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When it comes to comic book to video game translations, most gamers
will automatically think of their favorite spandex-clad heroes zipping
around levels and beating the stuffing out of assorted bad guys.
On the other hand, those comics fans craving a bit of off-kilter
independence might prefer something a bit smarter and a lot funnier.
Bone Act One: Out From Boneville definitely fits that niche like
a glove, offering up a few hours worth of excellent and often hilarious
adventure gaming for the whole family. Based on Jeff Smith's wonderfully
written and drawn stories, Out From Boneville retells that particular
part of the Bone story in fine point & click fashion. The folks
at Telltale Games have done a superb job here, creating an instant
classic you don't want to miss. Despite a few minor technical hitches
that will no doubt be tweaked in future installments, this is one
of those games that will make you smile early and often.
Without
giving too much of the plot away, Out From Boneville is the story
of the three Bone cousins, Fone, Phoney, and Smiley, as they make
their way through a perilous desert and eventually reach the safety
of a lush forest and meet new friends. The trio has been kicked
out of Boneville as a result of yet one more of Phoney Bone's bizarre
get rich quick schemes gone awry. The actual event is never shown
and the game opens with a wonderful shot of the blazing desert sun
beating down on the cousins as they're two weeks into their exile
trek. You do find out what occurred through dialog balloons, but
although quite laugh out loud funny, that part of the story is less
important than the matters at hand. Getting the Bones to safety
relies on a combination of conversational, puzzle-solving and a
little bit of platforming skills, but the game wisely allows younger
players or those who just want to follow the plot to skip the trickier
action-based segments if they so desire.
Out
From Boneville has a great tutorial that walks you through the different
actions while also allowing for hints if you get stuck. Adventure
vets can choose to disable the tutorial right from the start for
more seamless play, but the game is written smartly enough as to
not give you the solutions to puzzles right off the bat. You play
by alternating between the three characters, each of whom has a
different inventory, and their varying demeanors make for an interesting
set of problem solving skills. While the tried and true method of
item gathering and combining is required most of the time, each
Bone also carries something a bit offbeat that reflects their personality.
Fone has a copy of Herman Melville's Moby Dick in his backpack,
so using it on other characters gets you a brief passage read that's
usually descriptive in a subtle manner. Phoney has a single dollar
bill, reflecting his greedy nature. Save for one early instance,
he'll find it's useless as currency. Still, try using it on random
characters or in different situations to hear his responses. Smiley
has an eternally fresh cheese sandwich, but he's not going to give
it up anytime soon!
After
escaping the desert and getting separated, Fone and Phoney have
to independently tackle a series of navigational puzzles in order
to reunite with Smiley, who amusingly enough seems so blissfully
dopey as to not be impeded by obstacles. While playing as Fone,
you'll also get to control a bug named Ted in a brief jumping puzzle,
a nice touch that adds a twist to one early section. Fone also runs
into a pair of initially scary red-eyed rat monsters who plan to
eat him, but this sequence evolves into one of the funnier ones
in the game, as the monsters argue the merits of stew over quiche,
among other things [Sounds a bit like the Troll scene from The
Hobbit! Ed]. Fone eventually makes good his escape (in a clever
mini-game) and comes across a helpful red dragon (who's part of
a deeper mystery) before he meets up with the lovely Thorn, a young
woman he immediately falls in love with. While Fone Bone's meeting
with Ted and his big brother go smoothly, hotheaded, impatient Phoney
has to go and antagonize the pair of bug brothers, with hilarious
results. Once he finally makes it past the duo and reaches his cousins,
the game moseys into more funny antics, as the cousins help out
Thorn and her Gran'ma Ben with some domestic chores while the plot
advances down another intriguing path. While speaking to Gran'ma
Ben, you'll also find the game setting up the next installment in
the series, The
Great Cow Race. By the way, if you're new to all this, I'd highly
recommend purchasing both games simultaneously off the Telltale
website for maximum enjoyment. They offer a couple of purchase
configurations and even sell Smith's Bone collections on the site
if you'd like to compare book to game.
In
addition to the art, it's the presentation and writing that makes
the game so engaging. Out From Boneville takes Jeff Smith's great
2D linework and translates it to 3D beautifully, without taking
the cel-shaded route. There are some minor graphical hiccups here
and there, as well as the occasional long load time between areas,
but these don't affect the gameplay or the overall impact of the
plot. Every character is wonderfully animated, down to their expressive
hand and mouth movements, adding to their likeability. From the
way Fone opens and closes his book to Phoney's penchant for slamming
his fist into his hand and Smiley's one-string guitar playing, the
animators did a great job bringing the Bones brothers to life. The
backgrounds are nicely rendered, looking hand-painted yet reach-out-and-touch
solid in a neat yet cartoony way.
I
love the little touches like rocks and other objects that can be
interacted with, especially as these sometimes act as hints. One
early example is when Smiley is sitting on a boulder where a map
is hidden under a small rock in front of it. If you happen to bypass
lifting the map rock and head west a bit, picking up a few small
rocks causes scorpions to run towards the boulder, drawing your
attention back to it - subtle and brilliant simultaneously. Another
section has the cousins playing games or telling stories to a trio
of cute possum kids to pass through a section of a forest or acquire
a certain quest item This could have been a throwaway scene in another
game, but it's mined for a bit of comedy gold here.
Just
as golden is the game's sound, with perfect voice acting and music
throughout. I haven't been this pleased with a voice cast in a game
since Half-Life
2, and that's saying a lot. Each of the Bones sounds exactly
as you'd imagine and the other characters shine as well, a testament
to the dedication of the actors in tandem with whomever at Telltale
did the casting. Given the different dialog trees for each conversation,
I'd imagine that the recording sessions were a blast! The aforementioned
'stew vs. quiche' dialog is pretty chuckleworthy, as is Phoney's
dealing with the possum kids (and anyone else he stomps up to).
All this choice vocalizing is wrapped up in a beauty of a musical
score that gives a true cinematic feel right from the start. If
there were ever a Bone animated movie, or even a weekly TV series,
I'd expect (and hope) that all the talent involved in the sound
production here would be part of that project.
The
only drawback to all this hard work is that Bone Act One: Out From
Boneville is a relatively short game, clocking in at about six to
eight hours the first time through if you play without hints turned
on. More advanced players will blow through it in about five, but
this really isn't that bad a thing when you consider the overall
quality of the game and the number of laughs you're getting for
your money. Thirteen dollars is a bargain price for each installment,
when you consider you're getting a lovingly crafted bit of gaming
goodness that anyone with a funny bone will enjoy. This and the
fact that Telltale has a long way to go in retelling all the Bone
stories should help this project take off, making the upcoming installments
well worth following. They've certainly gotten off to a great start
so far and anyone with a gamer's head and heart should absolutely
be playing this series, and if you've already blitzed through the
first game, or are curious about the second, then you need look
no further than our review of The
Great Cow Race…
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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