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Audiosurf is an extremely ambitious game, as it attempts a feature
that music game aficionados have been clamoring for since the advent
of the genre: the ability to import your own music. It's an ambitious
undertaking to be sure, but accepting it also means that almost
the entirety of the game relies upon the feature working as advertised;
in other words, if it works then Audiosurf is a milestone in the
music game genre, and if it doesn't, then all the trippy visuals
in the world won't help it.
Fortunately,
Audiosurf pulls off the music-importing feature almost flawlessly.
Importing your music is made easy via an in-game file browser, while
the software can import and play almost any file type; MP3, M4A
(iTunes), WMA, OGG and FLAC files, along with plain old CDs are
all fair game. The conversion is carried out in a matter of seconds
and the load times are surprisingly short, especially when replaying
a song you've previously loaded into the game.
The
visual style of Audiosurf is reminiscent of a Harmonix title (of
Guitar
Hero and Rock Band
fame), with a likeness especially akin to their earlier titles,
Frequency
and Amplitude;
you are given control of a Wipeout-style
ship that cruises down a winding track, with bright colors constantly
flashing in the background. The feeling of playing each song is
unique and the look of the game is clean. Best of all, the requirements
to run the game are pretty minimal; if you have a machine that was
manufactured in the last few years, or a decent gaming machine from
a little further back than that even, then Audiosurf should run
just fine after a couple of tweaks. If you have a nicer machine
though, the game can be cranked up and loaded with effects, making
an already visually fascinating game that much more so.
Once
you have imported a song, Audiosurf places nodes along the track
(more on the use of these later) according to the song, as well
as twisting the track so that it bobs and weaves to the beat of
your selected song, with the track elevating during slow sections
of the song and plummeting during faster ones, which is where the
game's immense replay value comes in; you'll be sifting through
your hard drive for quite some time, looking for songs that will
translate well into the gameplay. Each song has a unique feel to
it; David Bowie's Space Oddity plays very differently from
the Foo Fighter's The Pretender for example, which in turn
has a different feel altogether from The Chemical Brothers' Galvanize.
While
most tracks are translated near perfectly, there were some that
seemed to have the nodes placed off-beat, as well as having a cluster
right off the hop, which makes avoiding unwanted nodes nearly impossible.
Another thing of note is that the game uses the beat to create the
tracks, so almost all tracks are drum-centric, meaning that if a
song has quick drums, a lot of synth or a very fast beat, you should
be prepared for a flood of notes to head your way on anything except
the easy difficulty level.
When
the game is in motion, it can be quite a sight to see; the track
bobs and weaves every which way according to the song while your
ship changes color and pulses with the music and fireworks explode
in the background as nodes are hit. It's a game that can be both
visceral and relaxing - sometimes in the course of a single song!
At times the track set-up can get a little too wild though, throwing
very steep banks left or right, making it nearly impossible to see
the nodes coming your way, which can easily ruin a combo. This is
frustrating and should probably have been toned down just a little,
but it's a small price to pay for having such dynamic tracks and
for being able to pick any tune you can think of to play the game
to.
The
gameplay in Audiosurf is deceptively simple. You choose a vehicle
from the difficulty you want, with each higher level having ships
with more advanced powers, such as jumping over unwanted nodes or
the ability to erase a certain color of nodes from the grid. Depending
on the vehicle you choose, the game throws you into one of two modes.
The first of these is the standard mode, where you collect different
colored nodes and try to match three or more of the same color together
on a 3x7 grid, with each color being worth a different amount; red
nodes are the most valuable, followed by yellow, green, blue and
violet, and the more valuable the node, the rarer it is. Along the
way you can collect a few of the power-ups, such as one that changes
all the nodes on the grid a certain color, one that rearranges the
grid to the optimal setup and one that multiplies your score while
its active. This mode, while seemingly simple and a bit playing
like a musical version of Columns, can get surprisingly hectic depending
on the song and difficulty you choose (think level 15 of Tetris).
Matching up nodes and avoiding unwanted ones that may break your
chain during a fast song, with your ship bobbing up and down to
the beat the whole time, can be quite the challenge.
If
that mode seems too busy for you then the second mode, named Mono,
offers a slightly more relaxing experience. You travel down the
same track as before, except most of the nodes are turned gray and
your ship must avoid them while trying to collect the few non-gray
nodes, all of which are worth the same amount. The more of these
nodes you collect without hitting a gray node, the more each consecutive
one is worth. This, along with clearing clumps of three nodes or
more, makes up the majority of your point total.
Once
you've completed a song in either mode, you are treated to score
percentage bonuses for completing certain tasks, such as avoiding
all gray nodes, collecting all the power-ups and ending the song
with a clear grid. When the final score is tallied, you're automatically
placed on three different scoreboards tailored for each song: a
global scoreboard, a nearby scoreboard and a friends scoreboard.
Keeping up with friends or, if you're really good, the global leaders,
can be very addicting, on top of simply trying to top your own personal
best score.
If
you find that you're looking for more competition than the songs
on your hard drive can offer, the game provides a way of searching
which songs are played the most, both globally and by your friends.
You can even use this function to search out your favorite artist
to see if anyone else if playing their songs! If that's not enough
of a way to find some competition then the game also includes some
pre-packaged music that almost everyone plays eventually. Oh, and
that free music? It's the entirety of Valve's Orange Box soundtrack,
which includes two versions of Jonathan Coulton's masterpiece
"Still Alive" from the end credits of Portal; at Audiosurf's asking
price of $9.99 on Valve's Steam service, this soundtrack itself
is worth the price of admission alone. If that's still not
enough then the game offers "Audiosurf Radio", which lets you download
new Indie songs to the game on a frequent basis; while these songs
most likely won't be by anyone you've heard of, they're a nice addition
and some of them are pretty catchy. It's a great way to expand your
horizons and track down some new music to enjoy. If Achievements
are your thing then you'll be glad to know that Audiosurf is another
game coming from Steam that includes achievements. While not worth
any "points", they still give you something to shoot for other than
your leaderboard ranking, and are a welcome addition.
Audiosurf
is quite simply a fantastic package that combines the ability to
customize your gaming experience with your own songs, solid gameplay
mechanics, addicting leaderboards and interesting and very scalable
visuals into a sublime gameplay experience. While the song conversions
may not always be perfect, the experience that Audiosurf provides
cannot be found anywhere else. Considering the immense replayability
and the inclusion of the Orange Box soundtrack, it's a steal at
$9.99, so you owe it to yourself to pick it up now, regardless of
your usual gaming tastes.
Reviewed by Jordan Wasilka for AceGamez (All Rights Reserved).
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