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Whilst it may never have trashed a hotel room or had a drunken punch
up with a member of the paparazzi outside a nightclub at 3am, in
many ways the Championship Manager series is a bit like the band
Oasis. Both were huge in the Nineties but then, after some important
members departed, new releases were no longer the big events they
had been. Just like the Manchester rockers however, since the clamour
has died down, the Championship Manager series has produced some
of its best work and the new 2008 edition is a prime example of
this.
There's
a standing tradition in football management games that, whilst each
year's new releases contain some fresh features, they always stick
very rigidly to a tried and tested historic formula. The first thing
to note about CM08 is that it doesn't break away from this heritage
by including any kind of hallucinogenic footballing moments where
giant space walruses bend the fabric of time by curving freekicks
around the moon. Instead you get the usual serious combination of
more menus than the Ritz restaurant, more text than every football
autobiography in the world put together and more figures than the
statistics from the National Society for Statistics annual conference
on statistics.
With
so much information to work through, CM08 could quite easily be
a daunting and confusing experience for newcomers and a frustrating
slog for returning veterans. Thankfully however, this new edition
of Championship Manager continues the good job begun by versions
from recent years of providing an easy to navigate operating system.
This includes help text, which explains what an icon does when you
highlight it with the mouse, and a help file for every single screen,
which gives you a more detailed breakdown of the use of everything
in front of you. The new layout skins also have big buttons to take
you back or forward one screen or straight home and quick use drop
down menus. The game does all this with a metallic finish that makes
everything look like a classy car showroom, while randomised backgrounds
that feature well-loved footballing sights, which include the injury
time board being held up but sadly exclude a recreation of Steve
McClaren using his preferred method for picking the England squad,
a system that involves a dartboard and a blindfold.
As
well as its fresh looks, CM08 also features an increase to twenty-seven
in the number of countries with playable leagues, plus the customary
database update, this time to the end of the 2007 August transfer
window. Player values and transfer fees are credible virtually all
of the time, which is no mean feat when you consider how many are
included, and the large amount of sale and purchase options available
mean that a deal can usually be done if you want it badly enough.
That is unless your board make one of its seemingly random decisions
to frustrate your efforts by not allowing you to get anywhere near
a player's wage requests, despite there being more than enough surplus
in your wage budget - a frustrating quirk that can also raise its
head when you're trying to retire members of your current squad.
In
an attempt to make the players included in the game appear more
like three dimensional humans, there are also thirty-two new tendencies
that can feature as part of a player's profile and determine the
way he reacts in certain situations. These tendencies are important
bits of information and those attached to every individual in your
team need to be considered together to get the best out of them.
For example, although he's right footed, Liverpool's Ryan Babel
is a left winger and so likes to cut inside when making runs. This
is great if the team you're playing against are strong out wide
but weaker in the middle, but if the opposite is true it's a different
kettle of fish, particularly if Ryan is playing with a striker like
Peter Crouch who prefers to stay central rather than drifting out
to the flanks.
If
you feel like taking things one step further, rather than letting
your computer controlled coaches deal with all the refined and expanded
squad training options you can get involved with these yourself
and set up specific instructions for certain players to work on
altering their tendencies or even their preferred positions. The
results of attempting to use the modification tools are not always
positive however and, rather than them acting like a kind of robot
player assembly line, which allows you to make whatever adjustments
you want when you want, this uncertainty not only adds a touch of
reality but also makes success more rewarding. When faced with the
Mr Babel conundrum, for instance, you have the ability to stop him
cutting inside or alternatively teach him to play on the right wing
instead.
Along
with his tendencies, each player also has profile details of his
current positive and negative feelings. In another lifelike feature
you can discuss with a player the things they're not happy about.
Choosing this option requires careful consideration though, as your
words have just as much chance of making things worse as they do
of inspiring the player on the great things, although often it's
obvious which option you should go for.
When
it finally gets to game time, the match engine in CM08 includes
even more features than ever before, allowing you to get the exact
amount of the information you want out of the action and maximise
your viewing pleasure. Despite the large number of setup variables
the engine provides it still includes some negative features. For
a start, whilst you can make pre-game, halftime and full time team
talks, the range of comments you have available are not as great
as those included in the Football
Manager games - something that is also true of the tactical
options available. On top of this, whilst it's more realistic to
see the game shown in 3D graphics, rather than by flat coloured
dots, the markers used for the players still look more like bowling
pins than humans and take away some of the atmosphere created by
the in-match sound effects, which are about the only noises of note
in CM08. Finally, whilst the flow to the action has been improved
on from CM07,
the games are still best watched as highlights due to the number
of strange events thrown up in a full ninety minutes.
One
of the big features in last year's Championship Manager was the
inclusion of the Pro Zone match review system, which allowed you
to break down the various aspects of your team's performance post-game
to try and identify good and bad features. The problem with Pro
Zone last time around was that it was a bit like being given a child's
plastic windmill and being asked to create a wind farm, as the in-game
tools around system were not up to its level, making it very difficult
to harness its potentially huge power. It's good to see, therefore,
that the developers appear to have recognised this teething trouble
and have now built in a Pro Zone analysis feature. This uses the
Pro Zone to give you an expert breakdown of the main points of note
that occurred during a match and, whilst the game's limitations
mean that the system will never be as influential as it is in the
real world, the inclusion of the analysis section now makes it extremely
useful.
One
part of the pitch in which Championship Manager continues to lag
behind its main competitor, however, is the news and media arena.
Despite an overhaul of these features for the new edition, which
includes a nice preview sheet before each match, there still aren't
enough news items and you don't have the same direct ability as
with Football Manager to interact with the press, players and managers
of other sides or your own fans - all of which is a large and enjoyable
part of the modern game.
The
job of any football management simulator is to try and envelop you
in a realistic footballing world. The job of any game is to make
itself easy to get into but hard to master. Whilst it may not quite
have the depth or the increased difficulty level of Football Manager,
with the possibility for up to four people to play at the same time,
the option to manage international teams from the start and the
ability for less experienced players to make things slightly easier
for themselves by giving their club a rich benefactor, Championship
Manager 2008 is a success on both counts. Whilst the problems mean
that the developers might not have quite managed to build a wonderwall,
this is definitely a game you shouldn't let slide away.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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