|
If you think only major companies like Square/Enix, Atlus and Nintendo
can produce great console RPGs then you're definitely not getting
your complete gaming diet. There are a number of smaller independent
developers out there who've been carefully crafting some surprisingly
solid epics that hearken back to the genre's 8 and 16-bit days.
A lot of these RPG experiences are equal to, and in some cases,
better than a few of the more popular offerings that fans automatically
snap up without hesitation. One of those games is Aveyond, by Amaranth
Games, which just so happens to be one very talented person named
Amanda Fae. She created (and has recently updated) this excellent
epic using Ascii Entertainment's RPG Maker XP program, along with
a few skilled friends who assisted on art and music duties. Aveyond
is the sequel to Fae's first RPG, Ahriman's Prophecy, and while
you don't need to have played that game in order to fully enjoy
this one, getting both from the Amaranthia
website is definitely recommended - and Ahriman's Prophecy is
available for download FREE! You'll see Fae's progression into an
indie developer worth watching while finding yourself captivated
by the tale she's telling. The new update fixes the issues that
made the original version a bit frustrating at times, making for
a more excellent game overall.
Aveyond
is the lengthy tale of a young girl named Rhen, as she goes from
her carefree days of life in Clearwater to her true destiny as a
Sword Singer. Well, there's a lot more in between those two points
and that's where Aveyond really shines. Fae has constructed a well-written
storyline with plenty of surprises from downright hilarious to shocking.
This blend of humor and drama keeps you hooked even when you're
doing a few maps' worth of backtracking in some of the game's quests.
Things certainly get off to a great start in the opening hour, as
Rhen is kidnapped and taken to the distant town of Galarah, sold
as a slave to a wealthy woman with a particularly annoying son,
Lars. With his penchant for disrespecting anyone who's not of his
status and constant belittling of Rhen as a human being, he's one
of the more irritating RPG characters of recent memory. Right away,
you want to strangle the pixels out of this guy, as Fae makes him
Rhen's tormentor at every turn. However, she throws the ultimate
monkey wrench into any player's revenge fantasies after Rhen reveals
her hidden powers during a moment of stress. Right after she uses
her magic, Rhen is discovered by two traveling instructors looking
to enroll gifted children for the Magic Academy at Veldarah, who
immediately offer her free induction to train as a Sword Singer.
This of course automatically frees her from her year or so of servitude,
while not exactly endearing her to Lars.
Interestingly
enough, Rhen has to hoof it to Veldarah all by her lonesome, but
you'll finally get out into the overworld and experience the turn-based
combat system during this time. Rather than using random battles,
which can be an annoying bane of some classic RPGs, Aveyond places
all the monsters onscreen in each area, so you can avoid them if
you're deft with your keypad or controller. However, you don't get
any experience points or gold pennies (the game's currency) by constantly
running from monsters; at some point you'll have to fight - and
get used to fighting a lot. The kicker is, early on, those inky
dinky spiders and killer fowl just outside of town are more than
a match for Rhen in groups of two or more. So you'll be killing
a few until you level up, then running back to town to rest or buy
healing supplies. Combat is pure turn-based bliss, so yes, you can
get up in the middle of a battle and grab a drink or take a bathroom
break.
The
trip to the Academy is lengthy and tough, but by the time you finally
reach the Veldarah city gates, you'll be moderately buff enough
to tackle those creatures that previously gave you the willies.
Conversely, you could just fight near Galarah until you have enough
scratch to use the horse-drawn wagon to get to the Academy - but
trust me, you'll need all the combat experience and levels you can
get and any cash you'll gain for necessary supplies. Once at the
Academy, Rhen goes through some training exercises and tackles a
few quests before she gets her first partner, thanks to another
Fae curveball. Rhen's final exam involves a fairly difficult stretch
that gains the party a new member for the trip to an area that's
packed with tough-to-kill monsters. Soon she finds her true destiny
is to lead a group of druids to Aveyond and put an end to the plans
of a resurrected demon lord.
You'll
need to pay close attention to conversations in Aveyond, while frequently
checking Rhen's journal for quests. Fae has added a recent patch
that drops hints in some areas, which is a welcome addition that
new players and those less skilled will find quite helpful. Still,
this is definitely a thinking person's console-style RPG, so piecing
together what you need to solve a quest can take quite a bit of
time. Talking to anyone and everyone helps, in tandem with exploring,
as a bit of tough travel time can unearth necessary quest items
before you find out what you need them for. There are a few quests
you come across about 5 or 10 hours into the game that can't be
fully resolved until about 20 hours later, even if you know what
to do or where to go. The story is also structured with some branching
paths that determine the fates of some NPCs, while others affect
your party.
Speaking
of which, as you gather new companions, you can swap out members
anywhere except during combat. This allows for some interesting
team combinations, as you can only have four members in an active
party. Do you add the goth-looking vampire chick or keep the wild
fighter gal with the powerful elemental magic? Do you want a healer
in your party, or will you rely on items to keep healthy? It's all
up to you, but unlike many other console RPGs, the game doesn't
give experience to unused characters. Therefore, it's entirely possible
to end up needing to use a woefully under-leveled character to get
past a particular enemy and not having the necessary spells or skills.
So don't go hating some of the less likable party members - they
are all useful in one way or another.
You'll
certainly want to spend a ton of time in each new area, especially
as the monster difficulty increases geometrically in some spots.
One example is in the Ice Queen's palace in the Northern Isles;
when you're first tackling her slightly amusing quest (you need
to settle an argument she's having with her spouse that's causing
the weather to go awry throughout the snowy realm!) you may be tempted
to drop below her castle and explore for a while. All I'll say is,
going underground that early in the game will be sending you back
to your last save, period.
All
the characters in the game become more powerful physically, but
if you prefer your RPG characters to be heavy magic users then you'll
be in heaven as the game progresses. There are some great spells
that do massive damage, silence enemies' spells, infest them with
weevils and much more. One character can find or buy different magical
orbs to attach to a staff, with different combinations proving more
effective on certain enemies and less on others. Monsters regenerate
if you leave an area or dungeon level and return, so it's hypothetically
possible to move back and forth between floors in a dungeon and
gain a ridiculous amount of experience and loot for as long as you
like, especially if you have enough HP and MP-restoring items. As
you bring each druid to Aveyond's Sun Temple, you're rewarded with
special weapons or items that you'll find to be incredibly useful.
Most of the other neat gear is tucked away in the game's later shops,
or locked up in special chests that are inaccessible for a long
time. You'll get to most of them, provided that you don't mess up
and complete certain quests too soon.
The
game also forces you to make decisions that alter the plot, allowing
for either good or evil responses to some requests. This is another
nice touch that changes the plot significantly for some characters,
as they follow their own path through the game's events. It's tempting
to be bad, but I decided to take the more helpful route each time
it was offered… at least during the first time I played through!
While you're dealing with the emotional stuff, Aveyond doesn't let
too much time go by without a good laugh or two; from militant squirrels
to finding a bride for a boat dealer to the payoff you get from
a certain escort side quest, the game has some pretty funny situations
sprinkled throughout.
Another
thing to consider is that, unless you cheat, money is quite tough
to come by most of the time. In addition to the occasional treasure
chest, you'll need to search dead monsters for gold and items, which
is a nice touch. However, it takes a long while to get enough gold
pennies to afford better weapons and two of the most important items
in the game: the rowboat and sailing ship. Until you get the rowboat,
you can only pay an NPC to take you to the frozen Northern Isles
area where a few quests await. Even after you've finally bought
the boats and found all the different wagons that transport you
to the game's different towns, you'll still be doing hoofing it
around a lot, as this is the only way pack on the experience points.
As
to 'illegal' means of getting by, Fae has added a cheat for the
truly desperate players who didn't want to do some real work in
the form of a hidden 'cash cow' that dispenses 10,000 gold pennies
at a time to an unlimited amount. Amusingly enough, the first time
I played, I only discovered this about 35 hours into the game, so
I already had both boats and a nice chunk of money stored away.
Fae has also uploaded some game saves that allow players to hop
into a new game with buffed-out characters, weapons and cash, all
of which should appeal to those who need this sort of assistance.
While these goodies certainly help those folks who want the easy
money and skills early on, it can also be a hindrance if you simply
travel all around the game world hitting areas you shouldn't be
able to so early on. You'll still need to do the proper detective
work to solve some quests, but it's entirely possible to become
hopelessly stuck because you've gone and taken on too many quests
and have lost sight of the game's story structure. Of course, a
few of you out there won't heed this warning, but go on ahead and
knock yourselves out if that's how you want to play!
Aveyond's
presentation is very solid throughout, with some nice-looking environments,
well-designed maps and many different monster types. There have
been some major art changes from version 1.0 of the game, so the
realistic-looking (and fantastic) character portraits have been
replaced by more familiar (and equally fantastic) anime-style art.
You can choose which portraits you prefer, courtesy of a patch.
You'll also notice slicker combat menus and enhanced visuals throughout
the game that pump things up quite nicely over the original version.
There are also nice visual touches that deserve a mention, such
as the enhanced spell effects and use of lighting. The gloomy winter
tone to the Northern Isles, for example, accurately reflects a dreary
winter environment while that quest is unsolved.
Despite
the cute 16-bit visuals, as I've already touched upon, the game
can be extremely difficult. In fact, until you get your party to
around level 40 or so and gain some powerful spells, venturing too
far into a dungeon or overworld map can be hazardous to their health
points. I absolutely love leveling up in a decent RPG and uncovering
new powers, so I ended up with party members at around level 78
by the end of the game. The minor technical issues and bugs in version
1.0 are gone, making for a more stable gameplay experience. Of special
note is Aveyond's excellent soundtrack, comprised of actual orchestrated
music that's really well written. In version 2.0 you'll hear new
title music, some nicely redone tunes for some areas and all-new
battle music that replaces the Western-sounding horn theme from
before. Since the game is old school RPG goodness, you don't get
any voice acting here at all, just plenty of text to read in Fae's
excellent writing style.
The
biggest issue with Aveyond, even in this new, more user-friendly
update, is the overly ambitious scope of the story. The game maps
now include location names (yes!) and you also get the name
of the current location, along with your available funds onscreen
at all times. As mentioned above, some quests take quite a long
time to actually complete, so when you add the multi-path aspect
of the storytelling, you can actually end the game with some quests
unfinished because you've lost track of when you were somewhere
else in the middle of doing something else. That said and done,
I rather liked the fact that you'll not see 100% of the game on
your first go, even with an in-depth walkthrough. Still, the game
has been patched a few times since its release, with a number of
updates, so perhaps the game's map issue will eventually be addressed.
This minor issue aside, Aveyond certainly has a way of growing on
you and when it's finally over and done with, you'll want to jump
back in and play it all over again.
While
it doesn't have the budget or high polygon production values of
better-known console RPGs, Aveyond's simple charm and surprising
depth make it truly memorable. There's a hell of a lot more spirit
and actual challenge here than in similar games that needlessly
dump frustratingly arcane battle systems and generically shallow
characters on players who are looking for otherwise respectable
entertainment. As I've already said, Amanda Fae is a talent to keep
an eye on as she continues to work on any upcoming titles, so definitely
show support to this independent developer as she polishes her craft
to a nice sparkly finish. Could the reinvigoration of the console-style
RPG be coming from smaller developers? If Aveyond is any indication,
I certainly hope the answer is a resounding "Yes" that makes the
bigger developers and publishers stand up and take notice.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
|