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It's easy to throw all manner of industry buzzwords at Audiosurf,
'casual' and 'indie' perhaps most readily. It has a low price point
(£5 / $9.99), it's available via download only and it was created
by just one talented individual on a limited budget. What isn't
so simple is shoehorning it into a specific genre; it plays like
an arcade racer/music game hybrid with puzzler elements. Think Wipeout
meets Guitar
Hero… meets Tetris!
Despite
its apparent identity issues, Audiosurf is in fact a relatively
simple game and, like many of its indie cousins, it revolves around
a few basic gameplay elements. The essence of Audiosurf involves
controlling a spaceship-like avatar as you speed along a 3D track
that scrolls towards you like a traditional racer. The track itself
mirrors the beat, vocals and intensity of the music with coloured
blocks (known as cars), bumps, steep slopes and tunnels. As you
progress down the track, the aim is to collect these cars and line
them up on a grid at the bottom of your screen; doing so successfully
grants you various bonuses and point multipliers, further increasing
your score.
So
far so good, but what makes Audiosurf stand out from the crowd of
music-based games? Well here's the hook: you get to choose
the music you play the game to. Point the game's crude but functional
menus in the direction of your favorite tune, be it Madonna or Metallica,
and watch as it's converted into a playable track in an admirably
short amount of time. This is all best illustrated with an example,
which calls for a swift insight into my own maiden voyage.
There
are various game modes on offer, some of which sound more interesting
than others. I went with the basic but challenging Ninja Mono mode
to start with. Probing into my music collection, I picked the first
song that caught my eye, the wonderfully up-tempo Who's Got a
Match? by Biffy Clyro. So off I went, the track bouncing up
and down energetically to the beat. As the song progressed and the
chorus kicked in, the track shifted from its initial mellow greens
and yellows to a vibrant array of oranges and reds. The car traffic
increased dramatically, forcing me to double my now frantic efforts
to simultaneously avoid grey cars and collect the coloured ones,
all whilst flying downhill and speeding through tunnels as the score
racked up in that arcade style we all know and love, explosions
of colour highlighting every successful combination. Two and a half
minutes later and it was over as abruptly as it started.
Of
course, every song you play through will give a substantially different
experience. Feeling low? Slap on your favourite ballad and away
you go. Up for a challenge? Try some heavy club beats. Being able
to choose the song isn't the only trick up Audiosurf's sleeve, though.
After successfully completing a particular song you are presented
with an online scoreboard that can be filtered into local, global
and friends only. Every song you can think of has its own scoreboard,
and they are well populated (often with worryingly high scores!)
This is a great touch, giving what is primarily a single player
game a distinct and fitting twist of multiplayer competition. The
game even emails you when "Joe-RSI" beats your score, taunting you
back in game for another go!
Perhaps
Audiosurf's most laudable asset is its low barriers of entry however.
With its plethora of game modes and difficulty settings, coupled
with the flexibility of being able to choose fast or slow-paced
music, you are free to define your own gaming experience. In this
way the whole gaming spectrum is catered for, from the most casual
of dabblers to the hardcore high score chasers. And whichever way
you choose to play, the game is never in a rush to punish you; make
a mistake on all but the hardest difficulty setting and you simply
lose a few points and carry on surfing.
Audiosurf
revels in its simplicity - it's an indie game through and through.
It comes free of pretence, with a simple and honest front end that's
basic yet very apt for the game's unique style, with colour being
used to particularly good effect. However, despite the often-exhilarating
experience it provides, the level of interaction remains strangely
minimal, requiring only a swing of the mouse or tap of a key. And
that is where Audiosurf's true magic lies; it's a simple blend of
addictive racing and puzzler gameplay, set to the backdrop of your
very own, potentially limitless music collection. Even before you
factor in the budget £5/$10 price tag, this is an impressive game
you'll want to come back to again and again.
Audiosurf
is available for download via Steam
and comes with the entire Orange Box soundtrack to get you started.
Reviewed by Martin Oddy for AceGamez (All Rights Reserved).
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