|
Pop Cap games, perhaps best known for classic puzzler Bejeweled,
have been producing high quality web-browser games for a good while
now, and they're developed a number of hits aimed at the casual
gamer. Having a wide variety of small, downloadable puzzle games,
you would be hard pressed to find someone who had not at least stumbled
onto a Pop Cap classic at some time or another; it's so easy to
spot them, as they are all full of charm, easy to pick up, and can
last a couple of minutes during an office break or roll for hours
into the night.
Even
for those unfamiliar with Pop Cap may have come across their poster
boy, Lex, in a little game called Bookworm, which requires a good
vocabulary and fast thinking to chain together tiles on a grid to
feed the hungry Lex. The catch is that your chained tiles must spell
an actual word, with longer and more complex words earning you more
points. More recently Lex has proven to be quite the capable adventurer
and is now starring in a series where he is pulled into numerous
books and must battle the baddies within them, armed with nothing
but a dictionary of powerful words. Those who have played the first
Bookworm Adventures will know exactly what to expect from Lex's
second outing, Bookworm Adventures Volume 2. Lex has once again
been zapped into the books stored in his vast library and the folks
in Fairytale Land just wont behave; only his words and a few menacing
stares can save his green posterior coming to a sticky end!
Much
like the original Bookworm Adventures, Lex is drawn into various
books that he must battle through to bring order to the chaos -
and there are plenty of adversaries to stop him. The first Bookworm
Adventures saw Lex traversing three books, and Volume Two is no
different. The three books each have a number of chapters depicting
its own story or a continuation of the story before it; for example,
book four - Fractured Fairytales - sees you venturing through various
fairy stories and folk tales, such as Goldilocks and the Three Bears,
with some classic literature thrown in for good measure, such as
Alice in Wonderland. The other two books - The Monkey King and Astounding
Planet - are individually stylised too; each book has a unique flavour
that depicts the characters and themes of each story in its own
distinctive albeit slightly Burton-esque manner, and tells its story
in short snippets during each battle with a corresponding fictitious
felon. This is great for kids, who will be playfully creeped out
by visuals but still recognise these characters, to draw them even
further into the game. The game will also appeals to the child in
any adult too, with its charming rendition of each character hitting
that nostalgia button. It uses simple flash animation, but it doesn't
need to anything more; Lex is animated well and has a lot of character,
while the enemies feature a wide array of special effects for their
numerous attacks, even if they move quite stiffly, their animation
belying their 2D nature. The graphics suit the storybook concept
with their pop-up style, but a little more detail with the enemies
would have been appreciated.
Each
stage is broken up into battles with characters relating to the
different stories. The objective is to get Lex from the start to
the finish by defeating each enemy in turn with nothing with words,
powerful weapons in the Bookworm universe that can be quite deadly
in the hands of a master wordsmith. Upon encountering an enemy,
which is automatic as Lex traverses the levels, the words start
to fly! Lex and his adversaries each have a set of hearts that take
damage as they are attacked, and Lex deals damage by spelling words
from the tiles onscreen by clicking each letter one by one to spell
out a word of three letters or words - but names and expletives
aren't accepted, so don't waste time trying them! The longer the
word that you create, the more powerful it is, and each letter is
given a ranking of bronze, silver or gold, which also increases
the power of the word. Basic vowels and letters like A and S all
come under the bronze ranking, whereas the more difficult letters
such as X and Z are golden. You can tell the power of the attack
by Lex's actions after a word is spelt; he morphs his body into
objects and rushes the enemy, transforming into a fist or an extremely
powerful pendulum (which kills enemies with a satisfying whomp!).
If you can't find a word to spell then simply hit the scramble button
and you'll miss a turn as the letters change.
Your
enemies have their own set of attacks too, and the more powerful
the foe, the more devastating they become. Attacks can deal damage
or place a number of negative effects on you, ranging from poisoning
effects that hurt you each turn to weakening your own attacks. The
most annoying one is the stun attack, as it causes you to miss a
turn, which can make a battle much more tense and can even come
between you and victory! Defeating enemies earns experience and
eventually levels you up, earning you more defence, extra hearts
and more offensive power.
It's
not just the enemies that have access to these powers though; Letter
tiles may randomly become Gem tiles, whose colours denote their
special effect. Amethyst (purple) tiles for example poison your
foe while others may burn, diminish your foe's power and so on.
To use these effects you simply put the gem tiles in a word, with
nice little indicators that log what effects are currently in action.
These gem tiles are generated randomly and some appear a lot more
often than others. Green gem tiles add a healing bonus to words,
but they hardly ever appear, whereas poison tiles come up way too
often. They do add extra strategy to battles, but as random as they
are, they feel more like a bonus than a tactic that you can rely
upon. Potions are a much more reliable source of help; you can carry
up to ten of each of the three types available, and you can use
them at any time to restore your health, enhance your attacks and
instantly remove the negative effects on Lex, a particular lifesaver
when enemies fling multiple attacks at you later on in the game.
The
bosses that you face at the end of every story also drop treasures
that are activated by equipping them or spelling a word from a certain
category; the MacFarmers Almanac, for example, adds extra damage
to adjectives. The treasures are useful but not essential for victory
- you can carry two at a time, swapping them in and out between
each story. You also have companions, helpful characters who you
meet during your travels through the various stories. They perform
their own individual actions once every three turns and are far
more beneficial than the treasure, such as Mother Goose who generates
health potions for you. You can have one companion with him and
switch between companions for each story. These are all unlocked
as the story progresses and there are plenty to find. Some treasures
and companions are much better than others, but their inclusion
is a good one, adding a slight RPG element to the proceedings and
offering a good reward for winning some of the tougher battles.
The mini-games from the original make a return too, all of them
based around word games as you might imagine, but this time the
emphasis is on speed rather than word length. Moxie's Minigame Hut
appears periodically during the game and allows you to play one
game against Moxie to win gem tiles and potions. Eventually these
mini-games are unlocked to play whenever you choose from the main
menu.
Bookworm
Adventures: Volume 2 is a lengthy game that can be easily played
in short bursts, but might become tedious during prolonged sessions
- although progressing through the bizarre story and unlocking new
treasures can be pretty addictive. It's a safe assumption that this
game is aimed at a younger audience who can enjoy the simplicity
of the story and brush up on their spelling skills, but you don't
have to be the best speller in the world to enjoy the game. It's
a great way for children to develop their vocabulary while playing
through familiar (and new) stories, and undoubtedly they will have
a blast, especially with the myriad of things to unlock. For the
rest of us, Bookworm Adventures is best enjoyed in sips rather than
gulps, a great little title with a bargain price tag that's a little
different to the norm.
Reviewed by Oliver Dearn for AceGamez (All Rights Reserved).
|