alliances
and trade pacts. Scroll around the map, right-click on things, check
the information tabs on everything in sight. The mouse and keyboard
interface takes a bit of getting used to - not because it isn't
intuitive, but because of the massive scale of the game and the
amount of information provided. I recommend going through the tutorial
again if you've been away from the original game for more than a
few months.
Civilization
IV could almost be classed as 'edutainment', based on the sheer
depth of historical information available. The expansion further
tunes the civilizations and their leaders to make it more appealing
to use their natural strengths (e.g. trying to be a philanthropic
culture as Ragnar of the Vikings is harder than just wiping everyone
out). Of course, having historical elements doesn't imply historical
accuracy - you can play as the new leader Shaka of the Zulu nation
and found Christianity before building the Great Wall and the Statue
of Liberty next to Shanghai! One great thing about the original
that made it great for children was the breadth of difficulty levels.
Take on 'Settler' level and you can make many terrible mistakes
yet end up winning the game eventually. Work your way on up the
difficulty levels at your own pace and you are rewarded with greater
satisfaction - and punished more and more for every mistake. Just
like the original, you need to pay attention to what is going on
throughout your territory; you can automate many tasks, but you
still need to maintain balances in all of your cities, ensure trade
and security, and develop the right technologies and culture in
the right areas if you hope to win. The additional cultures and
historical scenarios only serve to strengthen the reasons why this
is a great game for all ages - you can easily become a history buff
with this game, one turn at a time.
There
have been a ton of enhancements made to the core game - too many
to list in fact, so I'll just highlight the areas that have seen
new additions. There are new traits for leaders, such as Charismatic
and Imperialistic, which alter how you build your civilization.
For example, Charismatic leaders get a happiness bonus in each city,
plus an extra bonus if monuments are added, while units require
fewer experience points per promotion. Many existing leaders have
had changes made to their traits, so matching your strategy to the
traits of your chosen leader is critical to success. New civilizations
and leaders have been added as well - six new civilizations (including
Vikings and the Ottoman Empire among others) and ten new leaders
(Egypt, England, Rome and Russia get additional leaders). Each of
the new civilizations brings with it special units and characteristics
that allow you to better simulate the realistic growth of that civilization...
without the downfalls, of course. The new civilizations also come
with new unique units, and a couple of additional units were added
- the trebuchet siege unit and the trireme naval unit. The final
additions to the buildable units are three new Wonders - the Great
Wall, Temple of Artemis and University of Sankore. These can be
built whenever you are ready and the Great Wall scales with the
size of your borders across the area, meaning that it might starts
as an 'Average Wall', grow to a 'Pretty Good Wall', then a 'Very
Nice Wall' before actually becoming a 'Great Wall'.
The
namesake addition is that of the Warlord (also known as Great General)
class - when you have amassed enough military experience a warlord
is born in a city. You can use them as a Great General to construct
a Military Academy or join a city as a Great Military Instructor.
Each of these add strategic bonuses that are of great benefit; but
the real strength is transforming the Great General into a Warlord
- then they can join up with some troops to make a formidable force
unlike any other unit on the battlefield. When joined with a Warlord,
the units get several upgrades, plus a selection of new bonuses,
including Combat (extra strength), Leadership (more experience from
battle), Medic (extra healing), Morale (extra movement) and Tactics
(better chance to withdraw from battle). Taking these units into
battle, you will immediately see what they can bring to your force
- but they are not invincible, and once lost are gone forever.
Another
large addition is the 'Vassal State' diplomatic option, which allows
one nation to be dominant over another in a relationship. Instead
of typical treaties, this is described as an asymmetric alliance,
as the master has complete freedom and use of the vassal's territory
and resources but pays a price because keeping the relationship
going causes a burden on the master's resources. I didn't think
I would use this option, as I tend to avoid war unless I'm sure
I can win, but in one campaign I ended up in large wars on two fronts
and my resource production was being heavily taxed. When one leader
offered capitulation, I took the offer and had a nice vassal state
while I crushed the other civilization... of course, after the vassal
treaty finally expired I was able to crush the original state too!
This
is an amazing amount of content - well worth the price of the expansion
pack. I found that the new intricacies increased the apparent difficulty
as well - my first campaign in Warlords playing as Ragnar controlling
the Vikings took me far longer than any other campaign I had ever
played in the original game. But while all of the core game improvements
are welcome and worth the price of the expansion by themselves,
the new Scenarios are a great addition that is the best and most
interesting part of this package.
Warlords
comes with eight scenarios, in which you pick up a civilization
already formed at some point in history and need to meet stringent
objectives however you can. For example, one of my favourite scenarios
is the Peloponnesian Wars; in this module you choose whether to
control the already very powerful forces of Athens or Sparta. The
goal is to gain domination over Greece within 100 turns. The civilizations
of Athens and Sparta each have vassal states and very different
traits, so the relative strength and level of development makes
this quite a challenge. You need to role-play the leader in order
to maximize your effectiveness if you are to have any hope of achieving
the goal. Playing each side feels like a different game, and there
is enough variety within the constraints that there is tremendous
replayability for this module. That is true for all of the other
scenarios - Chinese Unification, Alexander's Conquests, Rise of
Rome, Vikings, Genghis Khan, Barbarians! and Omen. Each one is unique
and challenging, providing masses of opportunity for strategy and
replay value. The last one - Omens - is not a truly historical setting,
as it involves incurring the favour or wrath of the Christian deity.
Nonetheless, it is an intriguing scenario that's a blast to play.
The
graphics and sounds remain untouched - and that is a good thing,
since Civilization IV is a wonderful game to look at and has excellent
audio. The quality of the presentation is outstanding, but the game
does have very taxing hardware requirements for the strategy genre.
It plays nicely in a window, although I consider that a mixed blessing,
since it is hard enough to pull yourself away from game when it's
full-screen!
I
loved the original Civilization IV - it was one of the smartest
and very best games of 2005. Civilization IV: Warlords is a great
example of what an expansion should be - fix problems with the original
game, add a lot of features that makes the original game more interesting
and sends you back to replay it even more, while also adding new
and unique content that challenges you in different ways to the
original game. Warlords executes all of this beautifully, making
it more than an easy recommendation - if you own the original then
you should consider this a must have, and if you don't, well, there's
never been a better time to get hold of it, along with this new
expansion.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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