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As most of you will already know, ArmA: Armed Assault is the spiritual
successor to possibly the most advanced real-time first-person combat
simulator the gaming world has ever seen. Bohemia Interactive are
the geniuses behind the remarkable Operation Flashpoint, a simulation
so extreme they even modelled the speed of sound! And although the
actual Operation Flashpoint name is held by another publisher, ArmA
is still the sequel to their distinguished creation.
And
just for those thinking that this sequel might possibly be a little
more user-friendly, or simplified, you may be interested in a snippet
from a conversation I had with Project Leader Marek Spanel last
year:
"With
the sequel to Operation Flashpoint for PC, we hope to redefine the
genre of military games again and offer even more freedom, realism
and immersion with the new generation of our state of the art technology.
This technology in its current version is already widely used as
a simulation by soldiers in various armies as part of our VBS1 program."
That's
right, you heard correctly. Various military organisations from
countries around the world use this technology as actual training
simulators, so extreme is its semblance of realism. If you really
want to know what it feels like to get on a battlefield and exchange
lead pleasantries with a bunch of trained soldiers, then ArmA will
help you achieve your desire.
An
updated graphics engine sees a major overhaul on the visual side
of things, with improved facial models, better sculpted landscapes
and even constellations flickering in the sky at night. Despite
being better than the original game, this is still not quite cutting
edge and could have done with even more updating to make it really
quite special. The audio is good, with reasonable voice acting and
adequate sound effects.
The
mission variation is particularly noteworthy; your objectives vary
greatly from one mission to the next and place you in some really
quite imaginative scenarios. Objectives rarely start to drag or
become a chore, as you are always doing new things. And of course,
the non-linear nature of the game means there are heaps of possible
ways to accomplish every mission, so you can use your initiative
and the mission variation to carve some distinctly personal experiences
into the gameplay experience. This is abetted by the welcome addition
of even more driveable vehicles; some missions see you driving/piloting
said vehicles in order to accomplish certain goals, and these add
a whole new element to the more limited warfare we saw before.
There
are some tutorial missions to get you started, then you can head
through a single player storyline, following the demise of an island
overrun by a pesky rebel army, where you have to hold the fort until
reinforcements arrive. Alternatively, multiplayer is a refreshing
change from the usual brainless online slaughterfests. With up to
100 players per battle, there are a delightful number of battle
modes to try out and this time you'll see grown men cowering in
ditches, unlike the usual gung-ho charges that most online games
revel in.
But
sadly, ArmA inherited more than just its astounding warfare engine
from its forbear. It also inherited the infamous bugginess that
plagues so much of the experience. Despite the astounding actual
mechanics of warfare in ArmA, the construct within which you must
enjoy this experience is full of weak coding and bad integration.
The AI in particular is a very odd fish, sometimes having moments
of genius and then proving to have the mental faculties of a squashed
frog. The mission objectives are also poorly recognised with the
in-game triggers at times, meaning that it is all too easy to break
the game, and subsequently the careful immersion that you have painstakingly
shrouded yourself in.
Let's
head back to our discussion with Marek Spanel. Here is what he envisions
regarding what AI will be capable of in the future:
"Characters
in games may become real digital actors, able to move, talk and
react in a way that it will be very hard to differentiate between
a digital actor and a real actor. Interaction between characters
in games will no longer be mostly physical and violent, but we'll
start seeing more of a psychological and emotional interaction as
well."
Well,
Bohemia haven't exactly managed that just yet, but if they can pull
off such an accomplishment in future titles, combining it with their
current warfare replication, then things are going to get very exciting
indeed.
For
now, ArmA: Armed Assault is a hardcore first-person combat simulator
that will have any genre veteran smacking their lips in delight.
Sure it's far from perfect, but it still offers a remarkable gaming
experience that will occupy many hours of our gaming lives. A rough
diamond, ArmA has an impure surface, but that conceals a deep and
lasting beauty within. Unhesitatingly recommended!
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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