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It must be said that there are very few games out there that have
made such a massive impact as 1991's landmark title Another World.
Over the course of two years, one young Frenchman, Eric Chahi, crafted
the game night after night in his bedroom as a work of genuine love
and it rightfully took the world by storm, introducing us all to
a whole new gameplay experience. It wasn't like anything else we'd
ever seen before. This was a strange and beautiful journey, one
that would change the way we looked at gaming forever. It truly
was Another World.
In
Another World you take on the role of Lester, one of the few ginger-haired
main protagonists in computer game history. This Ferrari-driving
scientist rather unwisely tinkers with a particle accelerator at
work and finds himself teleported to a mystical land. At the start
of the game this is all revealed to us by way of a famous and spectacular
cut scene, unprecedented at the time. Chahi used rotoscoping animation
techniques that basically allowed him to trace his own bodily movements
and replicate them onscreen. So, for example, when we see Lester
pop a can of fizzy pop in the intro, this scene was crafted from
Chahi originally filming himself doing the same action in his bedroom.
This technique allowed to Chahi to make for a thoroughly realistic
cut scene in the game's opening, truly the most audacious and successful
attempt at this the gaming world had ever seen at the time. This
was even more impressive given that it was the work of one young
programmer.
As
Lester, you're instantly propelled into this bizarre, lonely and
unwelcoming world. Even by modern standards, the environments are
very impressive. The game has a distinctly bleak feel to it, with
washed-out, opaque backgrounds depicting harsh mountains and deadly
cliffs under a cold, dark sky. Lester is very easy to control in
this environment. He can walk, run and jump his way along the screen,
as well as dropping down to the floor and launching a flying kick
at anything in sight. The game opens with one of the finest and
most memorable set pieces of gaming history. You need to work your
way along several screens, dropping down to kick away some lethal
razor-toothed snakes and all the while, in the distance, you can
see a huge, dark, lion-like creature watching your progress. All
of sudden it appears in front of you and you have to run all the
way back, the creature at your heels, until you reach a ledge and
leap onto a vine, which then swings back so you land behind the
creature, then you need to run back to the right, the creature still
in pursuit until you're rescued by some alien soldiers. When I first
played this scene back in 1991, my heart was in my mouth and the
effect is no less in 2007. It's such a great way to throw you into
the game and sets the frenetic pace from the outset. [I too remember
my heart pounding as I dashed away from the fearsome creature! Ah,
happy memories… Nostalgic Ed].
Having
been rescued by the soldiers, you find yourself imprisoned in a
cage alongside one of the aliens, your companion in your struggle
to escape from this desolate world. It's up to you to find your
way back home, but you have to overcome numerous hazards on your
way. The gameplay takes the form of a side-scrolling platform shooter.
Very soon after you escape you receive the one and only weapon in
the game, a high-tech pistol. The way it works is very simple and
somewhat ingenious. One tap of the fire button shoots a laser burst
at your enemy. If you hold the fire button for a second or two,
it instead creates a forcefield that will protect you from enemy
gunfire for a short while. Holding it down for two or more seconds
creates a superburst that ruptures any shields that the enemy put
up themselves, or tears through locked doors. Your enemies, the
alien soldiers, have exactly the same pistol, so it makes shootouts
really good fun. It's basically a case of who can keep themselves
shielded whilst nailing the other guy's shields and frying him with
a couple of laser blasts.
Progressing
through the game involves taking out a shedload of enemies while
working out the solutions to numerous puzzles. You need to interact
with the environment to work out what to do - and keep your pistol
handy all the time, should you suddenly be jumped by a gang of marauding
alien soldiers. If that isn't enough, there are plenty of indigenous
creatures to trip you up on your way, such as Venus flytraps in
the ground that suck you into their sharp-toothed stomachs and tentacled
monsters that hang from the ceiling and tear you into their deadly
embrace. When you come a cropper from one of these monsters you're
treated to a cut scene showing your demise, again an unprecedented
move and one of the first times this mechanic was used in a videogame.
As
you move through the game you'll frequently work with your alien
friend to overcome situations. For example, at one stage he allows
himself to be captured so you can sneak around behind his captors
and kill them. Or you reach a jump that is too far for you to make,
so he gives you a helping hand and throws you across to the other
side. Although there is very little dialogue between Lester and
his companion, you do feel a genuine bond developing between the
characters, the perfect example of how sometimes saying nothing
can allow you to imply so much more. Some of the challenges are
quite frustrating and require you to replay them again and again,
but on the whole the difficulty is pretty nicely set. There are
only one or two puzzles that might give you a hard time, but if
you persist they shouldn't be a problem. Interestingly there are
also no levels; Another World has been designed to be one seamless
experience and this again was entirely new. Games at the time were
about high scores and churning through gameplay levels. Chahi instead
did something far, far greater in creating an emotive and thought
provoking experience, with more akin to a movie than a video game.
Graphically,
Another World is exceptional and as I mentioned before, it still
looks good today. Those of you who played the original will get
a real nostalgic kick out of playing this again. The visuals are
sumptuous and really do stress just how impressive this game was
when it first came out on Commodore's Amiga. The new version also
allows you to play the game in high definition for the first time,
but seeing as I don't have the PC capability to do this, I'll have
to leave it to you chaps to decide whether this option is worth
it. The gameplay is bolstered by an atmospheric musical score that's
designed to be inspirational and ambient yet never intruding on
the action, instead complementing the otherworldy setting. The sound
is also spot-on; laser blasts fry your enemy and then you hear the
harsh crackling as their skeleton crumbles to the ground in pieces.
Or you'll superblast a door and hear the metal rupture outwards
as the laser nails through. Fans of the original will hear many
of these classic sounds and have plenty of those "Oh yeah, I remember
that" moments. The 15th Anniversary Edition also features a brief
documentary on the game, including an in-depth interview with its
creator Eric Chahi. This is a great addition but at only fifteen
minutes long it does feel a bit light on content. My only other
criticism is the game itself, in that it only took me three hours
to complete, which makes Another World feel lacking in gameplay
length, making it much more like a download than a retail purchase.
In
1991 I loved Another World and in 2007 I love it just as much. [And
there aren't many games you can say that about, 16 years later!
Ed]. It's important that we remember computer gaming heritage, just
as much as we do with old movies or books. Another World broke the
mould back in 1991 and was one of the most innovative games of its
time. With the same genres being churned out nowadays - endless
FPS and sports titles for example - a little bit of magic, such
as Another World, wouldn't go amiss in modern games development.
One of the all-time greats and rightly so, this latest release shows
that Another World really was well ahead of its time - and whether
you're interested in gaming history or not, you simply have to check
this out now.
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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