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Battlefield 1942 broke the mould of multiplayer first person shooter
war games. Yes, there are others that had tried the formula before
but it was this EA classic that struck upon the magic ingredient.
World War Two has for sometime been the subject of games and has
provided us with some of the best examples the industry has to offer
but they have all largely been limited to the soldier based blasters,
such as the Medal of Honour series. Battlefield 1942 had soldiers
too, in fact it had many, but is also had lots of bigger more interesting
toys like tanks, aircraft, battleships, jeeps and even in the later
expansion packs early jet fighters. In the past online multiplayer
battles had been little more than deathmatches but Dice, the game's
developer, realised that if you furnish people with the tools of
war they will create that war in all of its vehicle powered glory
and devastation. Of course having sated our thirst for the war torn
delights of the 40's we were all ready to move on a little. And
so it is with great anticipation that I received EA's latest release,
Battlefield Vietnam, replacing the countryside and towns of Europe
with the dense Vietnam jungle.
The
many trailers that preceded this title gave a real indication that
this was going to be a big game in every sense of the word and that
Dice were pulling out all the stops to create a true masterpiece.
The artwork that also flooded forth gave tantalising glimpses of
a war game that might just topple 1942 from the top spot. The facts
and figures issued forth gave further insight into the full extent
of what would be possible in this new age of combat and the new
tricks that the two sides of the conflict had up their sleeves.
Then finally that longed for release day arrived and we all basked
in the light of the game just sitting there in the retail stores
shelves before the frenzied snatch and grab to get the title home
and on the go as soon as humanly possible. Hundreds if not thousands
of gamers were facing off against each other within the first few
hours of the game hitting the stores and war began once more. Well
it did for some; for the rest of us the game crashed horribly and
we were left looking at our desktop wallpapers, wondering what the
hell had just happened.
Before
I start the rant let's take a look at the good stuff. Battlefield
Vietnam is without a doubt the most ambitious game of its nature
ever attempted and that's taking into account the leap made with
1942. Having said that, at the same time it's nothing very new.
This might seem contradictory, but to the casual observer Vietnam
is just 1942 with a facelift and lot more green. From a technical
point of view there are many alterations to the code and the game
engine that makes this a new game in its own right but as far as
you and I are concerned the changes are largely just cosmetic. The
most substantial change comes from the new things that you can do
in this new age of war and the ways in which you can do them.
For
those of you that are not familiar with the Battlefield gameplay,
get your head out of the sand and take a look around - it's a wonderful
new world! The basic premise is much the same as all the other multiplayer
games out there; beat your opponents by killing them. 1942 differs
because it gives you plenty of ways in which you can do this and
for the more inventive players there are some amusing ways to rain
destruction upon your enemies. The maps upon which you battle contain
strategic positions and it is these that you fight over, claiming
control of each position for your side. The team with the most positions
is the team that is winning and they will slowly overwhelm the other
side unless they can capture them back. In this way a real war is
fought for real objectives as part of a team, rather than the normal
solo run around and fragging of anything and everything that moves.
Vietnam
follows this gameplay faithfully with little variation or innovation
but as the saying goes "if it ain't broke don't fix it." The two
sides are evenly balanced to the point of near absurdity and this
makes for a very unique experience once you get into a game where
everyone knows their way around, as it becomes a real team game
and the side that fails to work together is the side that will quickly
die. This time there are just four soldier classes to pick from,
with the medic class going by the wayside, but each of the remaining
classes gets two weapon options so there is more variation. The
weapons themselves vary from the normal assault weapons in the M16
and the ever-popular AK47 to more modern pieces like the LAWS rocket
launcher, M60 belt feeds and a host of others. Engineers now have
an even bigger role in the game with some very nice new tools in
their belts. The first of these is the blowtorch, which has the
opposite affect to the original wrench, so now you can dismantle
enemy vehicles whilst they are in them. The North Vietnamese Army
or NVA get the lethal punji stick traps and tunnels entrances. There
are also the rather nice eye candy options for you to tailor the
look of your soldier skin from the options available.
The
main stars of the show always were and still are the vehicles in
the game and Vietnam makes no changes to the script with some very
well thought out inclusions. First up, the air battles bring the
dawn of the jet age into Battlefield. The US and the NVA both get
a couple of jets apiece and they are well balanced against each
other; it's their armaments that deserve a big mention though. Air
to air is now more lethal than ever with heat seeking missiles;
get a line on your opponent then fire and watch as your missile
arcs through the sky changing direction with your opponent. Their
tracking ability is very limited but if someone gets behind you
then expect to be brought down in a ball of flames unless you pull
off some very quick thinking evasive manoeuvres. Of course this
isn't the end of the air show, as we have the helicopters to bring
into the picture and they are one of the most versatile units in
the game. The US get the familiar and famous Heuy as their all purpose
work horse and the Cobra attack helicopter as something to add a
little bite to the fight, whilst the NVA get early Russian attack
helicopters and transports that show the visible design styles that
went onto to become the Hind attack helicopter.
Land
warfare is something that was and is something of an awkward affair,
as much of the game is fought in dense jungle surroundings or with
numerous waterways, rivers and the like. However, there are still
tanks to be used to your heart's content. The US tank is pretty
light but has the benefit in that it can be picked up by helicopter
and redeployed across the map into combat elsewhere, whilst the
NVA's armoured fist is actually amphibious and so handles the terrain
with equal ease. Expect to find many jeeps and troop transports
for the remainder of the game's land exploits, but with a definite
focus to either the air or waterways their usefulness is limited.
Naval
combat is on a much smaller scale than 1942, being limited to rivers
and waterways but it is by no means any less hard fought and brutal.
The boats are fast, carry plenty of people and offer plenty of places
to fire from. Some of these can also be carried by helicopter or
landed on, offering yet further tactical choices to the player above
and beyond what would otherwise be normally considered.
To
say it's a jungle out there would be very accurate too, the levels
being greener than ever with more foliage than Ground Force could
plant in a year. Large and well thought out, the maps are a joy
to fight over and, like 1942, Vietnam's replayability comes from
the excellence of design in the terrain you fight to control. Expect
more variation than in the previous Battlefield as well; this time
around almost every location is used from the beach to the depths
of the jungle, from dried up river beds to ancient ruins of a temple
and even a few urban locations just to finish it all off. In fact
the mix of levels is not unlike the mix from 1942, only in Vietnam
there is far more to see and do in any given map. Even the urban
locations offer far more than their counterparts in 1942, with many
more buildings that you're able to run around in and a far more
sweeping layout of buildings, bringing together the more modern
infrastructure of downtown Saigonesque city with the ancient buildings
that give evidence of a rich history.
Graphically
this title is as beautiful as it is brutal in its gameplay, though
not approaching the more glamorous locations as say the forthcoming
Far Cry or the sheer detailed majesty of titles like Doom III and
Half-Life 2. The textures are perfect for the period and the vehicles
boast that authentic look of being technically right and also looking
the part for their surroundings and setting. The jungle plants and
other such models are used to great effect in their placing to convey
the sense of a dense jungle and the threat of what might lurk in
the long grass. In almost every aspect Vietnam will have you wondering
how the Battlefield engine could become so very green and so believable.
The
sound is without a single doubt the greatest asset that Battlefield
Vietnam can boast, with a great line up of original recordings of
tracks that typified the period and the mood of the soldiers and
people back home. The cost to obtain some of these recordings can
only be wondered at but frankly I would be just thankful that someone
opened their wallet that far. It enriches the entire game experience,
especially since all vehicles in the game have a radio that you
can access and then select a track of your choosing whist happily
blowing chucks out of the enemy. There is something about cruising
over the treetops in a Huey full of GI's listening to "War, huh,
what is good for…" blasting over the speakers that just can't be
explained. The rest of the sound is as you would expect from a Battlefield
game, so all the sounds of warfare, such as explosions and gunfire,
are well up to scratch.
The
controls are exactly the same as Battlefield 1942 so veterans of
that game will have no problem getting stuck right into Vietnam.
If you're a newbie to the series then don't worry; the beauty of
playing Battlefield is that you can get to grips with the controls
in next to no time at all. The gameplay is fast, furious and fun.
It never really lets up for a second and even games with small numbers
can be as entertaining as the bigger games with up to 64 people
in them.
All
is not exactly perfect though; in fact there is sadly much to complain,
whine and maybe even protest about. Once again a PC title from EA
is released to the expectant masses and is met quickly with cries
of complaint for poor coding, as gamers everywhere experience massive
lag, slowdown, stuttering and even crashes on PCs that are vastly
over the requirements on the box. As a general rule of thumb I usually
take the specifications on the back of the box and double them to
get a more realistic picture of what is really required to play
the game but even this time with my PC well above spec, this title
still crippled it.
On
entering a level that normally takes a good few minutes to load
I have to wait around three or four minutes before the annoying
and headache inducing stuttering and low frame rates come under
control and to give you and idea of the overkill of my system I
am running a 256Mb ATi Radeon 9800 XT and have 1Gb of RAM fuelled
by a 1.6Ghz processor. After reading even EA's own forums it becomes
apparent that I am far from the only person that is experiencing
problems of one sort or another; there are loads of us. The general
consensus, and one that I tend to agree with, is that far too little
if any beta testing was done because it's that sort of testing that
would have highlighted many if not all of these problems. Its not
fatal to the game, as patches that I expect to see sometime very
soon will sort much of this out (and if memory serves Battlefield
1942 v1.0 was every bit as bad as this and after a month almost
all of its major issues had been dealt with) but even so, the games
playing public should not be treated as unpaid beta testers.
Despite
Battlefield Vietnam being a triumph in every aspect of its ambitious
design, faithful attention to detail and huge range of tactical
and gameplay options to suit gamers of every kind, I can only really
give it an average mark because of the huge technical failings of
the game. It is worthy of a mark a couple of points higher and the
potential is there to be tapped if the patches can sort the bugs
out, so maybe I will have to revisit Battlefield Vietnam in a couple
of months to reassess the war from the frontlines. Until then, if
you have a powerful PC that can brute force its way through the
glitches then get this right now, get online and get into the action.
If you don't then keep this game in mind for a future purchase when
it has a couple of patches under its belt. This is a top game with
a top soundtrack and top playability but somewhat stranded in the
middle of a minefield of bugs - let's hope it makes it safely home
sometime soon!
Reviewed by AceGamez (All Rights Reserved).
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