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Everyone wants to be a certain superhero above all others, and for
me it's always been Batman. Sure, Superman is strong and practically
indestructible but he's too run of the mill [But he can fly!
And the x-ray vision - surely that's worth the price of admission
alone! Pervert-Ed]. Spider-Man may be able to swing about New York
and use his superhuman spidey-senses, but I was never that into
Mary Jane. Nope, for the best combination of strength, gadgets and
mystery, not to mention some of the most original villains to grace
the pages of any comic book, Batman wins hands down.
He's
always been lacking when it comes to videogames, though; while the
other heroes have at least the odd average title (let's just forget
about Superman 64, for all our sakes!), the Dark Knight's outings
have all been atrocious. However, developers Rocksteady, in conjunction
with the writers and artists at DC Comics, aim to do finally the
tortured vigilante justice in their latest title, Batman: Arkham
Asylum - and it looks like they've finally managed it, because the
short preview demo (available on Steam, Xbox Live and PlayStation
Network) is beautifully crafted and painfully tantalising.
After
capturing the Joker in a suspiciously easy confrontation, Batman
drags him back to the sinister Arkham Asylum where, not surprisingly,
all hell breaks loose. As clownish goons rampage through the complex,
killing guards and freeing inmates, Batman is forced to give chase,
hoping to end the madness before it spills out to the rest of Gotham.
With hundreds of angry maniacs baying for blood going up against
Bruce Wayne's menacing alter ego, it may even be a fair fight -
but only just. As Batman you have access to a subtle but dynamic
range of combat abilities. You can attack, counter and perform takedowns
in the wonderfully fluid FreeFlow combat system by just pressing
a button. Simply aim yourself at a chosen attacker and let loose.
This offers the liberating button-mashing joy of the God of War
series but allows for much more control when required. Precision
counter-attacks and brutal takedowns both require extreme awareness
of your enemies, who always take advantage of any moments of weakness
when your focus slips. Grab an attacker at the wrong time and his
buddies will make short work of you, outflanking the caped crusader
and striking with all their might. The combat system is quick to
learn and upgrades to each ability are promised, too; my only concern
is that what is initially a satisfying mechanic might become too
easy in the long run, much like Prince of Persia's free running
system. These fears may prove unwarranted though, as Rocksteady
have promised to offer more than just a simple brawler.
As
well as the intuitive combat, you have Batman's other vital tool
- fear - with which to overcome your enemies. Weak against bullets,
you have to rely upon alternative methods when dispatching armed
opponents. Introducing a little vertical exploration, Batman can
use his grappling hook to zip around the Gothic masonry in the high,
vaulted roofs of the ancient asylum. Once invisible, you're free
to stealthily take out lone guards or swoop down majestically, rendering
anyone in your path momentarily stunned with terror as you deliver
a rib-crushing aerial kick. It's also possible to sneak up behind
oblivious gunmen and silently put them down while their companions
look the other way. The developers prefer that these elements be
known as "predatory" rather than stealthy - and it's easy to see
why. It never feels like you're hiding in the shadows out of fear
of being discovered; you're waiting, like a dangerous carnivore,
for the opportune moment to strike.
There's
also a more cerebral side to the game. While only used to spot targets
in the demo, the Investigative Mode promises to be an essential
tool throughout the game. Contained within Batman's intimidating
cowl are a number of upgradeable gadgets for sniffing out clues,
following the trail of the Joker and his cohorts, spying through
walls and identifying threats and potential opportunities such as
vantage points and hiding places. Batman may be the world's greatest
detective, but without his endless supply of technology he'd be
just another man. In tights. Not that campy costumes are to be found
anywhere in this game, oh no! Borrowing from the design of Christopher
Nolan's recent movies and the gorgeous subtlety of the original
animated series, the characters all retain an air of outrageous
charm while still appearing suitably weathered, muscular and very,
very dangerous. It's as though the filth and decay of Gotham
has encrusted every environment and, even with its high tech makeover,
Arkham remains a repulsive and oppressive setting, executed in perfect
detail. With such importance placed upon sneaking and concealing
yourself, the lighting is thankfully spot on, allowing you to seamlessly
melt into the shadows or strike as a dominating silhouette whenever
necessary.
There's
no hint of a BIFF! or a KAPOW!, either - the sound is exactly what
one would expect from such a dark adventure. Rain smashes against
the windows, rats scurry inches away from you and the clangs, screams
and echoes of the asylum are enough to put even the hardiest crime-fighter
on edge. The voice acting is a real labour of love and the Joker
and Harley Quinn (voiced by their original Animated Series actors
Mark Hamill and Arleen Sorkin) steal the show with their fantastic,
manic dialogue.
With
additional features including a lifespan-extending challenge mode
and only a few villains hinted at so far (including the terrifyingly
brutal Killer Croc), Batman: Arkham Asylum may finally break the
bat-curse and provide an example of a truly spectacular superhero
game. This is definitely one to watch when it swoops down upon unsuspecting
store shelves!
Previewed by Henry Osadzinski for AceGamez (All Rights Reserved).
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