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Auto Assault is the product of one too many beer fuelled nights
spent watching episodes of Knight Rider and the entire back
catalogue of the Mad Max films. An attempt to curb the usual
traditional MMO trademarks, there are no orcs or goblins, no dragons
or wizards, just big cars with big guns engaging in testosterone
bouts of mindless carnage.
The
story goes that there was a cataclysmic event that befell the Earth,
something involving bizarre alien meteorites, mutations and nuclear
war. Its all rather absurd nonsensical sci-fi blabber but does provide
Auto Assault with an intriguing setting, one of a scorched planet
riddled with the ruins of dead cities and towns and now littered
with the remnants of humankind. Amidst all this you must blast your
way to supremacy for one of the three dominant factions that have
emerged and are now vying for control; the Humans, the Biomeks and
the Mutants.
Each
faction comes with their own starting areas, their own vehicles
(which can later be tuned up with pointless but pretty fixtures
or replaced altogether with new vehicles) and they each have their
own look but are bound with the same four choices of character class,
despite differing names and descriptions stating otherwise. They
fit neatly into familiar templates; the warrior class, the healer,
the scout and the leader (the guys who get their pets to their dirty
work for them), but for once the individual skills each class brings
has no real bearing on their effectiveness out in the field.
Unlike
your usual MMO the skills, techniques and abilities you can learn
with each class never seem to add a whole lot that machineguns and
rockets don't already bring in spades. With the exception of some
key abilities, such as healing or having the choice to call pets,
special attacks gained from levelling up just aren't that effective.
With a limitless supply of ammunition and only overheating of weapons
causing any real concerns, it's easier to just blast away with your
mounted weapons than rely on special skills. This is an action game
through and through; don't let its occasional leaning to MMO territory
fool you otherwise.
All
that said however, it isn't one to skip the usual trademarks often
associated with these types of games and is quick to put you at
the butt end of an excessive array of quests in order to gain experience
points and rewards. These never roam from the usual 'Delivery' or
'Kill' objectives, with bone idle townsfolk at every settlement
handing out the same missions with the same smattering of lore thrown
in to try and pull you into its world, but largely failing at making
these encounters feel any less like of a grind.
This
doesn't mean the game can't be fun though; quite the opposite, in
fact. While general questing can be a bore, there's still plenty
to shoot with environments so packed with bandits, mutants and other
wasteland denizens that you are never far from random battles and
mindless destruction. Everything can be destroyed, bar only the
largest structure. It's impossible to drive down the road without
levelling entire towns to their foundations or exploding cars into
showers of burning metal. It's all handled rather impressively,
with a fully-fledged physics engine, bouncing objects off of one
another with gleeful results.
The
unfortunate result of all this impressive display of physics is
a sacrifice in performance speed. It's not an attractive game either;
in fact, I'd be more inclined to call it ugly - with constant browns
and greys colouring the environment, it's not an immediately interesting
place to roam, but more often seeing is never quite as problematic
as attempting to navigate. There are huge performance hits throughout,
especially when things get hectic and the numerous players, NPCs
and physics all collide. Make no mistake, those recommended specs
the game throws at you will struggle and anyone without the appropriate
amount of RAM needed to render the impressive environments are going
have a hard time trying to coax an acceptable frame rate out of
the game.
Back
on the road, there is no penalty for death, tearing your vehicle
from the wastelands once it gets destroyed (and unless you choose
the warrior class, chances are that'll happen sooner rather than
later) and placing it at one of many repair stations littered throughout
the world. You only ever have the inconvenience of repairing and
recharging to worry about (all free of charge), with vehicles being
so speedy that it's easy to get back to where you were prior to
being turned into scrap metal.
And
while on the subject of scrap, throughout the relentless destruction
your vehicle will unleash, certain items from annihilated structures
and defeated foes can be collected. Later these can be used in the
many towns throughout each environment - towns that act as the main
social hubs and allow you to spot your character out of the vehicle
- they can then be refined to allow the construction of new items
or the repair of old ones. Weapons, armour and power units can be
crafted, while some items collected out in the wastelands can be
backwards engineered in order to get their blueprints and allow
their construction. Eventually it'll be possible to construct some
of the most powerful items in the game, but it doesn't come swiftly,
in fact, thanks to a complete lack of help offered to guide you
through the initial stages of the crafting system, it's easy to
completely neglect this aspect of the game to begin with, clogging
up your inventory with bits and pieces of junk.
There's
also a problem with the social aspect of the game, in that it rarely
seems to actually require you to use the help of others. While trading
and joint questing are still a part of the game, it's far easier
to go it alone, with few actual benefits to grouping. There are
no dungeons to fight through, at least none that I found, while
server population being as low as it is at the current time means
that attempting to find a group (or convoy as they are called here)
is never as easy a task as it is in other MMO games. But this doesn't
really matter, as Auto Assault plays like a single player game with
few instances that actually require assistance and numerous bosses
that roam the world, which are easily dealt with when using the
correct weapons at the corret level. It's perhaps both Auto Assault's
greatest draw and ultimately it's biggest downfall.
While
possibly one of the easiest MMO's to get to grips with, and a leaning
towards fun, enjoyable carnage, it just doesn't have any long-term
appeal. The action is repetitive to the extreme, with no variation
on the run and gun theme and too little variety offered through
quests or the environments. While there is the option to get involved
in some Player Vs Player action, this feels more like a sideline
option than a dedicated part of the game. There's no duelling, although
players can fight it out amongst themselves in specially designed
arena battles (again this is something you'll easily ignore due
to no information actually telling you where or how you can access
it, I only found it by chance), while cross faction fighting is
saved for the end levels, where everyone can get involved in all
out free-for-all fights in contested lands, but only once you've
grinded your way through your own faction's territory.
In
the end, Auto Assault's greatest failing is that it just doesn't
have that draw to keep you coming back. A dedicated few may stick
with it for longer and hopefully with time NCSoft will provide the
game with the updates and additions it needs to compete with the
big boys of the MMO world, but for now it feels too much like a
single player game with some nice multiplayer options, and there's
no real incentive for you to invest much time or money in it once
the free trial has ended.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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