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City of Heroes and Villains is a great concept. What comic book
fan wouldn't want to custom create their own hero or villain whose
powers and skills bear a passing resemblance to those created by
Marvel and DC. This was so apparent that Marvel even filed a lawsuit
against the creators, but thankfully it was unsuccessful and they
went back to making some excellent (Spider-Man, X-Men) and not so
excellent (Fantastic Four) films while we were left to enjoy this
amazing MMORPG.
Having
never played a game of this type before - not even Warcraft
- (I know, call myself a gamer, I should hang my head in shame,
etc.) it was a little like walking into a whole new world, a dazzling
place I never knew, but now from way up here… sorry, started channelling
Aladdin for a moment there! Anyway, the great thing about this is
that I wouldn't end up writing a review full of comparison comments
that might bring my marks down. It is true that if you do own the
previous version then City of Heroes Good vs Evil Combined Edition
Issue 12: Midnight Hour [Blimey, what a mouthful! Ed.] is nothing
more than a few weeks of gameplay to add to the already expansive
game, but to a newcomer it will be immense to take in on first play.
Once
you've set up and registered your account online you can start playing...
After
you choose your path, either Hero or Villain and create your character.
Unlike some games (such as the WWE
series) you can't actually create a hero who exists (so no Wolverine,
Superman or Batman etc.), but a character all dressed in black and
called 'Bats' seems to be fine. For those who are curious, if you
do actually create a perfect Wolverine and try to place him in the
game, the administrators will not be happy and swiftly remove your
creation, so it's not worth the hassle or time spent, because it
is no joke when I say that you could spend a lifetime creating your
character from the look, to primary and secondary weapons, avatars,
name and you can even write them a back story if you wish.
Once
you've done all that you can start playing...
After
you've picked your origin from the five available (Natural, Magic,
Science, Mutation and Technology). As you can imagine, this follows
the typical superhero formula with technology superheroes being
like Batman or Iron Man whereas mutation is more akin to the X-Men
or Hulk. The choice you make determines what type of enhancements
(attribute boosts) you can use. Once that's decided, you then have
to pick your basic archetype, which again affects your fighting
styles, powers and vulnerabilities in battle. Blasters are great
for dealing long-ranged damage, Controllers have almost a psi-ability
that prevents the enemy from moving or attacking, Defenders have
an odd mix of attack and support as you can use them to improve
the strength powers of your allies, Scrappers are fighters who like
nothing better than taking on hordes of enemy and Tankers can take
the most damage and seem to be able to dish it out in kind. So choose
wisely, because with great power comes... well, you know the drill.
Once
you've done all that you can start playing...
After
you've picked your server, which is just a small disruption and
not as complex as it sounds, mainly due to the fact that there are
only two European English language servers.
Once
you've done all that you can start playing...
Yes,
really! As you can tell, the initial set up is lengthy process,
due mainly to all the critical decisions you have to make in creating
and defining your avatar, but thankfully you only have to do most
of this once and after that it's fairly simple to get into the game
itself.
For
someone who's used to playing console games, such as myself, the
commands and controls take a little getting used to, but thankfully
they are easy enough to pick up and even if at times you may be
convinced that the game was designed for someone with three hands,
you'll have no problem after a few minutes. The game starts with
a helpful tutorial that is advisable to go through, as it is very
thorough and will clear up most of the issues you could potentially
encounter later on. Attack commands are mapped to the number keys,
opponent targeting to the tab key and the mouse is used (as it should
be) for selecting a target or highlighting an object. Movement is
smooth and, depending on your character, running, jumping and flying
isn't hampered with complicated button combinations. You then just
carry on ploughing through the missions, walking around the environment,
beating up villains (or heroes), collecting bonuses, saving civilians
and generally going about your daily life as a superbeing.
Which
brings me to my general negative issue with this game: once you've
decided all of the above and started, the missions are very obscure
and involve a mixture of saving civilians, finding items or other
rudimentary tasks. Along with this, you are assigned a hero (or
villain!) who acts as your Mentor, guiding you and answering all
your questions, giving advice and also allowing you to acquire bonuses
that increase your power capabilities. This is nothing new and whether
you improve your strength, healing abilities or flight it won't
actually have much impact until you have been playing for some time
and improved your gaming level, which increases as you complete
tasks. One element that should be great, but sadly isn't, is the
ability to create or join hero (or villain) groups like the X-Men
or Justice League (but not with those names or lawsuits would ensue
again!) However, these groups don't actually change how you play
the game and if you aren't the leader then whilst the others are
off rescuing damsels and saving the city from peril, you might find
yourself carrying out all the grunt work again and again and again
and again.
The
problem is that each mission, no matter how the developers might
want to gloss it over, is the same. You have to reach an area and
there are enemies in the way who you then have to destroy or you
have to pick up an item and there are enemies in the way who you
then have to destroy or you must meet a character and there are
enemies… well, you get the idea. Now, as fun as the fighting is
(and it is), after a few hours you might become a little restless
that you spent all this time and money setting up what is essentially
just a fancy looking, complicated, side scrolling beat 'em up.
The
fact that you have to pay £7.49 a month to keep playing makes the
purchase of this game an important financial decision, as you are
paying almost £90 a year. It's standard practice for most MMORPGs
but it has to be taken into consideration. It is worth it, but if
you're not willing to keep up the payments then you need to think
twice before diving into the City of Heroes. Unlike most games there
are frequent updates, or issues, of this game, which are free and
extend the longevity of the game immensely. Issue Twelve: Midnight
Hour is the typical example of small tweaks, new powers and the
introduction of the Midnight Squad, a time-travel group that would
be a great unique element, except for the fact that the game already
had a time-travel group.
Of
course, the ace in the hole to combat all this is the 'villains'
aspect of the game. How many superhero films have you watched and
just thought, I wonder what would happen if Lex Luthor actually
won? Well, wonder no more, as after beating all those bad guys as
a hero it's payback time! I'd be lying if I said that this part
of the game is radically different; it's essentially the same game,
going through the same creation process with slightly different
archetypes, objectives and visually everything looks slightly drab,
as their city, Rogue Isles, is covered with foreboding, looming
medieval style buildings. Instead of saving the people you get to
attack them, destroy buildings, cause damage and generally bring
in the chaos. This is sadly far much more fun than playing as a
hero - I'm not sure what that says about me, but there you have
it.
Graphically
the game is adequate, but many of the characters lack a lot of definition
and often look pixelated (though this could be down to poor design
on the creator's part). The environments are bright and interesting
enough, with much variation between each area; when you consider
that the game is more or less taking place within the small area
of Paragon City or Rogue Isles (essentially Rhode Island), this
is a great achievement. However, many areas do seem to consist of
a whole lot of nothing; maybe if there was some way that areas could
be updated or created this could be rectified (Hero Gardeners or
Villain Construction Workers? Well it worked in Mystery Men!). The
game is packed with tonnes of voices, speech, music and general
ambiance. Even if you just have the game on in the background it
sounds like you are watching a classic action film at times. It's
a shame you can't download any of the tracks, as some of the sounds
and phrases would make great text tones: "Hey you. I gots a message
for ya!" is my favourite so far, but I still can't find the character
who said it and I've spent most of my time recently trying to track
him down so I can record it! Luckily, if this does happen, the online
forum and online presence of this game is so great that you can
ask even the most obscure question and someone, somewhere, is bound
to have an answer for you.
The
online aspects like this, which are a common feature of most MMORPGs,
are fantastic, although you can at times get lost in a Wikipedia-style
web of looking at one thing, then another, then another, until you
find yourself miles away from your original query, somehow having
lost an hour or two of your time. This is a clear sign, not only
of how fun the game is, but how much fun it is to play with others
and discuss. I know this is stepping into the Geek Zone, but I haven't
been there in so long that it's good to put my feet up and immerse
myself in a game that not only allows me to, but actively encourages
and supports me.
City
of Heroes Good Vs Evil Combined Edition Issue Twelve: Midnight Hour
is apparently not a huge improvement over the previous issue but
if you're already subscribed and playing then it's free anyway,
so what are you doing reading this? If you're yet to take your first
step into the online MMORPG world of superheroes and supervillains
then you will be impressed with just how much there is on offer.
Despite the repetition you could easily find yourself playing for
months on end, so if you've ever craved the chance to create your
own hero (or villain) and take him or her out to save (or ruin)
the day then you'd be well advised to get your tights ready and
your cape ironed, because the city of heroes and villains needs
you!
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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