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Regardless of whether you think God or an afterlife exists, there
is no denying that religion will continue forever. The reason that
religion can and will last so long is the undying belief that people
have in the truth it holds. However, what if this truth is twisted
and not based on truth at all, but a lie? This is definitely a question
that Artematica Entertainment has considered, because in their new
game, Belief & Betrayal, religion is hiding a dark secret that could
destroy humanity if unveiled.
The
most promising element of the game, and the one that could fool
you into believing that it's worthy of praise, is the memorable
story. The story begins in 2006 at journalist Jonathan Danter's
New York apartment. He's sent to Miami by his editor (why can't
my editor ever send me to Miami?!), but he never gets there, because
before he leaves a policeman informs him that his uncle is dead.
Working to discover the reason behind someone's death might seem
as unoriginal as you can get for a point and click adventure, but
when you learn that Jonathan's uncle was supposed to have died ten
years ago, the mystery deepens. Did his uncle fake his death to
live in solitude for the rest of his life or have the police made
a mistake? Playing the role of Jonathan, you soon find yourself
embroiled in a huge plot that involves the police, the Vatican and
the church. All this mystery surrounding the history of religion
is very much like the The Da Vinci Code - not a bad thing, considering
its popularity.
In
the same way that The Da Vinci Code had multiple main protagonists,
so too does Belief & Betrayal. These extra characters are all playable
when you encounter them and you can switch between them at any point
by clicking on their portrait in the top-right corner of the screen.
Switching between characters usually gives you a new area to explore,
as each character has their own mission or task to accomplish, such
as finding a means of escape or recovering a digital camera. Completing
this mission transfers you to another character and the portrait
of the previous character is greyed out so you can't select them
any more - a useful feature so you don't spend hours wandering around
with a character who has already achieved all that he or she can
for the time being. When all the characters have completed their
individual missions, the current chapter (level) ends and the next
one commences.
Playing
as multiple characters who each have tasks to complete is a welcome
addition to the genre but I would have liked to see more use of
the concept. The problem is, the system is very linear; one character
has one task and another character has another task, making the
characters feel very disjointed and not really part of a group.
It's not a case of characters helping each other out or co-operating
to achieve a singular goal - for example, one character squeezing
through a gap and unlocking a door from the other side, allowing
the second character to progress. Something along these lines would
have breathed much more life into the mechanic.
Moving
around each location is achieved with the standard point and click
method, but there are two handy additions to the movement; you can
double click to run and right clicking on an exit from the current
area, like an unlocked door or a flight of stairs, instantly takes
you to the next area, which is handy if you're the impatient sort
and don't like watching your character plod all the way through
each current location. There are also plenty of puzzles to solve
on your travels, and thankfully they're not mind-bogglingly impossible
or too obscure; most can actually be solved relatively easily once
a particular item is found. Items can be found in the usual way;
click on an object such as a bookcase and if there is anything of
interest then your character automatically finds it or you are shown
a close-up of the bookcase where you can move the mouse over any
items of interest to examine them. Once you have picked up several
items you can combine them via an inventory or move them into the
game world to see if they have any effect. If items don't work then
puzzles sometimes require talking to people to gain clues - and
you sure to meet an elaborate cast in Belief & Betrayal, ranging
from well-dressed British police officers to dishevelled, drunken
tramps.
Everything
about the puzzles and items works well enough, but my major criticism
about this section is that you are rarely told what to do; you rarely
have a specific goal. A good example of this is right at the beginning
of the game, just after the introductory cut scene where a phone
conversation with Jonathon's bossy editor (the joys of journalism)
simply ends without offering any clues as to what to do next, leaving
you to aimlessly wander around your apartment clicking on things
until you find something that gives you some direction. With no
knowledge of how to progress you would surely get bored and quit
playing but, helpfully, a walkthrough of this opening level is provided
in the manual. Although necessary, this walkthrough shouldn't be
needed at all - I wanted to play a game, not be lead through the
opening section!
Before
I get too involved with the betrayal of what I believed could be
a high quality game, the excellent sound and music does deserve
a mention. The sound effects are largely heard during the cut scenes
and when you talk to another character, but there are other creditable
and slightly eerie effects too, like a hacker typing away on a keyboard
or a train screeching past. These ambient background sounds aren't
used too frequently either, so you'll never become annoyed by the
same continuously looping effect. The music does loop over and over
within a chapter, but every chapter has its own music, and each
piece is of the same high quality, making for a soundtrack that
adds atmosphere to the proceedings.
The
main problem with the presentation comes in the form of constant
graphical glitches. Don't get me wrong, the static backgrounds are
all highly detailed and polished, but the game really struggles
with animated objects. You would not expect a game to struggle with
anything on a machine that is well above the recommended system
requirements, but it was plagued by graphical errors, such as stuttering
animations and slightly grainy visuals, including one severe glitch
where the playable character flickers and seems to "explode" only
to be reformed later!
Having
an above average system can't make this game last any longer though,
because with only six chapters and puzzles that aren't too taxing,
it's all over very quickly. Multiplayer or co-operative play with
the multiple characters could have been added to increase its lifespan,
but sadly it's single-player only. With no random elements, a fairly
linear story and no multiplayer there is absolutely nothing to draw
you back after the short adventure comes to an end - unless you
enjoyed it enough to play through again, which I doubt!
Belief
& Betrayal is a complex game to sum up; to damn it as a waste of
space would be blasphemy against the Pixel Gods, but to praise it
as a great game would be equally misleading. It could have been
a fantastic adventure game with the intriguing idea of using multiple
characters simultaneously and its engaging story. However, the many
flaws, including its glitch-riddled graphics, short length, and
lack of direction, keep it from the adventure gaming hall of fame.
It's not one for newcomers, but if you're an ardent adventure fan
then if you can make it past the dismal opening and forgive the
graphical glitches, you'll find an above average tale to enjoy.
Reviewed by Tom Clark for AceGamez (All Rights Reserved).
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