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Things have been toned down a little for this expansion pack to
Battlefield
2, 2005's most frantic and enjoyable online first person shooter.
The big battlegrounds are replaced by slightly smaller maps, the
number of vehicles has been reduced and things have become a lot
darker. This is because the emphasis for Battlefield 2: Special
Forces has been put primarily on guerrilla warfare, pitting various
commando units such as the British SAS, American Navy SEALs, Russian
Spetsnaz, MEC Special Forces, Rebels and Insurgents against one
another in smaller, sneakier skirmishes.
Don't
expect Rainbow Six however - just because you can play as one of
the world's most elite soldiers doesn't mean you are burdened with
the complex decision making often needed by these military units;
this is still very much a Battlefield game, with the fast paced
gameplay fully intact, although returning Battlefield veterans may
find that Special Forces does provide a slightly different experience
in certain areas.
Vehicles
for one are considerably reduced in both their number and effectiveness.
It is still possible to get caught up in large scale vehicular combat
though, but with battlegrounds designed to benefit individual soldiers
and many of the new maps now set in the dark, reducing visibility,
such large scale battles are rarer. Here it's all about the man
on the ground as opposed to the tank or helicopter; the soldiers
are the main focus of this expansion and they also benefit from
the most substantial of additions.
As
well as the inclusion of a few new weapons, each of the existing
classes now gets a new piece of equipment that varies in its usefulness.
They are class specific however, so while the Special Forces and
Sniper class are able to use the Zip Line, the Assault and Anti-Tank
class cannot, although they do get to use a Grappling Hook instead.
The Support class gets to use Teargas, while the Assault boys also
generously get given the use of Flashbangs. Only the Medics and
Engineers are left out, with no new additions to their arsenal.
That
is save for night vision, which is a piece of kit that's given to
all classes and comes in particularly useful in night time maps,
where lighting barely makes the surroundings visible. Things are
now much sneakier, as squads and troops have to rely on this piece
of equipment to get the upper hand on the enemy. Ambushing is far
easier, as players now use their surrounds much more effectively,
while the Spec. Ops and Engineer class can make easy prey of vehicles,
which have a much more difficult time spotting mines or explosives
placed in their path. Vehicles where never as dominating in Battlefield
2 as they have been in other Battlefield games, but here they're
practically hunted down and mercilessly destroyed by much better
equipped soldiers who can now avoid vehicular slaughter all the
more easily.
This
night vision does have one substantial problem however, other than
the continuous green glare; it's run by a battery, and after a while
of constant use, the night vision simply switches off to recharge.
While it's understandable why such a feature would be used in a
single player game where the constant threat of being killed is
lessened, for an online shooter such as Battlefield, having such
an important piece of equipment periodically turn off really does
mean the difference between life or death. It's an odd move to include
a feature like this in a game like Battlefield 2, although the chances
are good that you'll probably not live long enough for it to affect
you anyway!
Another
item that's given to all classes is the gas mask, only really coming
into use when the Support class fires off their teargas. Fail to
get it on in time when they do and your vision will become blurred
in the thick toxic cloud that forms, bad news for you and anyone
else caught in the middle, good news for the support man, as he
can use the distraction as a means of escape, or better yet as an
ambush. Flashbangs, while perhaps one of the least exciting additions
to this new selection of toys does prove it's worth where it counts;
the blinding effects are always handy, but it's not until those
night time maps appear that you really appreciate its effect. Night
vision really doesn't like it; using a flashbang on anyone who has
night vision activated severely cripples them, as the blinding effects
are more potent than if they had nothing covering their eyes. Again,
like the support class and their teargas, flashbangs can be used
to great advantage.
Of
the equipment included, the grappling hook and zip line are perhaps
the most exciting and fun to use. With the grappling hook, gaining
access to greater heights is now a lot easier; it also removes the
one advantage many snipers had when they often placed a claymore
mine at the only entrance to whatever building they may have occupied.
Not only does it mean that snipers have fewer safe places to hide,
it also allows anyone to effectively set up ambushes or get into
decent gunning positions overlooking the enemy. It's not a tool
to be cocky with though, as the very rope you can use to climb to
the tops of buildings can be used by anyone who happens to pass
by, including the enemy.
Although
at a greater disadvantage, snipers can easily escape the unwanted
attention of a would-be assassin. Zip lines are undoubtedly the
most enjoyable and popular of the Special Forces additions. Shot
off by a crossbow, they can be used to abseil down to lower levels,
either to get away from a position being overrun by advancing enemy
forces, or alternatively to move entire squads from one area of
the map to the next. See a battle that's not looking good for your
teammates? No problem - set up a zip line, cruise down and join
the fight; the bemused enemy soldiers won't know what's hit them.
Better yet, if you need a flag position nearby, then call on the
help of an entire squad and get them to zip down to a building overlooking
the vital position. The range of tactical possibilities from this
item alone more than makes up for the lack of vehicular support
shown elsewhere.
Vehicles
haven't been completely ignored though; eight have been included
in Special Forces, ranging from the rather humdrum inclusions of
yet another APC and missile shooting variant of the HMMVW, to the
slightly more useful types, such as a brand new attack helicopter
(though many will be pleased to know that it doesn't feature as
prominently as the helicopters in Battlefield 2 and doesn't quite
have the dominating force thanks to the new night time maps), while
being a Battlefield game, the expansion also manages to throw a
few oddities as well.
The
desert raider being one; a truly monstrous looking 4x4 that can
hold up to three passengers, each of whom can use a mounted machine
gun, turning it into a four wheel drive tank without the cannon.
This huge hulking beast of a machine can be quite an effective fast
attack vehicle, although it does stick out like a sore thumb and
makes easy prey for a skilled Anti-Tank soldier. The ATV on the
other hand is a tiny, unarmed but extremely fast vehicle that's
only really useful for transporting you from one part of the map
to the other. However, given it' size and speed, it'll surely soon
become a favourite amongst those who like to perform insane stunts.
The Jet Ski, the only maritime addition, is much the same as the
ATV but on water, and is just as useless in a combat situation.
The
lack of any proper vehicle support makes this expansion feel like
less of a Battlefield game and more of a traditional online shooter.
While it's disappointing to see the scale of the game reduced, the
efforts put into the often underdeveloped side of troop combat more
than makes up for this. However, anyone hoping for Special Forces
to fix some of the technical problems that still plague Battlefield
2 will be disappointed.
Although
a number of rather large patches has sorted many of the problems
that the game was originally released with, a few still remain.
The most troublesome and infuriating is the game's shoddy server
browser. While certain missing features, such as the ability to
actually save favourites, have finally been added through months
of patching, it's still a painfully slow system that takes so long
to load that by the time the entire list has been refreshed, it's
already outdated. Even when you do get a server, you then still
have to contend with the slow loading as you enter a game. Both
of these loading issues hurt the pick up and play value of the game;
it's not exactly something you can just boot up, join in and get
going with.
Hardcore
military types will also be disappointed to know that the rewards
system, as well as providing no new rewards, resets for this expansion.
While the stats you have for Battlefield 2 remain unchanged, you
will still have to go through the trouble of gathering numerous
points to gain ranks in order to once again unlock new weapons.
Thankfully, whatever medals and ribbons you may have won with Battlefield
2 remain intact and on display.
Battlefield
2: Special Forces is a decent enough expansion that's worthy enough
of the Battlefield name, while at the same time providing a different
enough experience to avoid an overly familiar feeling. Those looking
for an increase in vehicular combat and greater attention paid to
the less developed sides of the game such as sea warfare will find
little comfort here. But the majority will doubtfully find that
a great loss, as with a better arsenal of weapons, a few interesting
new maps and numerous possibilities to develop new tactics, it's
an expansion that instead of tacking on a few bells and whistles,
actually adds to the experience of the original, something that
all expansion packs should aim for.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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