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My wife would hate life in 2142 - heck, she gets the heat going
and puts the electric blanket on the bed well before the first frost
hits! Perhaps it's a good thing that we won't be around to see the
frozen wasteland presented in the game. For this futuristic entry
in the venerable Battlefield series, the setting is the frozen wastelands
and fast-shrinking temperate regions that apparently await us in
the next century. But this isn't all that awaits us - there are
new weapons, vehicles and game modes. Also waiting for us are controversial
streaming ads and many of the problems that plagued the previous
entry, Battlefield
2.
The
two big things that will excite fans of multiplayer shooters are
the great new vehicles and the Titan game mode and the cool new
maps. No wait, hold on! The three things that will excite fans of
multiplayer shooters are the great new vehicles and the Titan game
mode and the cool new maps and the reward and unlock system. Nope,
that's not right either! Amongst the many things that will
excite fans of multiplayer shooters are the great new vehicles and
the Titan game mode and the cool new maps and the reward and unlock
system and the focus on teamwork!
The
developers have set Battlefield 2142 far enough into the future
that vehicles like the battle walker are possible, yet close enough
that many of the weapons are based on current types of armament,
so the feel of the combat is modern yet not too futuristic that
it becomes sci-fi. This provides a nice harsh and gritty environment
in keeping with the desperate circumstances of a world struggling
for survival. At the same time, the choice of setting feels a bit
like a cop-out; with very few exceptions, Battlefield 2142 feels
like any other modern shooter, as there are no laser weapons, particle
beams, personal shields or any other way to tell that you are really
in the future as you blast your way from cover to cover. It is interesting
that the recently released F.E.A.R.
Extraction Point feels more futuristic because of the advanced
weaponry, despite BF2142 purporting to be set further into the future.
The
single area that feels really futuristic is the vehicles - aside
from the Battle Walkers there are updated versions of tanks and
personnel carriers. Of course there are aircraft that can be used
for launching strikes, but they are not the overwhelming force they
were in Battlefield 2. Unsurprisingly, the major vehicle is the
Battle Walker - these are essentially tanks, but their mobility
and power make them the major force in the game and thereby shift
the battle squarely to the ground.
2142
still looks good, despite using the same engine as Battlefield 2.
That engine handles multiplayer loads of 32 players at once very
well, with tons of frenetic action all over the place - air, ground
and infantry assaults aided by missile launchers and Titans. While
there is support for up to 64 players, performance at that level
is very much hit-or-miss. The rest of the experience - the sounds,
voices and other weapon effects - are all basically the same as
Battlefield 2 and perpetuate the feeling that most of the game isn't
very futuristic at all. Ultimately it looks and sounds like a tweaked
and modernized version of Battlefield 2 - and for good reason, because
that is essentially what the developers did. That doesn't mean this
is a lazy mod being pushed out at full price though - far from it
- it just means that the emphasis is on the gameplay mechanics rather
than making a revolutionary leap in graphics.
Newcomers
are at a disadvantage in many ways, but the game is not too hard
to get into if you've played shooters in the past. You select the
Single Player or Online mode, then choose a server (or just a map
if single player) and click Join Server. The server browser tells
you the game type (Titan or Conquest), the number of players and
the lag time accessing the server. Once you join the server you
then select a spawn point (where you'll reappear when you die) and
begin the battle. It's important to figure out what you are supposed
to do and get right to doing it, as your rewards are based on how
much you contribute to victory.
The
developers have 'streamlined' the classes significantly and while
this works better, established players still have a significant
advantage over newcomers. Unlockables are now nicely integrated
into the player's choice of how to approach the battle, so classes
are less specialized - medic and infantry are part of a single Assault
class and Special Forces and Sniper have been combined as well.
The unlockable technology for the two classes is now available to
the combined class - for example, the medic's revive capability
is now integrated into the advancement path of the assault troops.
The good part of this decision is that it allows player flexibility
to choose upgrades as play progresses to suit the unfolding battle
as well as their playing style, but the downside is that new players
can't revive anyone or even toss a grenade until those skills are
unlocked. This hurts the balancing of the game as well - jumping
into a game with all unranked players feels extremely well balanced,
with everyone scraping by on meagre skills and ammo, but entering
a battlefield populated by a mix of newer and more experienced players
sees the newer players ill-equipped to deal with the super-powered
perks the veterans have acquired. For example, a new engineer will
be struggling to get the ability to throw a grenade and get taken
down quickly by a seasoned engineer with the ability to set up turrets.
The biggest news in the class structure is the ability to name a
Commander. This player gets special battlefield perks, like the
ability to call for supplies, get satellite scans of the battlefield,
or launch orbital strikes. Having been on both sides of an effective
Commander, I can confirm that they can be a devastating force.
Players
of previous Battlefield games will feel right at home - the interface
is clean and informative. Your HUD tells you who is in your field
of view while the mini-map provides a quick look at everything happening
in the area. You can see the ranks of people around you as well,
a feature that has been greatly enhanced - players always amassed
points but they matter more now. Much like in a MMO, leading an
attack gets you the best spoils and the most points that you then
use to unlock weapons and items and other items. It is a really
nice system that is highly addicting.
2142
has what it calls single player mode, but as in most games of this
type it is really an offline mode where you can choose maps, allow
the game to autofill a map list, or just jump right into the action.
The 'story' is just the thing you see during the overly long load
times, which can be summed up as "a new Ice Age is coming and everyone
is struggling for warm and fertile territory. The armies of the
world have grouped into two factions and you take a side and start
the battle." The overall path is predetermined regardless of how
the battles resolve, making the story feel more like artifice than
necessity.
The
huge addition of Titan mode is enough to keep gamers busy for quite
a while - the basis of this mode is that each team has a huge ship
called a Titan and you need to knock down the shields on the other
team's Titan, then destroy it by detonating the core. This sounds
simple but it isn't - you really need to use teamwork to execute
all of these things without getting wiped out, and since you can
have up to 64 players on a map, coordinating assault teams is no
small effort. Fortunately the integration of voice and chat is better
than ever, which eases the communications process a bit. Conquest
mode remains in place, taking you on a trek from north to south
as you attempt to claim land in advance of the new Ice Age.
Ultimately
the game feels like 'Battlefield 2 Plus' - and that isn't a bad
thing at all, as the changes feel evolutionary across the board,
rather than revolutionary. From the weapons to the vehicles to the
classes to the maps themselves, everything looks familiar but improved.
It is easy to find fault though, because there are still many flaws,
although none of them are the serious problems that have dogged
Battlefield 2 since its launch. The easiest target is the presence
of in-game advertising - players rightfully feel that they have
already paid a premium price for a game based on an existing engine
that was used in a previous game that they already paid a premium
price to get - and that game had significant issues that these same
players had to suffer through. However, based on my play experience,
I didn't specifically notice any ads that bothered me and when I
went looking I was either hurting my team by my absence or getting
killed.
The
load times and server lag are still issues, as is occasional crashing.
During heavy server loads the three seem to conspire to make for
long stretches of unproductive time wasting as you wait for the
game to start, load and connect. Given that the game uses the same
engine as the previous entry it seems that further optimization
could have been done in the past eighteen months and while the unlockable
skills are a great way of customizing the classes for experienced
players, it makes it difficult for newer players to make progress,
since they are at an immediate disadvantage.
Despite
a few issues, the gameplay experience in Battlefield 2142 is overwhelmingly
positive - this is a rock solid shooter that requires your twitch
skills as well as strategic planning and extensive use of group
tactics. The sense of immersion is enthralling, especially in a
huge 64-player battle in which you take down the other team's Titan!
This is about as far as you can go from plain vanilla Deathmatch
and still be a first person shooter, so if you're serious about
playing shooter games online then you really need to give this a
try - between the improvements in the gameplay modes and skill unlock
system, there is plenty of new stuff to keep you entertained for
the long winter, both in the game and in reality!
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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