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It's the early 1700s, well before the Industrial Revolution begins,
numerous wars are being fought across the world. I myself, as the
leader of the British Empire, am currently at war with the Mongolians
and the Incans. They have far superior numbers and I'm easily outmanned
ten to one, but whilst they were building armies, I was developing
technology; so much so that I'm the technological stronghold of
the planet and I'm about to unleash the power of what I've been
building for the past few months.
When
the Mongolians and Incans allied with each other, I deemed it necessary
to develop something to turn the tide of war. It meant that my citizens
had to suffer, but they would be safe from the barbaric Mongolians
coming to invade my country. I sent out a task force of ships, far
more advanced than the enemy's wooden boats, to find their home
city. Just before I reached their location, Coventry fell to the
Incan army that had been on the verge of conquering it for years.
With
the city discovered, it was time to strike. My submarine surfaced
off the shore of the Mongolian heartland, and fired its payload;
within minutes, the first atomic explosion has taken place, wiping
out most of the population of their city and their complete army.
From here on out, the Mongolians and Incans were cooperative, to
say the least, in future negotiations, so much so that they were
both willing to pay me a high rate of money as an incentive for
me not to annihilate them. It didn't stop me going ahead with my
plan, but it certainly helped pay for my collection of inter-continental
ballistic missiles.
As
anyone who has played the previous Civilization games will know,
this is a big turning point in the technology development; you'll
no longer be developing electricity in 2050 when the game ends and
you won't have to continue for another 100 years before you can
develop nuclear weapons, let alone the Space Race Victory ever coming
into play in a game. Civilization IV is possibly the most accurate
of the series, as around mid-game civilizations start to either
slow down their research or speed it up, replicating the Dark Ages
in a way, focusing on fighting a hell of a lot of wars.
With
the technology, the diplomacy has also changed. You'll no longer
be building your cities when you come across the Germans, who for
no reason declare war and invade your cities. I can't say how many
times this happened to me in Civilization III - only that it was
more frequent than in every other game. This time around, countries
may be annoyed with you as soon as you discover them for trading
with their enemy and similar things, but they'll never just invade
your city and say "we don't like you"; this time they have to declare
war to enter your territorial borders. This adds to the tactics,
as you can hem people in and refuse to sign open border treaties,
thus preventing them from expanding their territory.
The
gameplay itself doesn't seem hugely different from the Civilization
III, but it's the subtleties that will no doubt sell turn it into
a big seller. My favourite addition to the gameplay is the extended
use of resources, which was brought in with Civilization III, where
you need uranium and aluminium to build an ICBM or iron to build
a steel swordsman. The new addition to this is that to get iron
you have to mine it, while to get corn you have to farm it and so
on.
The
next addition is population, as it's no longer based purely on your
city sizes. You can build cottages that over time will grow into
a full town, allowing you to make money and improve your research
rates by having a large population; it also helps place you up the
game points ladder, allowing you to win through a non-annihilation
method.
The
final addition that needs to be mentioned is religion, as it can
play a large part in the game and also effects diplomatic relations.
You can found one of seven religions, ranging from Taoism and Buddhism
to Christianity and Hinduism. It's implemented well, in a way that
shouldn't offend religious people and the religions seem to have
been picked purely on the basis of being the most popular religions
in history. Each religion has the same basic effect, with none being
better than the other. Their use is to give the founding religion
the ability to see all the faithful cities in the world, an early
spying method, and can be used to go to war with other nations and
help strengthen diplomatic relations between different civilizations.
If you want to change religion, you can always send out missionaries
to 'convert heathen cities'.
The
part that will sell newcomers to the game is the graphics - and
they are really something to see. The world map is now part of the
engine, where you can zoom out to see the map of the whole planet,
stars included, or zoom in up close to your cities and see what
you've built in, removing the need for the city map like in the
previous Civilization games. The graphics also extend into the diplomacy;
like in Civilization III there are the 'talking heads' of the leader
of the other civilization, but it has been moved into stunning fully
3D graphics. They still look kind of cartoony, but that seems to
be intended, as other than that they look more realistic than most
of the current generation of first person shooters are managing
- plus it won't cost you an arm and a leg to get a computer to display
it.
These
graphics also extend into full motion videos of how the wonders
would have been constructed, which are again stunning to look at.
Each has had an immense amount of time taken into its creation and
each one has its own original composition to go with it, the fact
that there are hundreds of these in the game is a real credit to
the developers at Firaxis.
The
music is typically great, with a mixture of original compositions
and a hefty amount of classical music, including Bach, Beethoven,
Brahms and Mozart to name but a few of the most recognisable on
the list. The narration is also voided by Leonard "Spock" Nimoy
and is extensive, from the opening description of how the world
was formed in a neo-classical ancient Greek creation story, along
with hundreds of quotes for technological advances. This is similar
to Alpha Centauri, but the quotes range from Euripides to Konstantine
E. Tsiolkovsky (I dare you to try and pronounce that !) and are
all aimed at the technological discovery they relate to.
The
implementation of a well-designed multiplayer mode is a welcome
step, and it's done in a way that won't take centuries to complete
the game. Each turn can be time-limited, so all players are restricted
to the same amount of time to complete a turn and play the same
turn at the same time. There's also the ability for players to jump
in and out of the game at any time and take over an existing empire,
or leave it for the computer to run, which is a great feature to
keep the game flowing smoothly - and there's also the ability to
save the game and continue with it at a later date.
Multiplayer
aside there's another reason to be connected to the Internet for
this game, and that is its open ability to be modded. It has actually
been designed with this in mind, to allow players to build their
own style of gameplay and share it. Now with multiplayer back on
side, this means without a doubt that any player will be able to
find his own style of gameplay and be then play it with people from
around the world, which is an impressive feature for multiplayer
gaming in a strategy title.
The
final element of the game that makes it a true classic is the replayability,
which has been the longstanding feature of all Sid Meier titles.
These are games that you can pick up and play over and over again
for a month and not get bored, simply because they offer such diversity
without killing the fun. This is very much the case in Civilization
IV, where you have the ability to design the world you play on before
you play in it, ranging from putting it in an Ice Age where you
have larger continents but fertile land is on the equator and there
are large glacier caps, or playing on a Pangaea map, where the entire
landmass is a single super continent like it is theorised that early
Earth was like.
Civilization
IV is a game that you will return to over and over again, for a
long time to come, and it's a welcome change from the masses of
throwaway sequels that have been released recently. The game sticks
to its roots but has dropped the dead leaves and found some new
flowers to make a big enough change for it to be inviting to both
newcomers and long-time fans of the series. The fact that you can
wage nuclear war on savages may seem a little non-chivalric, but
since when was chivalry an element of world domination? As the song
says, everybody wants to rule the world - and thanks to Civilization
IV, achieving that goal has never been such a varied and enjoyable
experience.
Reviewed by Nik Gregory for AceGamez (All Rights Reserved).
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