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Fall of the Reich, that's kind of like the finale of a TV show you
thought would never end, the ultimate conclusion that wraps up all
the loose ends, the last chapter of a tireless saga without the
possibility of any kind of Christmas special appearing later on
to kick start the thing back up again. Could it be, after all this
time, that World War II is finally over? Well it appears to be for
Blitzkrieg 2 at least.
This
expansion typically introduces new missions, new vehicles, new…
ah you know the drill, standard expansion pack fare, some new things
to toy around with but ultimately just a couple of new tanks and
missions to play. There are only two campaigns here, focusing on
the Russian efforts to race to Berlin and victory and the German
efforts to halt them and prevent their own inevitable defeat, both
with a healthy selection of new famous skirmishes to fight, such
as the siege of Budapest, one of the bloodiest battles fought during
the war, and operation bagration, the Soviet offensive that severely
crippled the German Wehrmacht and opened up the Eastern front to
the ensuing red army.
It's
a standalone expansion, so you don't need the full game to run it,
but anyone coming here without having first experienced the intensity
of its predecessor are going find themselves neck deep in trouble
- this might be familiar territory but it's no easy ride. Although
little has changed in the general set up of things, the mission
difficulty has been ramped up to such a degree that if you do decide
to come to Fall of the Reich before Blitzkrieg
2 then it's best if you have prior experience with running away
with your tail between your legs, as you'll be doing plenty of that
for the duration. The missions are as varied as usual, offering
up numerous possibilities for tackling each objective, though often
a good old fashioned 'charge with everything you have in the insane
hope that at least some of them may make it through to the other
side and complete the objectives before they're all turned into
a pile of burning rubble' strategy works just as well.
When
compared to other recent WWII strategy games, it's easier to pick
on aspects of Blitzkrieg 2 that perhaps don't work quite as well
now as they did before, such as the rather rubbish damage system
in which tanks can be blown up by two shots from an anti-tank gun,
which is annoying if you can't actually see said anti-tank weapon
for being covered in the fog of war. There's no real sense of your
tanks being more susceptible to damage from less protected areas
either, as the action gets laid on so thick that you'll rarely have
time to move a unit out of harm's way before it blows up in a giant
orange fireball. The AI too seems to be something of a weak spot;
it's basic in every sense of the word - your men charge, shoot and
even kill on occasions, but they're far too eager to get themselves
killed, ignoring pleas from you to stand still long enough to get
repaired, attacking anything in range regardless of how strong their
numbers may be. It wouldn't be so bad if you could replace your
troops, but you can't actually build units, so if you lose them
and lack any reinforcements options to call for more then you're
pretty much screwed.
The
graphics have also aged terribly - those explosions just don't have
the impact they once had and with many recent strategy games adopting
physics and destructible scenery, the lack of such features here
really does feel a bit dated. Also, I don't know who produced the
music for this game but they really should stick to writing tunes
for elevators - its cringe-worthily bad, and for some reason twice
as loud as the sound effects, drowning out gunfire with its wince-inducing
melodies.
It's
inevitable for games to lose their steam over time, but there are
those that age gracefully and those that just can't seem to keep
up - Blitzkrieg 2 is unfortunately one of the latter. Its campaign
mode is still great though, once again putting you in charge of
either of the two playable armies as you decide which operations
to choose, depending on what upgrades they offer, upgrades that
can then be used in future battles (air support, tank reinforcements
and the like), while generals can once again be assigned to different
areas of your army in order to make available other previously unelectable
reinforcement options for future battles. It's still a nice feature
- it should be, as it's an identical match to its predecessor. The
missions on the other hand are quite considerably different in that
they're incredibly more difficult; anyone unfamiliar with the previous
game shouldn't bother with Fall of the Reich until they've tackled
Blitzkrieg 2 first - without the knowledge of that game, attempting
to get into the swing of its expansion's new campaigns is going
to be a nigh on impossible task.
Blitzkrieg
2: Fall of the Reich is an expansion for the fans - it does little
new, actually, it does nothing new, sticking to the traditions of
expansion pack history. Everything's the same except for some new
things to try out and new challenges to overcome. It's not an essential
purchase, but anyone looking to expand on the original game, or
those awaiting CDV's next WWII franchise, will at least find some
meaty manuals here to chew on while they wait.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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