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If you were into independent comics back around 1991, you'll probably
remember Jeff Smith's Bone as one of those books well worth
picking up whenever new issues hit your favorite comic shop. Taking
place in a rich fantasy world with a slightly dark undercurrent
(and plenty of humor), the series continues to have a loyal following,
thanks to the combination of great illustration and writing inspired
by the great artist/writer Walt Kelly, with a dash of Al Capp and
Tolkien added for seasoning. Although the book ended with issue
55 in 2004, thankfully Smith hasn't vanished off the map these days.
In fact, he's expanded his creative horizons with a great website
and has worked on two games based on his early Bone adventures.
Telltale Games has just released the wonderful Bone: The Great Cow
Race, which retells that particular story from the books as a point
& click PC adventure, with a few interesting changes made here and
there. The game is simple enough for any fan of the genre to play,
while retaining the familiar characters and situations. If you're
new to the series, there's a back-story you can read on Smith's
Cartoon Books website that
should get you up to speed.
Once
you install the game, you'll get some neat character bios that are
concise yet detailed enough to give interesting information about
the cast that really makes you want to dive into the game and play.
In a nutshell, the three Bone cousins, Fone, Phoney and Smiley,
get booted out of Boneville and, after a long trip through an uncharted
desert, they discover a map that leads them to a hidden forest.
It's here where they meet new friends (Gran'Ma Ben and Thorn) and
some rather dangerous enemies. There's a lot more, but go visit
the site, as Smith's artwork and dialog are well worth your time.
The Great Cow Race drops you immediately into the story, as Phoney
Bone strolls into a village tavern for a beer and discovers his
cousin, Smiley Bone, acting as barkeep. When Smiley tries to pay
his tab with real money, the tavern owner tears the bill in half
and accuses him of trying to scam some free drinks. It turns out
that eggs are the only accepted currency, so Phoney gets put to
work in the bar to pay off his debt. He soon finds out that there's
a cow race set for the Spring Fair and, always the scammer, he plans
to take the villagers for all their eggs, with Smiley entering the
race in a cow suit. Meanwhile, Fone Bone is having problems expressing
his feelings to Thorn, Gran'Ma Ben is training hard for the big
race and there's a creepy guy in a hooded robe with some shaggy
demons lurking in the background. There's a lot more, but I don't
want to spoil everything here!
The
controls are standard point and click goodness, with a few mini-games
added in certain sections to spice things up. Phoney, for example,
gets to do a bit of creative floor mopping before his initial chapter
is done and the game switches to Fone's part of the story. Speaking
of switching, soon after Fone Bone becomes playable, you'll be able
to swap cousins at any time by clicking on their portraits on the
upper right side of the screen. You'll be sent to wherever Smiley
or Phoney happens to be, then play as them to advance the plot through
dialog and a bit of logical puzzle solving. Swapping characters
is absolutely necessary, thanks to the way the game is cleverly
structured; for example, you'll need to talk to certain characters
in one part of the map with Phoney in order to get them to head
into the area where Fone is. The game has a hint system that uses
pop-up menus in certain spots to fill you in with clues when you
run out of things to do in an area, so it's impossible to get stymied
for too long. Talking to everyone and clicking on everything interactive
in the game is highly recommended though, as each Bone cousin will
collect important items, while some of the dialog sequences are
absolutely hilarious.
One
of the funniest parts of the game is Phoney Bone's exchange with
a cow and then burly tavern owner, Lucius, after Phoney steps outside
to see about fitting a small cow shoe on an oversized cow's hoof.
Phoney is wearing a big poofy chef's hat that makes him look like
he's got a mushroom cloud coming out of his head, a hilarious visual
touch. Combine this with his always ticked-off expression and smart-aleck
attitude, it's a wonder that Lucius doesn't twist him into a pretzel
just on general principal. However, as he's outside as part of the
puzzle Phoney's working on, that doesn't happen, fortunately. Another
amusing sequence has Fone Bone meeting a gigantic bee and trying
to negotiate with him to get some honey to impress Thorn. The game
throws a really hysterical monkey wrench at you after you've finally
worked out a solution to get rid of the insect, who boots Fone out
of the tree and back down to the ground. Pretty much anything Smiley
Bone does is laugh out loud funny, since he goes through the game
blissfully ignorant but all too eager to lend a hand. There are
loads of other scenes worth talking about, but as I said above,
I'm trying not to spoil the plot or reveal the excellent dialog.
The
Great Cow Race has a very well-written story, although if this is
the first game of the two you're picking up, you'll feel as if you've
missed part of the action. You'll be wondering about how the Bones
got separated, who the rat creatures are and what's up with this
Dragon people are talking about - which is why you're best advised
to play the games in order, beginning with Out
From Boneville. Fone Bone ends up making a few friends and a
rival at the fair through solving puzzles and playing mini-games,
but the game never feels like busywork at all. In another amusing
touch, there's actually one mini-game that's intentionally tricky
to control, which should make some players want to stomp all over
their precision mice until they find out that's how the game is
rigged!
In
terms of presentation, Bone: The Great Cow Race does a super job
of translating Jeff Smith's characters into 3D, improving a bit
more over the first game, Out From Boneville. You'll see solid character
models throughout and a nicely rustic color palette that do a great
job of bringing the game world to vivid life. I'm actually surprised
that Telltale didn't go the cel-shaded/hand-painted backgrounds
route, but what's here works just fine. If you're picky, you'll
notice that the characters still don't cast shadows, but the game
certainly has some very expressive animation that more than makes
up for this little omission. I love the floating eyebrows on the
different Bones brothers, as well as the assorted mannerisms that
brings each of them to life.
Along
with this excellent animation comes superb voice acting for everyone.
This is one case where each character in the game sounds exactly
as you'd expect; Fone is the thinker, emotional and inquisitive,
trying to impress Thorn on one hand while dealing with his recent
membership into a tough guys club. Phoney's eternal scowl and hunched
over gait is great for laughs each time he's playable - he's got
every angle figured out, but his plans always seem to blow up in
his face. Smiley's happy-go-lucky personality is a cross between
Art Carney's Ed Norton character from The Honeymooners and
Disney's Goofy. Both Thorn and Gran'Ma Ben are well-defined characters,
and there's a mysterious playable dream sequence early on that holds
an intriguing clue about the pair that's bound to be followed up
later. Gran'Ma is good for some comic relief, with her training
regimen and the fact that she's never lost the cow race since she's
entered. Phoney gets in a few jokes at her expense while he's trying
to scam the villagers, but not everyone is buying what he's selling.
The
different environments are nicely rendered, with a locked camera
that pans with the characters as they move. There are some occasionally
long load times when transitioning to new areas, and the game camera
has a tendency to flip out in areas with multiple pathways if you
stop the character exactly where the camera is supposed to shift
in a certain direction, but other than that, things are fine. There's
a mighty fine musical score too, which is by turns light and bouncy,
then moody and dramatic where it needs to be. If you download or
buy the game from the Telltale site, be sure to get the soundtrack
as well. In terms of longevity, you can finish the game in about
five of six hours, which may seem short, but given that it's part
of a longer tale, and considering that the quality is absolutely
stellar, the thirteen bucks you're paying for the download (or $18
for the CD version) makes for a real gaming bargain for adventure
fans. If you're into having an actual game CD, Telltale is releasing
a double pack with both Bone games for a mere thirty bucks, which
includes a manual and a neat illustrated case.
When
I got heavily into gaming and started writing about nine years ago,
I actually sold off the majority of my comic collection, including
all the issues of Bone I'd bought. Now, I'm hooked all over
again thanks to Telltale's retelling and I plan to pick up the new
editions of the Scholastic Bone reprints soon. As for the
game, I'll close with this: Perfect for adventure fans of all ages,
Bone: The Great Cow Race is a great change of pace from the usual
murder mystery or historically themed adventure games that currently
populate the market. The game is consistently funny throughout,
easy to play and will absolutely make you a Bone fan before
you're done. If Telltale plans to do the entire series as a set
of games, it'll be a project well worth following with each installment,
and one you'll go back to over and over, just for the entertainment
they provide. In the meantime, definitely bet on The Great Cow Race
for a few top hours of enchanting family entertainment.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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