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Life in the city is cherished by some and loathed by others. Some
people hate the pollution and busy streets that often plague cities,
while others enjoy their proximity to places of employment - being
close to pubs goes down quite well too! Whatever you think of life
in cities, City Life 2008 Edition, the new city-management game
from developers Monte Cristo, places you in the top spot to build,
nurture and maintain your own city. City management is not a new
genre though - so can City Life 2008 demolish the competition and
stand like a skyscraper towering above them? Sadly, while it does
have many advantages, I don't think it will.
One
reason the game won't crush the opposition, including SimCity
and CivCity: Rome,
is that there is no overall story and therefore no aim of play -
no goal to reach. Maybe this is a bit unfair, as SimCity has no
overall story either - yet it is still fun to play. What City Life
does have is hundreds of individual scenarios - often involving
real-world locations and each with their own mini-stories. These
mini-stories usually contain some historical facts about that area,
such as "home to a thriving city before being completely wiped out
by the Black Death" - a very useful feature that lends a sense of
realism to the game. The historical references are only brief so
as not to bore you, but they often give no clue as to the actual
objectives of the scenario, leading to frustration later on while
your city is growing.
Scenarios
are grouped into climate zone and terrain type; for example, there
is a group of mountainous scenarios and a group of tropical scenarios.
Each scenario within a group consists of a single large map divided
into regions where you can build your city. You click the town icon
on one of these regions to buy it, allowing you to start construction.
Unfortunately, there isn't much reason to choose one region over
any other - it is only for aesthetic appeal. What isn't just pleasing
to the eye however is your city hall, the command centre of the
city, which you have to position after you have bought the region
that looks prettiest. With your city hub established, you are now
free to build roads, houses, bridges and power plants to your heart's
content - as long as your budget allows, of course! If you successfully
balance your profit and expenditure you'll have a booming economy
and enough cash to buy a new region of land for your city to invest.
However, getting this far is hard for a newcomer without much business
sense - there is no advisor mode to explain the basics as you play
and the tutorials are things to be read, not played. No playable
tutorials to get you off the ground mean that to establish a successful
city you will need to spend time learning city management techniques
beforehand - this is not one for the casual gamer!
For
those who are more used to diving straight into a game, some guidance
as to how to develop your city is provided by the live broadcasting
window at the bottom-right of the screen. This window occasionally
reports that your city is growing, providing a sense of achievement
in raising a city from its beginnings where you buy a region of
land to create your city hall through to the creation of houses
and electricity plants, to a bustling metropolis filling the entire
map. Nurturing a city from a single building all the way to a busy
metropolis may at first appear daunting - this is a detailed and
realistic city management simulator - but you'll be constructing
drive-in movie theatres and luxurious vistas in no time. To aid
you in this task, the interface is relatively easy to use and well
laid out, despite the game featuring over three hundred types of
building! The interface lists the building types down the left side
of the screen, all neatly categorised to make finding the one you
want much easier, while your total money, income and city population
are clearly displayed at the top - all essential information for
a successful city. You obviously want a successful city but, as
with most city building games, an unsuccessful city is not punished
- falling into thousands of dollars' worth of debt is fine, according
to the game - in fact, I can't think of any way to actually lose!
Another
way of having an unsuccessful city is by allowing one of the six
subcultures in each city you create to mix with another subculture.
Every citizen in your city belongs to one of the subcultures and
each subculture has its own likes and dislikes. For instance, the
Blue Collars do not like the Fringe subculture but they do like
going to Irish Pubs - don't we all! If you build houses for the
Blue Collars and the Fringe near to each other then riots will start.
When this happens, CCTV footage of the incident is shown in the
broadcast window, giving you ample warning to sort it out before
things escalate - but if you're really unlucky then one side may
kill the other - citizens can die! To ensure that things don't get
out of hand, you have no choice but to demolish one of the houses,
unless your city has advanced enough to have a police station that
will dispatch bobbies via helicopter to break things up. It's best
to compare these subcultures to gangs in GTA:
San Andreas - each one has a territory. You can see that territory
by the colour of the sidewalks in the city - a bit odd, but it works
surprisingly well. You build a house and the street outside it is
shaded orange, indicating that the Fringe own it and you immediately
realise you shouldn't build a house for Blue Collars nearby. This
ends up with your city separated into districts - so stay away from
the bad side of town where the gangster home-boy Have Nots live!
Staying
out of the bad side of town isn't always possible though, as the
city relies on its inhabitants working together - and this is where
it becomes tricky. Certain buildings require a mixture of workers
- you will have to position them carefully, so they are far enough
away from each territory to avoid brawls while being close enough
for the workers to reach. Choosing the right building position and
managing rival gang territories adds an almost puzzle-like element
to the game - a truly excellent concept and something that other
games in the genre are missing. Take note developers - city management
isn't all about numbers!
What
developers do usually get right is the camera control and City Life
2008 Edition is no exception - moving and rotating the camera can
get a bit fiddly at times and takes some getting used to, but this
is expected because of the large buildings that can hide things
in their shadow. One really neat feature is zooming in and out with
the mouse wheel. Zooming out gives you a wonderfully distant view
of your city - especially useful as it becomes super sized - and
if you keep zooming out you arrive at a top-down view of the entire
map, where you can buy whole new regions to expand your city into.
Zooming in is equally awesome - you can even zoom in so far that
your view rotates into first person, allowing you to walk along
the streets as a citizen of your town! As enjoyable as walking around
the city you have constructed is, it is really nothing more than
a gimmick - you get another angle on things but there's nothing
that affects the gameplay. Another problem with zooming in so far
is that it just shows off the awful clipping problems that the game
has - hospital workers climb out of ambulances with stretchers sticking
through their waists and cars on large motorways appear from nowhere,
only to vanish again at the end. In addition to this you are free
to pass through solid walls and into the empty houses - not a pleasant
experience!
Equally
displeasing is the sound - a bit lacking I think. To increase the
busy, living city feel there should be more police car sirens wailing
and honks from cars stuck in traffic. These sounds would, in reality,
not be heard at the level you normally view the city - but I really
that effects like these would benefit the game's atmosphere. On
top of this, the music isn't that great either. Like SimCity, City
Life has a jazz soundtrack - with trumpets and saxophones - which
is well done but doesn't really suit the gameplay. It's great on
menus and non-gameplay bits, but during play it just loops over-and-over
with similar tunes - even changing level doesn't change the music
- which can become annoying.
The
graphics are superb however - not as good as you might expect from
the screenshots, but still very good. The screenshots give the indication
of a day/night cycle and there is a sort of cycle in the game, but
disappointingly and bizarrely it is left to you to click a dawn,
day, night or dusk button to change the sky! Also there are no weather
effects - it is always clear sky and sunny. However, buildings,
cars, streets, environments and citizens are suitably detailed,
birds occasionally fly over your city and water is reflective and
realistic. A plane sometimes flies over too, casting an incredibly
realistic shadow, although the actual plane cannot be seen - ever!
The system requirements to play the game are very low - always a
plus point - although presumably some of the detail and graphical
sheen is lost playing the game at these low settings.
What
cannot be lost though is the massive scale and longevity of City
Life 2008 Edition. The game is so long because you get the entire
campaign from the original City Life as well as the new campaign
(really just a clutch of independent scenarios) of the 2008 Edition.
In addition to the many weeks' worth of play provided by these campaigns,
there is a free build mode where you can build the city of your
dreams with no time constraints or objectives to accomplish. Once
you get bored of creating the same city buildings, you can create
your own using the building customise tool or try your hand at creating
maps. These editors are far from simple to use, but they do come
with adequate documentation to aid you. These extras to give the
game more life are all well and good, but I believe you'll be bored
with the game long before you reach the end.
City
Life 2008 Edition is a decent, if not wonderful, city management
game - there are some elements that really shine and the most impressive
is the management of subcultures within the one city - adding a
wonderful real city feel and a welcome innovative twist to the genre.
Not as outstanding - but still high quality - are the graphics and
level of detail. However, there are some glaring mistakes - most
notably the lack of overall story and unforgivable clipping problems
that would have been hidden by not including the gimmicky first
person viewpoint feature. You just don't get the feeling that the
cities you create are real when citizens and cars magically appear
and disappear - and without this sense of reality that competitor
games like SimCity can provide, City Life 2008 Edition leaves you
wanting more.
Reviewed by Tom Clark for AceGamez (All Rights Reserved).
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