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Here's a familiar scene. It's 1944, I'm a G.I. just a few days from
the coast of Normandy, fighting my way through dozens of German
soldiers heavily entrenched in the surrounding countryside, fortifying
towns and preparing a counter attack to the American advance. As
we engage the enemy, my squad moves through each building using
cover and laying down suppressing fire; eventually we manage to
clear all the buildings of yet another occupied town, yet just as
you expect the mission to come to a close, the call comes in to
prepare defences. Enemy reinforcements are on the way, they outnumber
and outgun us, and the only hope for our survival is to entrench
ourselves and hold out for as long as possible, until our own reinforcements
arrive.
Given
that World War II games are released so frequently that they form
a genre in themselves, it tends to take something special to stick
out of the ever increasing crowd of historical-based shooters. Infinity
Ward have managed this before with Call of Duty, and though lacking
in any real improvements and failing to take the series to any new
heights, they manage to do much the same in making this sequel stand
out just as impressively.
Little
has changed since the 2003 original. Call of Duty 2 uses the same
mix of large-scale battles combined with cinematic set pieces that
its predecessor was famed for. One of the more stand out features
that has also made a return is the approach to the campaign structure,
which doesn't just allow you to take part in one battle during the
war, but three, seen through the eyes of different soldiers from
different Allied nations fighting the German army, in different
areas around the world.
The
range of nationalities has, sadly, not been expanded upon; once
again Infinity Ward has settled for the Russian, British and American
armies to make up the three campaigns of the game, and although
most of the locations return (Stalingrad for the Russians, Normandy
for the Americans) the levels and environments in each is still
varied, even if the action served up is anything but.
Though
realism does play its part in both the detail in each and every
single weapon and uniform, as well as the immense detail of the
battlefields themselves, this is still the arcade action game that
the original was. Large scale scripted events such as the devastating
American beach assault and following cliff ascent of Pointe Du Hoc
during the D-Day landings do go some way in instilling the kind
of harrowing realism in the game that the same events did in the
original, but these don't play out that often and many that are
in here tend to be just background filler.
Doing
away with such set pieces has worked for CoD2's advantage, as it
allows the game to focus on the large-scale battle scenes instead.
Yet another returning feature, the game's great scale has been improved
upon immeasurably. Once again it's not just you versus the entire
Axis army; you're not alone and are often joined by numerous allied
comrades, who fight alongside you through every battle. But it's
not just this co-operation between AI allies that impresses, more
so the large-scale brawls they get into once they meet the enemy.
Levels now are no longer the small, linear corridors they once were;
they've opened up into huge areas that not only allow multiple approaches
to whatever objectives you may have, but also make for some impressive
scenes of carnage, as both the Allied and Axis armies engage one
another.
The
amount of soldiers that can fit the screen has increased greatly;
they number in what sometimes feels like the hundreds, pouring into
the battlefield and duking it out. The AI, one the feature that
unfortunately has not been improved upon, does make these skirmishes
a lot more interesting than standard action games. Soldiers work
with the environment well, hiding behind walls, peeking around corners
and relaying information about enemy troops positions to each other,
even calling out to their allies by name. Yet despite this, the
AI still has some of the same problems that the original game had,
such as troops who accidentally run into their own hand grenades.
But such lapses only go to heighten the fact that this is still
an arcade action game, with only a mere smidgen of realism thrown
in.
Call
of Duty 2 piles on the action; from start to finish it charges dozens
of Axis soldiers at you in continuous, relentless waves. It does
make for some thrilling battles and Infinity Ward haven't lost their
touch for making levels as dramatic as any Hollywood movie, with
levels such as a desperate night time defence of a British military
camp, repelling invaders and holding on for a few precious minutes
until reinforcements arrive, to a full blown assault on an enemy
base at the top of a hill, charging bunkers and machine gun positions
while trying to dodge mortar fire, helpless as your fellow allied
soldiers are mercilessly cut down. Yet despite these frantic and
often exciting experiences, the game can't quite keep up to the
standards raised in some areas.
Far
too often towards the end, levels degenerate into the same, repetitive
routine of room clearance through similar looking buildings. There's
little variety in the things you do or they way in which you do
them. Tank levels do appear once more during the British campaign,
though most of the on-rail vehicle sections this time have been
cut or reduced to short introductions to specific levels. There's
no team dynamic to the game either, with no ability to lead or command
the soldiers around you; they simply exist to give you a feeling
of playing a small part in an altogether larger conflict.
Teammates
themselves are also expendable, lasting no more than a few minutes
when on the battlefield. It's here you'll notice where Infinity
Ward have cut a few corners. The soldiers you fight alongside and
against are limitless in their numbers. Against Axis you'll soon
realise that soldiers will continue to respawn until you've either
completed a certain objective or reached a certain area. It's similar
for allies; one falls, another spawns and takes his place. Without
the cinematic touch of some areas of the game, there are occasions
where this kind of constant respawning becomes too much to handle,
often dragging the game into repetition.
There's
not been a whole lot of substantial updates to the game since the
original's arrival; everything Call of Duty did Call of Duty 2 does,
only slightly better. One very welcome new feature however is the
game's brand new health system. No longer confining you to searching
for health packs, instead there is no longer a health bar to worry
about. Get shot too many times and the screen will become red, indicating
that you need to rest. Find a corner to heal for a few seconds and
you'll be fine to carry on. Though this system means it's easier
to get out of pretty nasty scrapes, it also means you spend more
time actually in the game and less time hooked to the quick save
and quick load function. Another welcome addition is the new grenade
indicator, showing you the area where nearby grenades have landed,
making it easier to avoid them. This feature is so useful that it
should be made mandatory for every action game from now on.
The
graphics are vastly improved. Part of the reason why environments
are now more open than the Quake 3 powered original is the new technology
that powers Call of Duty 2, allowing for the grander scale as well
as producing a whole host of new fancy effects such as rain, mist
and snow on certain levels, which are small but no less impressive
additions to the game. The detail has been increased considerably,
with environments in particular benefiting the most; the opening
Stalingrad levels are the most impressive both in the size and the
immense detail poured into each street corner, tower block and sewer.
Disappointingly however, there is no physics model whatsoever, so
scenery is indestructible and rather than use rag doll physics the
game instead employs some rather embarrassing looking death animations
for its character models, sometimes making it difficult to see if
you've actually killed someone.
Another
disappointment is with the game's multiplayer segment. It lacks
the various new additions that last year's United Offensive expansion
brought to the original game. There's no tanks, no jeeps and none
of the new game modes that were introduced; it simply sticks to
the basics of the original and though this may please Deathmatch
enthusiasts, they themselves may be disappointed at the lack of
new maps. Many of those included for the multiplayer section are
updates of maps from the original game, with only a few new maps
set in North Africa, and though the sight of past favourites using
the new graphics is impressive, the lack of new content in this
is the most disappointing.
Once
more through the battlefields of war torn Europe, I have to ask
myself is yet another World War II game treading the same territory
as countless others really worth a look? Yet, though lacking in
any major improvements over the original, I'm finding it difficult
to dislike Call of Duty 2. The unrelenting, cinematic campaign has
taken me through some of the largest and fiercest battles I've ever
witnessed in a first person shooter, while the multi-regional approach
gives an insight into areas of the Second World War that get little
coverage in many WWII games. It's not going to impress anyone who's
grown to loathe games based in this era, but action fans and those
desperate for more since the original Call of Duty burst onto the
scene will be hard pressed to find a bad thing to say about it.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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