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It's been a while since I've played as a woman in a game, especially
a character within the graphic adventure genre. It's not something
I long for, but it's always nice to see a strong female lead. The
usual CSI/Law & Order mix of FBI and murder through the adventure
guise is always a good idea on paper and as an avid adventure fan
I'm more than happy to investigate such games; hopefully Art of
Murder: FBI Confidential will reap the benefits of an intrigued
reviewer.
This
is the story of young FBI agent Nicole Bonnet, whose first task
as a fully fledged defender of the law is to solve a series of macabre
murders where wealthy and prominent members of the community have
been targeted. The perpetrator's weaponry includes a rare dagger
that's used to leave a calling card by removing the hearts of the
murdered, whilst each crime scene is also left covered by old Spanish
gold coins. Nicole's first day begins quietly enough, a rookie FBI
agent assigned to the mundane but predictable task of getting coffee
while on stakeout duty with another agent, James Scott. As Nicole
returns to the building, gunfire rings out and she finds her fellow
agent shot and in critical condition. With his dying breath he urges
Nicole to "Give Nick a message." This is one of the most engrossing
introductions I've experienced in a while and it generates a real
sense of excitement as you begin to play the game.
There
seem to be a fair few graphic adventures coming out of the woodwork
at the moment, mainly from Europe, which I fully support. Art of
Murder continues this tradition, choosing the third person viewpoint
whilst using the mouse in the usual manner. A fixed camera is used
through the game when manipulating your character and, especially
in this case, it enhances the quality of the gorgeously crafted,
rendered environments, which are very well presented, almost methodical
in detail but revealing a real warmth and artistic merit that will
be enjoyed. Whether it's the "Under Refurb" FBI office of the moodily
lit basement of the Pre-Columbine Art Museum, the quality in the
surrounding environment is something that the developers should
be proud of. The character models are of a decent standard as well,
with Nicole Bonnet looking like a cross between Angelina Jolie and
Audrey Tautou from Amélie. However, some of the characters such
as the Porter lack polish and look a little blocky, which is a shame
considering the amount of effort that has been put into the backgrounds.
The lighting effects are used well though, guiding you towards areas
where clues can be uncovered and again they're quite pleasing to
the eye.
Controlling
the character completely via the mouse is a little too retro these
days, considering that games such as Broken
Sword have developed further to allow the use of the arrow keys
to move around, but to be fair it's a minor gripe. Agent Bonnet
moves a little too cumbersomely for my liking; considering that
you are meant to be a young and enthusiastic member of the FBI,
you do lack some fluidity in your movement. The same can be said
about the other characters that, like you, tend to plod from one
place to another. It can also take a little while moving between
locations as you wait for your legs to catch up with your pointing
and clicking. Like a lot of adventure games, when you go to manipulate
or pick up an object the smooth transition you expect isn't there,
as your character flails a hand out and suddenly the object appears
in your inventory.
The
puzzles in Art of Murder range from the clever and interesting to
the usual switch flicking to open up something new, with the maze
probably being my favourite one. There are some instances where
you have to perform a monotonous task to proceed, for example, finding
paper to put in the printer so you can print a report! But I suppose
in the real world such chores need to be carried out before you
get to the more interesting parts. The cursor is responsive throughout
and I didn't have to suffer from too many "scan the room" moments
that can leave you frustrated. For those who need help there is
a hint system too, which shows you where you should go if you run
out of ideas.
The
voice work and dialogue is successful; Agent Bonnet has a likeable
voice that only irritates when you begin to repeat fruitless actions
and you can always cut conversations short if you want to. The other
characters' voices match their counterparts visually and they help
keep the story moving along at a steady pace. The dialogue makes
sense and I only noticed a couple of questionable moments, and while
there's a fair bit of swearing it is used appropriately. The general
ambience slowly draws you in, becoming more moody and chilling as
you come closer to the killer whilst being quite relaxing when you're
back in the office.
The
story itself lasts a lot longer than most adventure games, which
is definitely a good thing, as is the fact that the game is a lot
like an episode of Law & Order with its adult themes and images.
There is a lot of blood, gore and ripped out hearts at certain stages
during the plot, so you should be prepared! The story itself progresses
well and doesn't become overly complicated or take too long to reach
a conclusion, and while the usual twists are thrown in they only
help to immerse you further in the atmosphere and tension. Also
you can actually be killed, so you need to remember to save; very
few games have a 'game over' screen nowadays, and this is a welcome
inclusion, as the possibility of your life ending if you take the
wrong action adds more weight to the proceedings.
Art
of Murder: FBI Confidential is a decent point and click adventure,
with good longevity and an engrossing story to match. If this game
had been made by one of the bigger studios then it could have been
something very special, but given its budget restrictions it's a
very good adult-orientated adventure that I can heartily certainly
recommend to all fans of the genre. Meanwhile, I'm already looking
forward to the next instalment of in the series and hoping that
the developers can surpass the great work they've done here.
Reviewed by Christopher McNally for AceGamez (All Rights Reserved).
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