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Spartans are cool - or so Hollywood would have us believe with the
recent offering of the film 300. It reminds us of true historical
events - some of the most remarkable warfare in history in fact
- and of what a truly unique culture Sparta enjoyed. As glorified
as that celluloid image may have been, it portrayed ancient Sparta
with the kind of character that it truly deserves, with astounding
skill in combat and tremendous courage being just a fraction of
their many talents.
But
then along trots a game like Ancient Wars: Sparta, which paints
a completely different image to the one that Hollywood just ingrained
into our minds. Is it trying to cash in on the success of a remarkable
movie, or is it genuinely trying to replicate some of the most exciting
historical wartime events that have taken place on our humble planet?
Let's have a wander through and find out.
Ancient
Wars presents you with three main campaigns, allowing you to play
as the military might of either Sparta, Persia or Egypt. This is
where history buffs might start rubbing their hands, salivating
over the military differences between all three sides and the potential
for how their individual strengths can be utilised. Unfortunately,
those differences and strengths have been liquidised into a mushy
pulp. Sure, each civilisation has some unique units, but they all
play pretty much the same and there is little to distinguish any
real unique fighting style for each nation.
Warfare
should be an exquisite ballet of grace and finesse, but here it
resembles a playground brawl; everyone dives into the melee and
the side with the most fighters wins the day. Tactics? Strategy?
Forget about it! Within seconds of starting a battle, your available
tactics are refined to the finer nuances of precisely whose big
bashy things can do the most damage. With such rudimentary insight
into warfare, you would hope that other game elements disguise this
loss with astounding features in other departments, but this is
sadly not the case, as the AI is as bright as deranged monkey, the
graphics are the epitome of mediocrity and the sound is frankly
appalling.
Okay,
the graphics aren't too bad in actual fact; they serve their purpose
well enough. The problem is that they don't deliver anything that
discerning gamers would class as up to date; 3D graphics are all
well and good, but the camera is needlessly restrictive and you
can't zoom out very far, meaning that army management is clumsy.
Ancient Wars is pretty, but unimpressive in light of what we have
come to expect from modern games. As for the sound effects, I present
a gold medal to anyone who can tolerate the dreadful voice acting
and grotesquely repetitive sounds of ordering your units around;
hearing the same camp voice clips whenever you order a unit to a
location gets very tiresome, very quickly.
Unit
pathfinding is not as bright as you might like either, with soldiers
taking ineffective and illogical routes at times. The enemies meanwhile
do not think through their actions at all, nor do they use any tactics
more complicated than 'Charge!' The multiplayer offers relief from
retarded AI, but then with RTS games dripping out of our ears, Ancient
Wars simply offers nothing more than any other game and indeed falls
far short of the kind of experience offered by the big genre contenders.
Although, in an attempt to rescue a small shred of dignity for the
game, it must be noted that sea battles are quite pleasing to play,
offering a nice change from land-based combat.
The
three campaigns on offer, where you fight as one of the primary
factions, are moderately well built, with a little bit of variety
to discover as you progress. However, you soon fall into old routines
of resource management, base building and churning out the warriors.
Your army will grow with all the speed of a legless sloth, thanks
to the interminable build times and the general sluggishness of
the game mechanics. This is acceptable if you enjoy taking your
time, spending many hours on some battles, but most RTS devotees
are used to more celeritous affairs, testing their nerves and quick-wittedness.
Most
importantly, ancient Sparta and Persia were not just common fighting
forces. They were trained war machines, both unique and highly effective
in what they did. Their leaders were cunning and clever, using mixed
force armies and innovative tactical stratagems to accomplish their
aims. The history books are full of astounding tales from these
nations and Sparta in particular deserves an amazing game conversion
after such a successful film adaptation - I'm sure many developers
are out there right now, dreaming of exotic and wonderful ways in
which to digitally realise the full glory of Sparta and its awe-inspiring
people. Yet playing Ancient Wars, you get no such feeling; it's
as bland and by-the-numbers as any other generic RTS.
Will
you gain much enjoyment from Ancient Wars: Sparta? That depends
on whether you play it for a simple RTS fix, or for the value of
the civilisations and subject material it covers. For a brief play
it serves a purpose well enough, but if you really want to get the
most out of this exciting period of ancient combat then you'll want
to wait until something more inspired comes along, because Ancient
Wars is just a bit too spartan to give you the experience that you
are hoping for.
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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