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Baldur's
Gate is a beardy game. It has wizards, it has dwarves and it has
pages of statistics. You could grow quite large quantities of stubble
just reading the instruction manual, but Baldur's Gate is also an
epic, fun and compelling RPG. Based on the pen and paper RPG series
of Dungeons & Dragons, the game gives you incredible freedom of
choice.
When
you start, you create your own character. You can choose to be any
race from pointy-eared elves to burly, bearded dwarves (and that's
just the females). You can choose your gender, colour of clothing,
alignment (i.e. whether you are good, neutral or evil) and one of
the most important aspects, character class, which ranges from fighter
to thief and mage to ranger. Your class dictates the skills that
you will have, the weapons you can use and how much health you will
have. A fighter will usually have a lot of health and the ability
to use just about any weapon they choose, while a mage will only
be able to wield the weediest of pointy sticks but will be able
to cast some powerful (and not so powerful) spells to defeat enemies
and heal allies. Various other classes also have essential skills;
clerics and druids also wield magic but most of their spells revolve
around protecting or healing rather than causing havoc with enemies.
Thieves can obviously steal items but they can also disarm traps
and creep about unnoticed too. You can also change a character's
statistics, such as their strength, intelligence, charisma and other
characteristics. Matching these to a class is essential; a fighter
who doesn't have enough strength to carry decent armour or weaponry
won't get far and a mage with the intelligence of a rabid gibberling
probably won't be much good at learning spells - you'll need to
choose your main character's skills wisely if you want them to survive.
Once
you've made your character you start out in the town of Candlekeep,
which acts as the training ground. There are a number of small quests
to perform here and you can go to the Inn to kit yourself out in
some decent adventuring gear. You're told to go meet Gorion, your
adopted father and a powerful mage who informs you that you must
leave the town, as it is no longer safe. Sure enough, soon after
leaving Candlekeep you and Gorion run into an ambush. Gorion tells
you to run, while he defeats all of the adversaries except a mysterious
figure in black armour who promptly bashes him with a big sword.
The next morning you wake up and begin your quest by meeting your
old childhood friend who followed you and Gorion. She will join
your party and before too long you'll meet a host of other characters
that are willing to join you such as the mentally unhinged mage
Xzar, and Minsc, who always keeps his pet miniature giant space
hamster called Boo with him (you think I'm joking?)
At
first you may be bewildered as to what you should be doing but you'll
soon hear of an iron crisis, where all the iron being mined is weak
and breaking. A number of characters who may join your party have
an interest in solving the crisis, so that seems the next logical
step and soon you'll be delving into mines to find out what's going
wrong. As you slowly uncover the strange plot behind the iron shortage
and the growing tensions between the southern region of Amn and
Baldur's Gate, you'll meet new friends, ever more powerful foes
and gain new abilities.
Graphically,
Baldur's Gate is nothing too special. The game didn't look hugely
impressive when released but the pre-rendered backdrops do create
the fantasy world nicely and the sheer amount going on at any one
time during some of the larger battles is quite impressive. The
music gives the game a decent fantasy atmosphere and the characters
in your party yell battle cries and warn you when they are low on
health. In fact, some of the speech is laugh-out-loud funny.
But
gameplay is the most important aspect and what a game this is. Although
based on Dungeons & Dragons, thanks to the CPU this game plays in
real time. The interface is quite simple, allowing you to pretty
much point and click, using various icons to tell characters to
move, attack, cast spells carry out a special skill or stop their
current action. It may seem simplistic but quite frankly there's
so much strategy and planning in the battles that it doesn't matter
when the actions themselves require little input from yourself.
The main plot, which I won't spoil for you, sucks you into the Forgotten
Realms world and drives you to advance through the main game, while
your desire for ever more experience points and items compels you
to take on the challenge of the numerous sub-quests on offer. The
game is so epic that there are large areas of countryside and shoreline
you never actually have to visit to complete the main game. Most
of these have a number of sub-quests contained within and it's fun
to just explore the vast landscapes of the game testing your mettle
against the beasts you meet.
The
fun of just wandering about taking on enemies cannot be underestimated
either. One of the main driving factors behind RPGs of this type
is character advancement. You get a real sense of achievement when
characters go up a level, learning more skills for you to test out
in battle. Also enemies usually leave gold behind, as well as weapons
and other items that can be used or sold, and believe me, you'll
need to accumulate plenty of gold to buy some of the meatier weapons,
armour and accessories - that's another part of the character advancement.
When you first get that long sword +2 or full plate mail, you can't
wait to try it out in battle. Equipping your party with all the
best items becomes an obsession, not just because it helps you beat
your opponents but because you want the satisfaction of having the
best damn items around.
Another
great aspect is the freedom. You don't have to go anywhere the game
tells you. You can simply explore at your leisure - you don't even
have to be the good guy. You can create a band of merciless thugs
and go about towns killing innocents, stealing from shops and generally
doing all the things you can't usually do in games. But if you do
these things your reputation (yes, you even have a reputation meter)
will lower and pretty soon people such as innkeepers or shop owners
will refuse to speak to you and you'll have the law in constant
pursuit.
Quite
simply, this is a stunning package. By the end of Baldur's Gate
you will have battled vast numbers of foes from small kobolds to
mighty Golems, from packs of hobgoblins to armies of the undead.
You will have delved deep into mines, infiltrated bandit camps,
explored dangerous woodlands and marvelled at the sheer scale of
the city of Baldur's Gate (when you can finally cross its bridge).
Don't underestimate the scale either; the city has numerous inns,
taverns, shops, temples and even a museum. Just walking through
the various buildings in the city of Baldur's Gate you can get involved
in pub brawls, foil robberies and uncover numerous side stories.
The
main game on its own will take upwards of sixty hours to complete,
most likely a lot more if you do a fair share of the sub-quests,
ranging from small-scale item fetching to rescuing a mage in a Gnoll
stronghold, to becoming a member of a thieves guild. And this is
without even mentioning the Tales of the Sword Coast expansion that
allows your characters to reach higher levels (and thus gain new
skills and spells) and adds a number of new areas to explore. You'll
uncover a wealth of powerful items exploring the utterly insane
trap-filled Durlag's Tower and an island full of werewolves.
There's
also plenty to motivate you to play through the game again. Creating
a completely different character of different class, race and alignment
you can find sub-quests you missed or simply couldn't solve initially,
get different characters to join your party and experience the new
skills they have to offer. I have started the game numerous times,
creating a wide variety of characters, and have played through to
the end about three times. You can even play online or over a network
with up to five friends creating characters and adventuring alongside
you.
Baldur's
Gate is without doubt one of the very best RPGs of recent years.
The graphics and sound effects, whilst not spectacular, are nicely
detailed and serve the gameplay very well. The gameplay itself however
is totally addictive with a massive world, total freedom to explore,
almost endless sub-quests, a compelling storyline and plenty of
character advancement. Get it and prepare to lose sleep, your friends
and your social life.
Reviewed by AceGamez (All Rights Reserved).
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