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Let's dispense with the pleasantries - Battlefield 2142 isn't going
to be to everyone's liking. As the first of the Battlefield games
to take such a rapid departure from the series' usual 'torn from
the history books' settings and plant itself firmly in the realm
of sci-fi, not quite a sequel and with too much content to be considered
simply an expansion, it has more in common with Battlefield
Vietnam than it does with its parent game Battlefield
2. Despite the change of setting, Battlefield 2142 is a difficult
game not to fall in love with.
The
backdrop this time is a near future Earth consumed by a new ice
age, where resources and population have dwindled, and two emerging
superpowers, the European led EU and Pan Asian Coalition, battle
for supremacy in order to sustain their exsistance. This is a battlefield
fought across futuristic cityscapes surrounded by amassing snow
and ice, and with refugee camps built hastily in the last habitable
places on Earth, it makes for a sombre but interesting change to
the series. The changes are relatively few in relation to what else
this version of the game does differently; it still has the main
Conquest mode, in which both teams fight for control of a number
of flags over each map in an effort to deplete the other team's
respawn tickets to zero, there are still vehicles to control and
despite some cosmetic changes they still act as you expect them
to from playing previous games in the series. But what is new here
is the addition of a brand new game mode - a first in Battlefield
history.
Titans
is similar to Conquest, but in this new mode both teams have a Titan
to defend, a huge ship that hovers above the battlefield and acts
as the game's aircraft-carrying command craft, complete with its
own controllable weapons systems. The objective is still to capture
strategic positions around the map, only now these areas contain
missile silos that from time to time fire rockets at the enemy's
Titan and progressively weaken its shield. Once its shields have
failed, a sustained rocket bombardment will eventually destroy the
ship, but it's often quicker and easier to mount a boarding party
and cripple key systems from within. This strategy is often the
most successful - and the most fun. Battles inside the Titan are
often the most brutal and hard fought of the entire game, with defensive
and offensive bonuses offered to both attackers and defenders for
successful kills, giving a great incentive to enter the Titan, leading
to some chaotic corridor-based battles. What's more, both Titan's
shields often deplete simultaneously, so end game fights become
less about simply trying to destroy an enemy's Titan and more about
destroying it before he gets the chance to destroy yours.
Vehicles
aren't ignored though; they still have their part to play and remain
the spearhead of each battle, although it would have been nice if
Dice had been a little more creative when thinking up new ways in
which to make existing vehicles more, well, futuristic. As it is,
jeeps are still jeeps but drive faster and have a slight boost,
tanks are still tanks but the PAC version does hover and can strafe
a bit and the APC is still the vehicle nobody wants to drive unless
it's the only one left in the base, the upside being that these
machines do now carry a fair amount of weaponry and act as mobile
spawn points, cutting down on long distance journeys from stationary
spawn areas.
The
newest members to the battlegrounds are the walkers, huge lumbering
two-legged robots with massive mounted cannons and missile systems.
They're a bit cumbersome to use at first, but their huge stompy
feet allow them to walk over small objects and their weapons alone
make them more than a formidable match for most of the other heavier
vehicles. They replace the aircraft as the most desired unit though,
so don't be surprised if you aren't able to get in to one immediately,
as when they spawn they tend to get swarmed by people desperate
to try them out!
This
also highlights perhaps one of the biggest changes to the series
beyond its new game mode - air power has been considerably downsized,
reducing the mutitude of airplanes and helicopters in Battlefield
2 to just two pilotable aircraft here, a rather boring mix of attack
and transport craft. Neither of them are that much fun to use and
they no longer have the presence that aircraft have always had in
the series, but at least those on the ground can finally breathe
a sigh of relief, as those days of being at the mercy of some hot
shot pilot are largely over!
Beyond
this, the only real new inclusion to the list of futuristic vehicles,
if you can call it a vehicle (technically it is), is the addition
of drop pods. These pods carry just one player, they can be launched
from certain vehicles such as the APC or even the Titans, and once
in the air allow you to control their movement as they plummet to
the ground. Let me just say that out of all the additions to all
of the Battefield games, this is the one I've had the most fun with.
It's quite something to blow up a tank with a stationary gun turret,
but quite something else when you launch a drop pod from an APC
just before it's toasted, then land behind the tank that took it
out and fire a few rockets up its backside before its occupant figures
out why he hasn't just scored a kill. They can be used to board
Titans or to gain access to sniper positions that have no other
means of access, but most of the time you'll use them simply because
they're stupendously great fun.
Graphically
you'll probably know what to expect, given how quickly this game
was developed since the release of Battlefield 2 - both games share
the same looks and they are beginning to show their age. This hasn't
stopped Dice squeezing all they can out of the slowly ailing technology,
however - things do look particularly shiny here, even though the
explosions and some of the animations are nothing more than upgrades
from those used in Battlefield 2, while the maps are packed with
an imaginative sense of scale, taking you though cities with giant
skyscrapers peering out of the snow and small military bases in
the desert, crammed with buildings and potential hiding spots.
Extra
credit goes to the design of each of the vehicles and weapons as
well. Dice haven't just stuck a new skin on an old weapon; every
assault rifle and tank has such a huge amount of detail paid to
them that you'll have little trouble believing that these really
are the weapons of the future, complemented by some silky smooth
reloading animations and futuristic pinging sounds as they fire
off their payloads, although with the action being as fierce as
it is you'll rarely get time to appreciate these little details.
Now
for the part of the game that's likely to cause more of a rift between
casual fans and the Battlefield series than its setting - the unlockables.
Battlefield 2142 merges the several playable classes of the old
games into four - Sniper & Spec. Ops, Assault & Medic, Engineer
& Anti Tank and Support & erm, well support doesn't merge with anyone
but does benefit from some new abilities of its own. All of these
four classes each contain the same basics - a gun, a pistol and
maybe even an ability such as the Assault class' medic packs. However,
for all the cool stuff available, such as the Support's mounted
gun turrets, the Spec. Ops' cloak and the Assault's defibrillator,
you need to acquire points in order to unlock them. 2142 takes Battlefield
2's rank system a little further; you still gain new ranks from
doing well in the game (badges and medals are also still in abundance),
only now there's a real incentive to climb these ranks as fast as
possible, as it's not until you get promoted that you get to choose
a new unlock.
With
such a system in place there's the fear that games could become
one-sided; those new to the game who have yet to gather the points
required to get their hands on the really good stuff are at a severe
disadvantage. However, while this is true in some respects, actually
climbing up the first few ranks is pretty easy - the only difficult
part is making sure the unlockable item you choose is the one you
want, as there's no option to go back and change once you've made
your selection. The plus side to all this unlocking malarkey is
that its RPG style system allows for each player to tailor classes
to their own playing styles. You can mix and match unlocks if you
prefer to play all four classes, or just stick with one and unlock
its full set. There are even unlockables specifically for squad
leaders, getting to play around with toys such as a drop pod spawn
beacon that allows fellow squad members to spawn by air in drop
pods, or the Sentry Drone, a small flying machine that follows the
squad leader and shoots at enemy soldiers.
While
this does set a worrying precedent, one in which the desire for
bigger weapons and flashy badges soon replaces the urge to play
simply for enjoyment, the incentive to get this new equipment does
mean that games tend to be sparse of the rampant team killings that
have so often blighted previous Battlefield games and although teamwork
is still in short supply, occasionally you get into a squad where
everyone works well enough together to climb those ranks and unlock
those new weapons.
However,
this is still a Battlefield game and at the end of the day it wouldn't
be a Battlefield game unless it required several patches to weed
out the problems that still plague the series even to this day!
It's perhaps unfair not to give credit where it's due though, as
the loading times have been considerably reduced and while the server
browser is still quite a pain, a buddy system allows you to bypass
the monotony of waiting for it to refresh and jump straight into
the same game as a friend almost immediately. The lag can be killer
though; while barely noticeable on smaller conquest games, during
Titan mode it becomes so distracting that whatever fun you may have
had at the beginning of a game gives way to sheer frustration as
you wrestle with severe performance hits. Attempting to board a
Titan during huge lag spikes is an extremely irritating experience,
not at all helped by some frustrating glitches, such as the way
your body will occasionally slide through the floor of a Titan and
prevent your medics from resurrecting you.
Given
that this is the fourth game in a series renowned for its bugs (Battlefield
2 even had two patches that caused so many problems they quickly
had to be pulled and everyone had to roll back the game to an older
patch) it's still disappointing that Dice haven't quite figured
out how to release a Battlefield game without the problems it has
suffered from throughout almost all of the franchise's history.
That said, while the bugs do persist and infuriate, they aren't
as problematic as in previous games; whether or not that's comforting
enough will likely depend on how much you really want to play this
game.
Battlefield
2142 is a great games and as much fun as all the Battlefield games
manage to be, with its share of memorable moments, like seeing someone
crash to the ground because they forgot which button deploys their
parachute, the immensely smug satisfaction you get when you destroy
an enemy transport aircraft that's fully occupied, or the last minute
adrenalin rush as you and your comrades escape the enemy's crumbling
Titan, desperately trying to reach safety before it blows. The new
setting may not be loved by every long-time Battlefield player,
but this is still a Battlefield game at heart - still addictive,
still fun, still buggy and a great entry to the series. However,
as with Battlefield 2, those still unsure will probably want to
wait a little until its glitches have been ironed out before they
take the plunge.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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